mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
This commit is contained in:
parent
ed0a42f940
commit
90b2b2144b
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@ -1247,6 +1247,8 @@ STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
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STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maximum allowed clients:
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STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
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STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
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STR_NETWORK_LAN :LAN
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STR_NETWORK_INTERNET :Internet
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STR_NETWORK_LAN_INTERNET :LAN / Internet
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STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
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STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
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3
misc.c
3
misc.c
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@ -99,6 +99,9 @@ void SetDate(uint date)
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ConvertDayToYMD(&ymd, _date = date);
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_cur_year = ymd.year;
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_cur_month = ymd.month;
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#ifdef ENABLE_NETWORK
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_network_last_advertise_date = 0;
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#endif /* ENABLE_NETWORK */
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}
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20
network.c
20
network.c
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@ -747,7 +747,6 @@ static void NetworkClose(void)
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static void NetworkInitialize(void)
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{
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NetworkClientState *cs;
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uint i;
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_local_command_queue = NULL;
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@ -772,12 +771,6 @@ static void NetworkInitialize(void)
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InitPlayerRandoms();
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NetworkUDPInitialize();
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// add all servers from the config file to our list
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for (i=0; i != lengthof(_network_host_list); i++) {
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if (_network_host_list[i] == NULL) break;
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NetworkAddServer(_network_host_list[i]);
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}
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}
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// Query a server to fetch his game-info
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@ -946,7 +939,7 @@ bool NetworkServerStart(void)
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// Try to start UDP-server
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_network_udp_server = true;
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_network_udp_server = NetworkUDPListen(_network_server_bind_ip, _network_server_port);
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_network_udp_server = NetworkUDPListen(&_udp_server_socket, _network_server_bind_ip, _network_server_port, false);
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_network_server = true;
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_networking = true;
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@ -1179,10 +1172,14 @@ static bool NetworkDoClientLoop(void)
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// We have to do some UDP checking
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void NetworkUDPGameLoop(void)
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{
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if (_network_udp_server)
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NetworkUDPReceive();
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if (_network_udp_server) {
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NetworkUDPReceive(_udp_server_socket);
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if (_udp_master_socket != INVALID_SOCKET) {
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NetworkUDPReceive(_udp_master_socket);
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}
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}
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else if (_udp_client_socket != INVALID_SOCKET) {
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NetworkUDPReceive();
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NetworkUDPReceive(_udp_client_socket);
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if (_network_udp_broadcast > 0)
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_network_udp_broadcast--;
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}
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@ -1260,6 +1257,7 @@ void NetworkStartUp(void)
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_network_available = true;
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_network_dedicated = false;
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_network_last_advertise_date = 0;
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_network_advertise_retries = 0;
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/* Load the ip from the openttd.cfg */
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_network_server_bind_ip = inet_addr(_network_server_bind_ip_host);
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@ -176,8 +176,11 @@ VARDEF uint8 _network_reconnect;
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VARDEF bool _network_udp_server;
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VARDEF uint16 _network_udp_broadcast;
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VARDEF byte _network_lan_internet;
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VARDEF bool _network_advertise;
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VARDEF uint16 _network_last_advertise_date;
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VARDEF uint8 _network_advertise_retries;
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VARDEF bool _network_autoclean_companies;
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VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months
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@ -170,6 +170,8 @@ typedef enum {
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CommandPacket *_local_command_queue;
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SOCKET _udp_client_socket; // udp client socket
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SOCKET _udp_server_socket; // udp server socket
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SOCKET _udp_master_socket; // udp master socket
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// Here we keep track of the clients
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// (and the client uses [0] for his own communication)
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@ -27,6 +27,7 @@ static void ShowNetworkStartServerWindow(void);
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static void ShowNetworkLobbyWindow(void);
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static byte _selected_field;
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static bool _first_time_show_network_game_window = true;
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static const StringID _connection_types_dropdown[] = {
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STR_NETWORK_LAN_INTERNET,
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@ -34,6 +35,12 @@ static const StringID _connection_types_dropdown[] = {
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INVALID_STRING_ID
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};
