mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6503) -Codechange: added a function to tell what vehicles a depot contains
This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list) Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
This commit is contained in:
parent
1c56a5ae0f
commit
8f4a4a81da
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@ -661,9 +661,10 @@ void ShowAircraftViewWindow(const Vehicle *v)
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static void DrawAircraftDepotWindow(Window *w)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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TileIndex tile = w->window_number;
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Vehicle *v;
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int num,x,y;
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int x, y, max;
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uint16 num = WP(w, traindepot_d).engine_count;
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/* setup disabled buttons */
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@ -671,15 +672,6 @@ static void DrawAircraftDepotWindow(Window *w)
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IsTileOwner(tile, _local_player) ? 0 : ((1<<4) | (1<<7) | (1<<8));
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/* determine amount of items for scroller */
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num = 0;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft &&
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v->subtype <= 2 &&
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v->vehstatus & VS_HIDDEN &&
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v->tile == tile) {
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num++;
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}
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}
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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SetDParam(0, GetStationIndex(tile));
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@ -688,33 +680,29 @@ static void DrawAircraftDepotWindow(Window *w)
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x = 2;
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y = 15;
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num = w->vscroll.pos * w->hscroll.cap;
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max = min(WP(w, traindepot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft &&
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v->subtype <= 2 &&
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v->vehstatus&VS_HIDDEN &&
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v->tile == tile &&
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--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
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for (; num < max; num++) {
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const Vehicle *v = vl[num];
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DrawAircraftImage(v, x+12, y, WP(w,traindepot_d).sel);
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DrawAircraftImage(v, x + 12, y, WP(w,traindepot_d).sel);
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SetDParam(0, v->unitnumber);
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DrawString(x, y+2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 12);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 12);
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if ((x+=74) == 2 + 74 * w->hscroll.cap) {
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x = 2;
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y += 24;
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}
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if ((x += 74) == 2 + 74 * w->hscroll.cap) {
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x = 2;
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y += 24;
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}
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}
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}
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static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehicle **veh) {
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static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehicle **veh)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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uint xt,row,xm,ym;
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Vehicle *v;
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TileIndex tile;
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int pos;
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xt = x / 74;
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@ -728,23 +716,17 @@ static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehic
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pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
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tile = w->window_number;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft && v->subtype <= 2 &&
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v->vehstatus & VS_HIDDEN && v->tile == tile &&
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--pos < 0) {
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*veh = v;
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if (xm >= 12) return 0;
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if (ym <= 12) return -1; /* show window */
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return -2; /* start stop */
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}
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}
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return 1; /* outside */
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if (WP(w, traindepot_d).engine_count <= pos) return 1; // empty block, so no vehicle is selected
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*veh = vl[pos];
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if (xm >= 12) return 0; // drag vehicle
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if (ym <= 12) return -1; // show window
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return -2; // start stop
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}
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static void AircraftDepotClickAircraft(Window *w, int x, int y)
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{
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Vehicle *v;
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Vehicle *v = NULL;
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int mode = GetVehicleFromAircraftDepotWndPt(w, x, y, &v);
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// share / copy orders
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@ -805,7 +787,13 @@ static void ClonePlaceObj(const Window *w)
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static void AircraftDepotWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE:
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WP(w, traindepot_d).vehicle_list = NULL;
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WP(w, traindepot_d).engine_list_length = 0;
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break;
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case WE_PAINT:
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BuildDepotVehicleList(VEH_Aircraft, w->window_number, &WP(w, traindepot_d).vehicle_list, &WP(w, traindepot_d).engine_list_length, &WP(w, traindepot_d).engine_count, NULL, NULL, NULL);
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DrawAircraftDepotWindow(w);
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break;
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@ -858,6 +846,7 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e)
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case WE_DESTROY:
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DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
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free((void*)WP(w, traindepot_d).vehicle_list);
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break;
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case WE_DRAGDROP:
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@ -616,9 +616,10 @@ void ShowBuildRoadVehWindow(TileIndex tile)
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static void DrawRoadDepotWindow(Window *w)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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TileIndex tile;
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Vehicle *v;
