Fix: Online Players list mouse hover behaviour.

Hover highlight was visible even if the mouse pointer was in a different
window, and the window refreshed itself every frame if the mouse pointer
was not over its matrix widget.

Resolved by using OnMouseOver() instead of OnMouseLoop(), and only
redrawing if the hover position has changed.
This commit is contained in:
Peter Nelson 2022-09-13 23:14:14 +01:00 committed by Charles Pigott
parent 81388d9425
commit 8e9ca5ebcb
1 changed files with 12 additions and 14 deletions

View File

@ -2115,21 +2115,19 @@ public:
}
}
virtual void OnMouseLoop() override
void OnMouseOver(Point pt, int widget) override
{
if (GetWidgetFromPos(this, _cursor.pos.x - this->left, _cursor.pos.y - this->top) != WID_CL_MATRIX) {
this->hover_index = -1;
this->SetDirty();
return;
}
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_CL_MATRIX);
int y = _cursor.pos.y - this->top - nwi->pos_y - 2;
int index = y / this->line_height;
if (index != this->hover_index) {
this->hover_index = index;
this->SetDirty();
if (widget != WID_CL_MATRIX) {
if (this->hover_index != -1) {
this->hover_index = -1;
this->SetWidgetDirty(WID_CL_MATRIX);
}
} else {
int index = this->GetRowFromWidget(pt.y, widget, 0, -1);
if (index != this->hover_index) {
this->hover_index = index;
this->SetWidgetDirty(WID_CL_MATRIX);
}
}
}
};