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static const StringID _lan_internet_types_dropdown[] = {
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STR_NETWORK_LAN,
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STR_NETWORK_INTERNET,
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INVALID_STRING_ID
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};
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static StringID _str_map_name, _str_game_name, _str_server_version, _str_server_address;
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enum {
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@ -76,24 +83,26 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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w->disabled_state = 0;
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if (_selected_item == NULL) {
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SETBIT(w->disabled_state, 15); SETBIT(w->disabled_state, 16);
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SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
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} else if (!_selected_item->online) {
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SETBIT(w->disabled_state, 15); // Server offline, join button disabled
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SETBIT(w->disabled_state, 17); // Server offline, join button disabled
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} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
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SETBIT(w->disabled_state, 15); // Server full, join button disabled
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SETBIT(w->disabled_state, 17); // Server full, join button disabled
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// revisions don't match, check if server has no revision; then allow connection
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} else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
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if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
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SETBIT(w->disabled_state, 15); // Revision mismatch, join button disabled
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SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled
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}
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SetDParam(0, 0x00);
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SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
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DrawWindowWidgets(w);
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DrawEditBox(w, 3);
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DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2);
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DrawString(9, 43, STR_NETWORK_CONNECTION, 2);
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DrawString(15, 63, STR_NETWORK_GAME_NAME, 2);
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DrawString(135, 63, STR_NETWORK_CLIENTS_CAPTION, 2);
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@ -211,10 +220,13 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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case WE_CLICK:
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_selected_field = e->click.widget;
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switch(e->click.widget) {
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case 0: case 12: /* Close 'X' | Cancel button */
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case 0: case 14: /* Close 'X' | Cancel button */
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DeleteWindowById(WC_NETWORK_WINDOW, 0);
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break;
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case 8: { /* Matrix to show networkgames */
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case 4: case 5:
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ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0); // do it for widget 5
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break;
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case 10: { /* Matrix to show networkgames */
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uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
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if (id_v >= w->vscroll.cap) { return;} // click out of bounds
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@ -259,10 +271,13 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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}
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SetWindowDirty(w);
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} break;
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case 9: /* Find server automatically */
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NetworkUDPSearchGame();
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case 11: /* Find server automatically */
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switch (_network_lan_internet) {
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case 0: NetworkUDPSearchGame(); break;
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case 1: NetworkUDPQueryMasterServer(); break;
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}
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break;
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case 10: { // Add a server
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case 12: { // Add a server
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StringID str = AllocateName((byte*)_network_default_ip, 0);
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ShowQueryString(
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@ -274,10 +289,10 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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w->window_number);
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DeleteName(str);
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} break;
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case 11: /* Start server */
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case 13: /* Start server */
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ShowNetworkStartServerWindow();
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break;
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case 15: /* Join Game */
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case 17: /* Join Game */
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if (_selected_item != NULL) {
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memcpy(&_network_game_info, &_selected_item->info, sizeof(NetworkGameInfo));
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snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&_selected_item->ip));
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@ -285,7 +300,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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ShowNetworkLobbyWindow();
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}
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break;
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case 16: // Refresh
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case 18: // Refresh
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if (_selected_item != NULL) {
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NetworkQueryServer(_selected_item->info.hostname, _selected_item->port, true);
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}
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@ -293,6 +308,16 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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} break;
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case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
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switch(e->dropdown.button) {
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case 5:
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_network_lan_internet = e->dropdown.index;
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break;
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}
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SetWindowDirty(w);
