diff --git a/src/vehicle.cpp b/src/vehicle.cpp index b2769516e7..d3b8020ba5 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1038,9 +1038,19 @@ void VehicleEnterDepot(Vehicle *v) if (v->current_order.IsType(OT_GOTO_DEPOT)) { InvalidateWindow(WC_VEHICLE_VIEW, v->index); + const Order *real_order = GetVehicleOrder(v, v->cur_order_index); Order t = v->current_order; v->current_order.MakeDummy(); + /* Test whether we are heading for this depot. If not, do nothing. + * Note: The target depot for nearest-/manual-depot-orders is only updated on junctions, but we want to accept every depot. */ + if ((t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) && + real_order != NULL && !(real_order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && + (v->type == VEH_AIRCRAFT ? t.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) { + /* We are heading for another depot, keep driving. */ + return; + } + if (t.IsRefit()) { _current_company = v->owner; CommandCost cost = DoCommand(v->tile, v->index, t.GetRefitCargo() | t.GetRefitSubtype() << 8, DC_EXEC, GetCmdRefitVeh(v)); @@ -1057,9 +1067,7 @@ void VehicleEnterDepot(Vehicle *v) } } - if (t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS && ( - (t.GetDepotOrderType() && ODATFB_NEAREST_DEPOT) || // The target depot is only updated on junctions, but we want to accept every depot. - (v->type == VEH_AIRCRAFT ? t.GetDestination() == GetStationIndex(v->tile) : v->dest_tile == v->tile))) { + if (t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) { /* Part of orders */ UpdateVehicleTimetable(v, true); v->cur_order_index++;