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int num,x,y;
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int x, y, max;
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uint16 num = WP(w, traindepot_d).engine_count;
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Depot *depot;
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tile = w->window_number;
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@ -628,10 +629,6 @@ static void DrawRoadDepotWindow(Window *w)
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IsTileOwner(tile, _local_player) ? 0 : ((1<<4) | (1<<7) | (1<<8));
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/* determine amount of items for scroller */
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num = 0;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && IsRoadVehInDepot(v) && v->tile == tile) num++;
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}
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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/* locate the depot struct */
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@ -644,30 +641,28 @@ static void DrawRoadDepotWindow(Window *w)
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x = 2;
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y = 15;
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num = w->vscroll.pos * w->hscroll.cap;
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max = min(WP(w, traindepot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && IsRoadVehInDepot(v) && v->tile == tile &&
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--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
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DrawRoadVehImage(v, x+24, y, WP(w,traindepot_d).sel);
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for (; num < max; num++) {
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const Vehicle *v = vl[num];
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DrawRoadVehImage(v, x + 24, y, WP(w,traindepot_d).sel);
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SetDParam(0, v->unitnumber);
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DrawString(x, y+2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + 16, y);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + 16, y);
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if ((x+=56) == 2 + 56 * w->hscroll.cap) {
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x = 2;
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y += 14;
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}
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if ((x += 56) == 2 + 56 * w->hscroll.cap) {
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x = 2;
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y += 14;
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}
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}
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}
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static int GetVehicleFromRoadDepotWndPt(const Window *w, int x, int y, Vehicle **veh)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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uint xt,row,xm;
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TileIndex tile;
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Vehicle *v;
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int pos;
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xt = x / 56;
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@ -679,18 +674,12 @@ static int GetVehicleFromRoadDepotWndPt(const Window *w, int x, int y, Vehicle *
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pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
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tile = w->window_number;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && IsRoadVehInDepot(v) && v->tile == tile &&
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--pos < 0) {
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*veh = v;
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if (xm >= 24) return 0;
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if (xm <= 16) return -1; /* show window */
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return -2; /* start stop */
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}
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}
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if (WP(w, traindepot_d).engine_count <= pos) return 1; // empty block, so no vehicle is selected
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*veh = vl[pos];
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return 1; /* outside */
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if (xm >= 24) return 0; // drag vehicle
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if (xm <= 16) return -1; // show window
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return -2; // start stop
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}
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static void RoadDepotClickVeh(Window *w, int x, int y)
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@ -755,7 +744,13 @@ static void ClonePlaceObj(const Window *w)
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static void RoadDepotWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE:
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WP(w, traindepot_d).vehicle_list = NULL;
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WP(w, traindepot_d).engine_list_length = 0;
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break;
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case WE_PAINT:
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BuildDepotVehicleList(VEH_Road, w->window_number, &WP(w, traindepot_d).vehicle_list, &WP(w, traindepot_d).engine_list_length, &WP(w, traindepot_d).engine_count, NULL, NULL, NULL);
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DrawRoadDepotWindow(w);
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break;
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@ -808,6 +803,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
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case WE_DESTROY:
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DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
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free((void*)WP(w, traindepot_d).vehicle_list);
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break;
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case WE_DRAGDROP:
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83
ship_gui.c
83
ship_gui.c
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@ -606,9 +606,10 @@ void ShowShipViewWindow(const Vehicle *v)
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static void DrawShipDepotWindow(Window *w)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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TileIndex tile;
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Vehicle *v;
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int num,x,y;
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int x, y, max;
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uint16 num = WP(w, traindepot_d).engine_count;
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Depot *depot;
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tile = w->window_number;
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@ -618,10 +619,6 @@ static void DrawShipDepotWindow(Window *w)
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IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 7));
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/* determine amount of items for scroller */
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num = 0;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile) num++;
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}
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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/* locate the depot struct */
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@ -634,30 +631,28 @@ static void DrawShipDepotWindow(Window *w)
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x = 2;
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y = 15;
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num = w->vscroll.pos * w->hscroll.cap;
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max = min(WP(w, traindepot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile &&
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--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
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DrawShipImage(v, x+19, y, WP(w,traindepot_d).sel);