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break;
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case WE_MOUSELOOP:
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if (_selected_field == 3)
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HandleEditBox(w, 3);
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@ -314,7 +339,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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switch (HandleEditBoxKey(w, 3, e)) {
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case 1:
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HandleButtonClick(w, 8);
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HandleButtonClick(w, 10);
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break;
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}
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@ -345,6 +370,9 @@ static const Widget _network_game_window_widgets[] = {
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/* LEFT SIDE */
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{ WWT_IMGBTN, BGC, 90, 230, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
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{ WWT_6, BGC, 90, 230, 42, 53, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
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{ WWT_CLOSEBOX, BGC, 219, 229, 43, 52, STR_0225, STR_NETWORK_CONNECTION_TIP},
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{ WWT_SCROLLBAR, BGC, 220, 230, 62, 185, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{ WWT_IMGBTN, BTC, 10, 130, 62, 73, 0x0, STR_NETWORK_GAME_NAME_TIP },
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void ShowNetworkGameWindow()
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{
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uint i;
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Window *w;
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DeleteWindowById(WC_NETWORK_WINDOW, 0);
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/* Only show once */
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if (_first_time_show_network_game_window) {
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_first_time_show_network_game_window = false;
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// add all servers from the config file to our list
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for (i=0; i != lengthof(_network_host_list); i++) {
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if (_network_host_list[i] == NULL) break;
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NetworkAddServer(_network_host_list[i]);
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}
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}
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w = AllocateWindowDesc(&_network_game_window_desc);
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ttd_strlcpy(_edit_str_buf, _network_player_name, MAX_QUERYSTR_LEN);
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w->vscroll.cap = 8;
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162
network_udp.c
162
network_udp.c
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@ -4,6 +4,7 @@
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#ifdef ENABLE_NETWORK
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#include "network_gamelist.h"
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#include "network_udp.h"
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extern void UpdateNetworkGameWindow(bool unselect);
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extern void NetworkPopulateCompanyInfo(void);
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@ -20,13 +21,20 @@ typedef enum {
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PACKET_UDP_CLIENT_DETAIL_INFO,
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PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
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PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
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PACKET_UDP_MASTER_ACK_REGISTER, // Packet indicating registration has succedeed
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PACKET_UDP_CLIENT_GET_LIST, // Request for serverlist from master server
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PACKET_UDP_MASTER_RESPONSE_LIST, // Response from master server with server ip's + port's
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PACKET_UDP_END
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} PacketUDPType;
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static SOCKET _udp_server_socket; // udp server socket
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enum {
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ADVERTISE_NORMAL_INTERVAL = 450, // interval between advertising in days
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ADVERTISE_RETRY_INTERVAL = 5, // readvertise when no response after this amount of days
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ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
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};
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#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
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void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv);
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void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
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{
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@ -58,7 +66,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
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NetworkSend_uint8 (packet, _network_game_info.dedicated);
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// Let the client know that we are here
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NetworkSendUDP_Packet(packet, client_addr);
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NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
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free(packet);
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@ -76,6 +84,9 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
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game_info_version = NetworkRecv_uint8(p);
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DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
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// Find next item
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item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
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@ -205,11 +216,39 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
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/* Indicates end of client list */
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NetworkSend_uint8(packet, 0);
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NetworkSendUDP_Packet(packet, client_addr);
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NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
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free(packet);
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) {
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int i;
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struct in_addr ip;
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uint16 port;
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uint8 ver;
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/* packet begins with the protocol version (uint8)
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* then an uint16 which indicates how many
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* ip:port pairs are in this packet, after that
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* an uint32 (ip) and an uint16 (port) for each pair
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*/
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ver = NetworkRecv_uint8(p);
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if (ver == 1) {
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for (i = NetworkRecv_uint16(p); i != 0 ; i--) {
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ip.s_addr = TO_LE32(NetworkRecv_uint32(p));
