From 8dc2405ad62ac4e6ffd92182359c10a23a66fd47 Mon Sep 17 00:00:00 2001 From: truelight Date: Fri, 10 Dec 2004 22:01:17 +0000 Subject: [PATCH] (svn r1012) -Fix: [Network] Endless loop if a server was offline (WizKid) --- network_gui.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/network_gui.c b/network_gui.c index 537611c09a..774ba9a7a9 100644 --- a/network_gui.c +++ b/network_gui.c @@ -123,22 +123,22 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) DrawString(135, y, STR_NETWORK_CLIENTS_ONLINE, 2); // only draw icons if the server is online - if(cur_item->online) { + if (cur_item->online) { // draw a lock if the server is password protected. if(cur_item->info.use_password) DrawSprite(SPR_LOCK, 186, y-1); - + // draw red or green icon, depending on compatibility with server. DrawSprite(SPR_BLOT | (compatible?0x30d8000:0x30b8000), 195, y); - + // draw flag according to server language DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, 206, y); - - cur_item = cur_item->next; - y += NET_PRC__SIZE_OF_ROW; - if (++n == w->vscroll.cap) { break;} // max number of games in the window } + + cur_item = cur_item->next; + y += NET_PRC__SIZE_OF_ROW; + if (++n == w->vscroll.cap) { break;} // max number of games in the window } }