Codechange: use std::none_of to express clearer what the code does

This commit is contained in:
Rubidium 2024-04-07 22:57:38 +02:00 committed by rubidium42
parent 8986fb0385
commit 8fe5fdf122
1 changed files with 10 additions and 13 deletions

View File

@ -933,19 +933,17 @@ static void GenerateTerrain(int type, uint flag)
static void CreateDesertOrRainForest(uint desert_tropic_line)
{
uint update_freq = Map::Size() / 4;
const TileIndexDiffC *data;
for (TileIndex tile = 0; tile != Map::Size(); ++tile) {
if ((tile.base() % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
if (!IsValidTile(tile)) continue;
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
if (t != INVALID_TILE && (TileHeight(t) >= desert_tropic_line || IsTileType(t, MP_WATER))) break;
}
if (data == endof(_make_desert_or_rainforest_data)) {
auto allows_desert = [tile, desert_tropic_line](auto &offset) {
TileIndex t = AddTileIndexDiffCWrap(tile, offset);
return t == INVALID_TILE || (TileHeight(t) < desert_tropic_line && !IsTileType(t, MP_WATER));
};
if (std::all_of(std::begin(_make_desert_or_rainforest_data), std::end(_make_desert_or_rainforest_data), allows_desert)) {
SetTropicZone(tile, TROPICZONE_DESERT);
}
}
@ -961,12 +959,11 @@ static void CreateDesertOrRainForest(uint desert_tropic_line)
if (!IsValidTile(tile)) continue;
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
if (t != INVALID_TILE && IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
}
if (data == endof(_make_desert_or_rainforest_data)) {
auto allows_rainforest = [tile](auto &offset) {
TileIndex t = AddTileIndexDiffCWrap(tile, offset);
return t == INVALID_TILE || !IsTileType(t, MP_CLEAR) || !IsClearGround(t, CLEAR_DESERT);
};
if (std::all_of(std::begin(_make_desert_or_rainforest_data), std::end(_make_desert_or_rainforest_data), allows_rainforest)) {
SetTropicZone(tile, TROPICZONE_RAINFOREST);
}
}