mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22331) -Change: When inserting an (automatic) order A in front of an order B, disable modifications of automatic orders for all vehicles currently heading for B as we do not know whether they will reach A or B first. (except for the vehicle causing the insertion of the automatic order itself)
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@ -830,6 +830,13 @@ void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord)
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u->cur_real_order_index = cur;
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}
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}
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if (sel_ord == u->cur_auto_order_index && u->IsGroundVehicle()) {
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/* We are inserting an order just before the current automatic order.
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* We do not know whether we will reach current automatic or the newly inserted order first.
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* So, disable creation of automatic orders until we are on track again. */
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uint16 &gv_flags = u->GetGroundVehicleFlags();
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SetBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS);
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}
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if (sel_ord <= u->cur_auto_order_index) {
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uint cur = u->cur_auto_order_index + 1;
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/* Check if we don't go out of bound */
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@ -1870,6 +1870,11 @@ void Vehicle::BeginLoading()
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auto_order->MakeAutomatic(this->last_station_visited);
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InsertOrder(this, auto_order, this->cur_auto_order_index);
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if (this->cur_auto_order_index > 0) --this->cur_auto_order_index;
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/* InsertOrder disabled creation of automatic orders for all vehicles with the same automatic order.
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* Reenable it for this vehicle */
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uint16 &gv_flags = this->GetGroundVehicleFlags();
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ClrBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS);
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}
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this->current_order.MakeLoading(false);
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}
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