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port = NetworkRecv_uint16(p);
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NetworkUDPQueryServer(inet_ntoa(ip), port);
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}
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}
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER) {
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_network_advertise_retries = 0;
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DEBUG(net, 2)("[NET] We are advertised on the master-server!");
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}
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// The layout for the receive-functions by UDP
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typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
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@ -220,8 +259,12 @@ static NetworkUDPPacket* const _network_udp_packet[] = {
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RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
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NULL,
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NULL,
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RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER),
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NULL,
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RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
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};
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// If this fails, check the array above with network_data.h
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assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
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@ -241,17 +284,10 @@ void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
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// Send a packet over UDP
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void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv)
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void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
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{
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SOCKET udp;
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int res;
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// Find the correct socket
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if (_network_udp_server)
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udp = _udp_server_socket;
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else
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udp = _udp_client_socket;
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// Put the length in the buffer
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p->buffer[0] = p->size & 0xFF;
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p->buffer[1] = p->size >> 8;
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@ -266,19 +302,15 @@ void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv)
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}
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// Start UDP listener
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bool NetworkUDPListen(uint32 host, uint16 port)
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bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
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{
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struct sockaddr_in sin;
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SOCKET udp;
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// Make sure sockets are closed
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if (_network_udp_server)
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closesocket(_udp_server_socket);
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else
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closesocket(_udp_client_socket);
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// Make sure socket is closed
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closesocket(*udp);
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udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (udp == INVALID_SOCKET) {
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*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (*udp == INVALID_SOCKET) {
|
||||
DEBUG(net, 1)("[NET][UDP] Failed to start UDP support");
|
||||
return false;
|
||||
}
|
||||
|
@ -286,7 +318,7 @@ bool NetworkUDPListen(uint32 host, uint16 port)
|
|||
// set nonblocking mode for socket
|
||||
{
|
||||
unsigned long blocking = 1;
|
||||
ioctlsocket(udp, FIONBIO, &blocking);
|
||||
ioctlsocket(*udp, FIONBIO, &blocking);
|
||||
}
|
||||
|
||||
sin.sin_family = AF_INET;
|
||||
|
@ -294,25 +326,17 @@ bool NetworkUDPListen(uint32 host, uint16 port)
|
|||
sin.sin_addr.s_addr = host;
|
||||
sin.sin_port = htons(port);
|
||||
|
||||
if (bind(udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
||||
if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
||||
DEBUG(net, 1) ("[NET][UDP] error: bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
|
||||
return false;
|
||||
}
|
||||
|
||||
// enable broadcasting
|
||||
// allow reusing
|
||||
{
|
||||
if (broadcast) {
|
||||
/* Enable broadcast */
|
||||
unsigned long val = 1;
|
||||
setsockopt(udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
|
||||
val = 1;
|
||||
setsockopt(udp, SOL_SOCKET, SO_REUSEADDR, (char *) &val , sizeof(val));
|
||||
setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
|
||||
}
|
||||
|
||||
if (_network_udp_server)
|
||||
_udp_server_socket = udp;
|
||||
else
|
||||
_udp_client_socket = udp;
|
||||
|
||||
DEBUG(net, 1)("[NET][UDP] Listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
|
||||
|
||||
return true;
|
||||
|
@ -321,11 +345,15 @@ bool NetworkUDPListen(uint32 host, uint16 port)
|
|||
// Close UDP connection
|
||||
void NetworkUDPClose(void)
|
||||
{
|
||||
DEBUG(net, 1) ("[NET][UDP] Closed listener");
|
||||
DEBUG(net, 1) ("[NET][UDP] Closed listeners");
|
||||
|
||||
if (_network_udp_server) {
|
||||
closesocket(_udp_server_socket);
|
||||
_udp_server_socket = INVALID_SOCKET;
|
||||
|
||||
closesocket(_udp_master_socket);
|
||||
_udp_master_socket = INVALID_SOCKET;
|
||||
|
||||
_network_udp_server = false;
|
||||
_network_udp_broadcast = 0;
|
||||
} else {
|
||||
|
@ -336,7 +364,7 @@ void NetworkUDPClose(void)
|
|||
}
|
||||
|
||||
// Receive something on UDP level
|
||||
void NetworkUDPReceive(void)
|
||||
void NetworkUDPReceive(SOCKET udp)
|
||||
{
|
||||
struct sockaddr_in client_addr;
|
||||
#ifndef __MORPHOS__
|
||||
|
@ -347,12 +375,6 @@ void NetworkUDPReceive(void)
|
|||
int nbytes;
|
||||
static Packet *p = NULL;
|
||||
int packet_len;
|
||||
SOCKET udp;
|
||||
|
||||
if (_network_udp_server)
|
||||
udp = _udp_server_socket;
|
||||
else
|
||||
udp = _udp_client_socket;
|
||||
|
||||
// If p is NULL, malloc him.. this prevents unneeded mallocs
|
||||
if (p == NULL)
|
||||
|
@ -383,7 +405,7 @@ void NetworkUDPReceive(void)
|
|||
}
|
||||
|
||||
// Broadcast to all ips
|
||||
void NetworkUDPBroadCast(void)
|
||||
void NetworkUDPBroadCast(SOCKET udp)
|
||||
{
|
||||
int i;
|
||||
struct sockaddr_in out_addr;
|
||||
|
@ -408,10 +430,35 @@ void NetworkUDPBroadCast(void)
|
|||
out_addr.sin_port = htons(_network_server_port);
|
||||
out_addr.sin_addr.s_addr = bcaddr;
|
||||
|
||||
NetworkSendUDP_Packet(p, &out_addr);
|
||||
NetworkSendUDP_Packet(udp, p, &out_addr);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Request the the server-list from the master server
|
||||
void NetworkUDPQueryMasterServer(void)
|
||||
{
|
||||
struct sockaddr_in out_addr;
|
||||
Packet *p;
|
||||
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return;
|
||||
|
||||
p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
|
||||
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
|
||||
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
|
||||
|
||||
// packet only contains protocol version
|
||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||
|
||||
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
||||
|
||||
DEBUG(net, 2)("[NET][UDP] Queried Master Server at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
@ -425,12 +472,12 @@ void NetworkUDPSearchGame(void)
|
|||
|
||||
// No UDP-socket yet..