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for (; num < max; num++) {
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const Vehicle *v = vl[num];
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DrawShipImage(v, x + 19, y, WP(w,traindepot_d).sel);
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SetDParam(0, v->unitnumber);
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DrawString(x, y+2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 9);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 9);
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if ((x+=90) == 2 + 90 * w->hscroll.cap) {
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x = 2;
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y += 24;
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}
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if ((x += 90) == 2 + 90 * w->hscroll.cap) {
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x = 2;
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y += 24;
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}
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}
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}
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static int GetVehicleFromShipDepotWndPt(const Window *w, int x, int y, Vehicle **veh)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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uint xt,row,xm,ym;
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TileIndex tile;
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Vehicle *v;
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int pos;
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xt = x / 90;
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@ -670,23 +665,16 @@ static int GetVehicleFromShipDepotWndPt(const Window *w, int x, int y, Vehicle *
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pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
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tile = w->window_number;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Ship && v->vehstatus & VS_HIDDEN && v->tile == tile &&
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--pos < 0) {
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*veh = v;
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if (xm >= 19) return 0;
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if (ym <= 10) return -1; /* show window */
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return -2; /* start stop */
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}
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}
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return 1; /* outside */
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if (WP(w, traindepot_d).engine_count <= pos) return 1; // empty block, so no vehicle is selected
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*veh = vl[pos];
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if (xm >= 19) return 0; // drag vehicle
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if (ym <= 10) return -1; // show window
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return -2; // start stop
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}
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static void ShipDepotClick(Window *w, int x, int y)
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{
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Vehicle *v;
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Vehicle *v = NULL;
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int mode = GetVehicleFromShipDepotWndPt(w, x, y, &v);
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// share / copy orders
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@ -746,34 +734,40 @@ static void ClonePlaceObj(const Window *w)
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static void ShipDepotWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE:
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WP(w, traindepot_d).vehicle_list = NULL;
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WP(w, traindepot_d).engine_count = 0;
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break;
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case WE_PAINT:
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BuildDepotVehicleList(VEH_Ship, w->window_number, &WP(w, traindepot_d).vehicle_list, &WP(w, traindepot_d).engine_list_length, &WP(w, traindepot_d).engine_count, NULL, NULL, NULL);
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DrawShipDepotWindow(w);
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break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 5:
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case 5: // List
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ShipDepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
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break;
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case 7:
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case 7: // Build vehicle
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ResetObjectToPlace();
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ShowBuildShipWindow(w->window_number);
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break;
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case 8: /* clone button */
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case 8: // Clone button
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InvalidateWidget(w, 8);
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TOGGLEBIT(w->click_state, 8);
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TOGGLEBIT(w->click_state, 8);
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if (HASBIT(w->click_state, 8)) {
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_place_clicked_vehicle = NULL;
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SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
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} else {
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ResetObjectToPlace();
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}
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break;
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if (HASBIT(w->click_state, 8)) {
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_place_clicked_vehicle = NULL;
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SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
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} else {
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ResetObjectToPlace();
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}
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break;
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case 9: ScrollMainWindowToTile(w->window_number); break;
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case 9: ScrollMainWindowToTile(w->window_number); break;
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}
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break;
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@ -799,6 +793,7 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e)
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case WE_DESTROY:
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DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
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free((void*)WP(w, traindepot_d).vehicle_list);
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break;
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case WE_DRAGDROP:
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140
train_gui.c
140
train_gui.c
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@ -398,10 +398,11 @@ void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, Vehicle
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static void DrawTrainDepotWindow(Window *w)
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{
|
||||
Vehicle **vl = WP(w, traindepot_d).vehicle_list;
|
||||
TileIndex tile;
|
||||
Vehicle *v, *u;
|
||||
int num,x,y,i, hnum;
|
||||
int x, y, i, hnum, max;
|
||||
Depot *depot;
|
||||
uint16 num;
|
||||
|
||||
tile = w->window_number;
|
||||
|
||||
|
@ -410,25 +411,14 @@ static void DrawTrainDepotWindow(Window *w)
|
|||
IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 5) | (1 << 8) | (1<<9));
|
||||
|
||||
/* determine amount of items for scroller */
|
||||
num = 0;
|
||||
hnum = 8;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_Train &&
|
||||
(IsFrontEngine(v) || IsFreeWagon(v)) &&
|
||||
v->tile == tile &&
|
||||
v->u.rail.track == 0x80) {
|
||||
num++;
|
||||
// determine number of items in the X direction.
