mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15605) -Codechange: constify a function
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@ -84,7 +84,7 @@ StringID FiosGetDescText(const char **path, uint64 *total_free)
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/* Browse to a new path based on the passed FiosItem struct
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* @param *item FiosItem object telling us what to do
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* @return a string if we have given a file as a target, otherwise NULL */
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char *FiosBrowseTo(const FiosItem *item)
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const char *FiosBrowseTo(const FiosItem *item)
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{
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char *path = _fios_path;
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@ -98,7 +98,7 @@ void FiosGetHeightmapList(SaveLoadDialogMode mode);
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/* Free the list of savegames */
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void FiosFreeSavegameList();
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/* Browse to. Returns a filename w/path if we reached a file. */
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char *FiosBrowseTo(const FiosItem *item);
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const char *FiosBrowseTo(const FiosItem *item);
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/* Return path, free space and stringID */
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StringID FiosGetDescText(const char **path, uint64 *total_free);
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/* Delete a name */
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@ -1596,7 +1596,7 @@ public:
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const FiosItem *file = _fios_items.Get(y);
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char *name = FiosBrowseTo(file);
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const char *name = FiosBrowseTo(file);
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if (name != NULL) {
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if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
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_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
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@ -1012,7 +1012,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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if (this->map == NULL) { // start random new game
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ShowGenerateLandscape();
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} else { // load a scenario
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char *name = FiosBrowseTo(this->map);
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const char *name = FiosBrowseTo(this->map);
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if (name != NULL) {
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SetFiosType(this->map->type);
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_file_to_saveload.filetype = FT_SCENARIO;
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