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(0, 0))
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return;
|
||||
|
||||
DEBUG(net, 0)("[NET][UDP] Searching server");
|
||||
|
||||
NetworkUDPBroadCast();
|
||||
NetworkUDPBroadCast(_udp_client_socket);
|
||||
_network_udp_broadcast = 300; // Stay searching for 300 ticks
|
||||
}
|
||||
|
||||
|
@ -443,7 +490,7 @@ NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port)
|
|||
|
||||
// No UDP-socket yet..
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(0, 0))
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return NULL;
|
||||
|
||||
ttd_strlcpy(hostname, host, sizeof(hostname));
|
||||
|
@ -462,7 +509,7 @@ NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port)
|
|||
// Init the packet
|
||||
p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||
|
||||
NetworkSendUDP_Packet(p, &out_addr);
|
||||
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
||||
|
||||
free(p);
|
||||
|
||||
|
@ -481,9 +528,22 @@ void NetworkUDPAdvertise(void)
|
|||
if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
|
||||
return;
|
||||
|
||||
/* check for socket */
|
||||
if (_udp_master_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_master_socket, 0, 0, false))
|
||||
return;
|
||||
|
||||
/* Only send once in the 450 game-days (about 15 minutes) */
|
||||
if (_network_last_advertise_date + 450 > _date)
|
||||
if (_network_advertise_retries == 0) {
|
||||
if ( (_network_last_advertise_date + ADVERTISE_NORMAL_INTERVAL) > _date)
|
||||
return;
|
||||
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
||||
}
|
||||
|
||||
if ( (_network_last_advertise_date + ADVERTISE_RETRY_INTERVAL) > _date)
|
||||
return;
|
||||
|
||||
_network_advertise_retries--;
|
||||
_network_last_advertise_date = _date;
|
||||
|
||||
/* Find somewhere to send */
|
||||
|
@ -499,7 +559,8 @@ void NetworkUDPAdvertise(void)
|
|||
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
|
||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||
NetworkSend_uint16(p, _network_server_port);
|
||||
NetworkSendUDP_Packet(p, &out_addr);
|
||||
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
|
@ -507,6 +568,7 @@ void NetworkUDPInitialize(void)
|
|||
{
|
||||
_udp_client_socket = INVALID_SOCKET;
|
||||
_udp_server_socket = INVALID_SOCKET;
|
||||
_udp_master_socket = INVALID_SOCKET;
|
||||
|
||||
_network_udp_server = false;
|
||||
_network_udp_broadcast = 0;
|
||||
|
|
|
@ -2,9 +2,10 @@
|
|||
#define NETWORK_LAN_H
|
||||
|
||||
void NetworkUDPInitialize(void);
|
||||
bool NetworkUDPListen(uint32 host, uint16 port);
|
||||
void NetworkUDPReceive(void);
|
||||
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
|
||||
void NetworkUDPReceive(SOCKET udp);
|
||||
void NetworkUDPSearchGame(void);
|
||||
void NetworkUDPQueryMasterServer(void);
|
||||
NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port);
|
||||
void NetworkUDPAdvertise(void);
|
||||
|
||||
|
|
|
@ -757,6 +757,7 @@ static const SettingDesc network_settings[] = {
|
|||
{"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
|
||||
{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
|
||||
{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
|
||||
{"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL},
|
||||
{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
|
||||
{"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
|
||||
{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
|
||||
|
|
Loading…
Reference in New Issue