|
||||
if (IsFrontEngine(v)) {
|
||||
hnum = max(hnum, v->u.rail.cached_total_length);
|
||||
}
|
||||
}
|
||||
for (num = 0; num < WP(w, traindepot_d).engine_count; num++) {
|
||||
const Vehicle *v = vl[num];
|
||||
hnum = maxu(hnum, v->u.rail.cached_total_length);
|
||||
}
|
||||
|
||||
/* Always have 1 empty row, so people can change the setting of the train */
|
||||
num++;
|
||||
|
||||
SetVScrollCount(w, num);
|
||||
SetVScrollCount(w, WP(w, traindepot_d).engine_count + WP(w, traindepot_d).wagon_count + 1);
|
||||
SetHScrollCount(w, WagonLengthToPixels(hnum));
|
||||
|
||||
/* locate the depot struct */
|
||||
|
@ -441,44 +431,45 @@ static void DrawTrainDepotWindow(Window *w)
|
|||
x = 2;
|
||||
y = 15;
|
||||
num = w->vscroll.pos;
|
||||
max = min(WP(w, traindepot_d).engine_count, w->vscroll.pos + w->vscroll.cap);
|
||||
|
||||
// draw all trains
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_Train && IsFrontEngine(v) &&
|
||||
v->tile == tile && v->u.rail.track == 0x80 &&
|
||||
--num < 0 && num >= -w->vscroll.cap) {
|
||||
DrawTrainImage(v, x+21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,traindepot_d).sel);
|
||||
/* Draw the train number */
|
||||
SetDParam(0, v->unitnumber);
|
||||
DrawString(x, y, (v->max_age - 366 < v->age) ? STR_00E3 : STR_00E2, 0);
|
||||
|
||||
// Number of wagons relative to a standard length wagon (rounded up)
|
||||
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
|
||||
DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
|
||||
/* draw all trains */
|
||||
for (; num < max; num++) {
|
||||
const Vehicle *v = vl[num];
|
||||
|
||||
/* Draw the pretty flag */
|
||||
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + 15, y);
|
||||
DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,traindepot_d).sel);
|
||||
/* Draw the train number */
|
||||
SetDParam(0, v->unitnumber);
|
||||
DrawString(x, y, (v->max_age - 366 < v->age) ? STR_00E3 : STR_00E2, 0);
|
||||
|
||||
y += 14;
|
||||
}
|
||||
/* Number of wagons relative to a standard length wagon (rounded up) */
|
||||
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
|
||||
DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
|
||||
|
||||
/* Draw the pretty flag */
|
||||
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + 15, y);
|
||||
|
||||
y += 14;
|
||||
}
|
||||
|
||||
// draw all remaining vehicles
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_Train && IsFreeWagon(v) &&
|
||||
v->tile == tile && v->u.rail.track == 0x80 &&
|
||||
--num < 0 && num >= -w->vscroll.cap) {
|
||||
DrawTrainImage(v, x+50, y, w->hscroll.cap - 29, 0, WP(w,traindepot_d).sel);
|
||||
DrawString(x, y+2, STR_8816, 0);
|
||||
max = min(WP(w, traindepot_d).engine_count + WP(w, traindepot_d).wagon_count, w->vscroll.pos + w->vscroll.cap);
|
||||
|
||||
/*Draw the train counter */
|
||||
i = 0;
|
||||
u = v;
|
||||
do i++; while ( (u=u->next) != NULL); // Determine length of train
|
||||
SetDParam(0, i); // Set the counter
|
||||
DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
|
||||
y += 14;
|
||||
}
|
||||
/* draw all remaining vehicles */
|
||||
for (; num < max; num++) {
|
||||
const Vehicle *v = WP(w, traindepot_d).wagon_list[num - WP(w, traindepot_d).engine_count];
|
||||
const Vehicle *u;
|
||||
|
||||
DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w,traindepot_d).sel);
|
||||
DrawString(x, y + 2, STR_8816, 0);
|
||||
|
||||
/*Draw the train counter */
|
||||
i = 0;
|
||||
u = v;
|
||||
do i++; while ( (u=u->next) != NULL); // Determine length of train
|
||||
SetDParam(0, i); // Set the counter
|
||||
DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
|
||||
y += 14;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -489,6 +480,7 @@ typedef struct GetDepotVehiclePtData {
|
|||
|
||||
static int GetVehicleFromTrainDepotWndPt(const Window *w, int x, int y, GetDepotVehiclePtData *d)
|
||||
{
|
||||
Vehicle **vl = WP(w, traindepot_d).vehicle_list;
|
||||
int row;
|
||||
int skip = 0;
|
||||
Vehicle *v;
|
||||
|
@ -500,38 +492,23 @@ static int GetVehicleFromTrainDepotWndPt(const Window *w, int x, int y, GetDepot
|
|||
|
||||
row += w->vscroll.pos;
|
||||
|
||||
/* go through all the locomotives */
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_Train &&
|
||||
IsFrontEngine(v) &&
|
||||
v->tile == w->window_number &&
|
||||
v->u.rail.track == 0x80 &&
|
||||
--row < 0) {
|
||||
skip = w->hscroll.pos;
|
||||
goto found_it;
|
||||
}
|
||||
if (WP(w, traindepot_d).engine_count + WP(w, traindepot_d).wagon_count <= row) {
|
||||
/* empty row, so no vehicle is selected */
|
||||
d->head = NULL;
|
||||
d->wagon = NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
x -= _traininfo_vehicle_width; /* free wagons don't have an initial loco. */
|
||||
|
||||
/* and then the list of free wagons */
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_Train &&
|
||||
IsFreeWagon(v) &&
|
||||
v->tile == w->window_number &&
|
||||
v->u.rail.track == 0x80 &&
|
||||
--row < 0) {
|
||||
goto found_it;
|
||||
}
|
||||
if (WP(w, traindepot_d).engine_count > row) {
|
||||
v = vl[row];
|
||||
skip = w->hscroll.pos;
|
||||
} else {
|
||||
vl = WP(w, traindepot_d).wagon_list;
|
||||
v = vl[row - WP(w, traindepot_d).engine_count];
|
||||
/* free wagons don't have an initial loco. */
|
||||
x -= _traininfo_vehicle_width;
|
||||
}
|
||||
|
||||
d->head = NULL;
|
||||
d->wagon = NULL;
|
||||
|
||||
/* didn't find anything, get out */
|
||||
return 0;
|
||||
|
||||
found_it:
|
||||
d->head = d->wagon = v;
|
||||
|
||||
/* either pressed the flag or the number, but only when it's a loco */
|
||||
|
@ -648,7 +625,16 @@ static void ClonePlaceObj(const Window *w)
|
|||
static void TrainDepotWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_CREATE:
|
||||
WP(w, traindepot_d).vehicle_list = NULL;
|
||||
WP(w, traindepot_d).wagon_list = NULL;
|
||||
WP(w, traindepot_d).engine_count = 0;
|
||||
WP(w, traindepot_d).wagon_count = 0;
|
||||
break;
|
||||
|
||||
case WE_PAINT:
|
||||
BuildDepotVehicleList(VEH_Train, w->window_number, &WP(w, traindepot_d).vehicle_list, &WP(w, traindepot_d).engine_list_length, &WP(w, traindepot_d).engine_count,
|
||||
&WP(w, traindepot_d).wagon_list, &WP(w, traindepot_d).wagon_list_length, &WP(w, traindepot_d).wagon_count);
|
||||
DrawTrainDepotWindow(w);
|
||||
break;
|
||||
|
||||
|
@ -702,6 +688,8 @@ static void TrainDepotWndProc(Window *w, WindowEvent *e)
|
|||
|
||||
case WE_DESTROY:
|
||||
DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
|
||||
free((void*)WP(w, traindepot_d).vehicle_list);
|
||||
free((void*)WP(w, traindepot_d).wagon_list);
|
||||
break;
|
||||
|
||||
case WE_DRAGDROP: {
|
||||
|
|
92
vehicle.c
92
vehicle.c
|
@ -1982,6 +1982,94 @@ static void MaybeReplaceVehicle(Vehicle *v)
|
|||
_current_player = OWNER_NONE;
|
||||
}
|
||||
|
||||
/* Extend the list size for BuildDepotVehicleList() */
|
||||
static inline void ExtendDepotListSize(Vehicle ***engine_list, uint16 *engine_list_length)
|
||||
{
|
||||
*engine_list_length += 25; // which number is best here?
|
||||
*engine_list = realloc(*engine_list, (*engine_list_length) * sizeof((*engine_list)[0]));
|
||||
}
|
||||
|
||||
/** Generates a list of vehicles inside a depot
|
||||
* Will enlarge allocated space for the list if they are too small, so it's ok to call with (pointer to NULL array, pointer to uninitised uint16, pointer to 0)
|
||||
* If one of the lists is not needed (say wagons when finding ships), all the pointers regarding that list should be set to NULL
|
||||
* @param Type type of vehicle
|
||||
* @param tile The tile the depot is located in
|
||||
* @param ***engine_list Pointer to a pointer to an array of vehicles in the depot (old list is freed and a new one is malloced)
|
||||
* @param *engine_list_length Allocated size of engine_list. Needs to be set to 0 when engine_list points to a NULL array
|
||||
* @param *engine_count The number of engines stored in the list
|
||||
* @param ***wagon_list Pointer to a pointer to an array of free wagons in the depot (old list is freed and a new one is malloced)
|
||||
* @param *wagon_list_length Allocated size of wagon_list. Needs to be set to 0 when wagon_list points to a NULL array
|
||||
* @param *wagon_count The number of engines stored in the list
|
||||
*/
|
||||
void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count)
|
||||
{
|
||||
Vehicle *v;
|
||||
|
||||
/* This function should never be called without an array to store results */
|
||||
assert(!(engine_list == NULL && type != VEH_Train));
|
||||
assert(!(type == VEH_Train && engine_list == NULL && wagon_list == NULL));
|
||||
|
||||
/* Both array and the length should either be NULL to disable the list or both should not be NULL */
|
||||
assert((engine_list == NULL && engine_list_length == NULL) || (engine_list != NULL && engine_list_length != NULL));
|
||||
assert((wagon_list == NULL && wagon_list_length == NULL) || (wagon_list != NULL && wagon_list_length != NULL));
|
||||
|
||||
assert(!(engine_list != NULL && engine_count == NULL));
|
||||
assert(!(wagon_list != NULL && wagon_count == NULL));
|
||||
|
||||
if (engine_count != NULL) *engine_count = 0;
|
||||
if (wagon_count != NULL) *wagon_count = 0;
|
||||
|
||||
switch (type) {
|
||||
case VEH_Train:
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->tile == tile && v->type == VEH_Train && v->u.rail.track == 0x80) {
|
||||
if (IsFrontEngine(v)) {
|
||||
if (engine_list == NULL) continue;
|
||||
if (*engine_count == *engine_list_length) ExtendDepotListSize(engine_list, engine_list_length);
|
||||
(*engine_list)[(*engine_count)++] = v;
|
||||
} else if (IsFreeWagon(v)) {
|
||||
if (wagon_list == NULL) continue;
|
||||
if (*wagon_count == *wagon_list_length) ExtendDepotListSize(wagon_list, wagon_list_length);
|
||||
(*wagon_list)[(*wagon_count)++] = v;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case VEH_Road:
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->tile == tile && v->type == VEH_Road && IsRoadVehInDepot(v)) {
|
||||
if (*engine_count == *engine_list_length) ExtendDepotListSize(engine_list, engine_list_length);
|
||||
(*engine_list)[(*engine_count)++] = v;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case VEH_Ship:
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->tile == tile && v->type == VEH_Ship && IsShipInDepot(v)) {
|
||||
if (*engine_count == *engine_list_length) ExtendDepotListSize(engine_list, engine_list_length);
|
||||
(*engine_list)[(*engine_count)++] = v;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case VEH_Aircraft:
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->tile == tile &&
|
||||
v->type == VEH_Aircraft &&
|
||||
v->subtype <= 2 &&
|
||||
v->vehstatus & VS_HIDDEN) {
|
||||
if (*engine_count == *engine_list_length) ExtendDepotListSize(engine_list, engine_list_length);
|
||||
(*engine_list)[(*engine_count)++] = v;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param sort_list list to store the list in. Note: it's presumed that it is big enough to store all vehicles in the game (worst case) and it will not check size
|
||||
* @param type type of vehicle
|
||||
|
@ -1991,7 +2079,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
|
|||
* @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
|
||||
* @return the number of vehicles added to the list
|
||||
*/
|
||||
uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
|
||||
uint GenerateVehicleSortList(const Vehicle **sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
|
||||
{
|
||||
const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
|
||||
uint n = 0;
|
||||
|
@ -2058,7 +2146,7 @@ uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owne
|
|||
*/
|
||||
int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
|
||||
{
|
||||
const Vehicle** sort_list;
|
||||
const Vehicle **sort_list;
|
||||
uint n, i;
|
||||
|
||||
sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0]));
|
||||
|
|
|
@ -317,6 +317,7 @@ int CheckTrainStoppedInDepot(const Vehicle *v);
|
|||
bool VehicleNeedsService(const Vehicle *v);
|
||||
|
||||
uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type);
|
||||
void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
|
||||
int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
|
||||
|
||||
/* Flags to add to p2 for goto depot commands */
|
||||
|
|
6
window.h
6
window.h
|
@ -394,6 +394,12 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(replaceveh_d));
|
|||
|
||||
typedef struct {
|
||||
VehicleID sel;
|
||||
uint16 engine_list_length;
|
||||
uint16 wagon_list_length;
|
||||
uint16 engine_count;
|
||||
uint16 wagon_count;
|
||||
Vehicle **vehicle_list;
|
||||
Vehicle **wagon_list;
|
||||
} traindepot_d;
|
||||
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(traindepot_d));
|
||||
|
||||
|
|
Loading…
Reference in New Issue