(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)

-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
This commit is contained in:
truelight 2004-12-22 18:42:56 +00:00
parent ed0a42f940
commit 90b2b2144b
9 changed files with 187 additions and 76 deletions

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@ -1247,6 +1247,8 @@ STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maximum allowed clients:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}

3
misc.c
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@ -99,6 +99,9 @@ void SetDate(uint date)
ConvertDayToYMD(&ymd, _date = date);
_cur_year = ymd.year;
_cur_month = ymd.month;
#ifdef ENABLE_NETWORK
_network_last_advertise_date = 0;
#endif /* ENABLE_NETWORK */
}

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@ -747,7 +747,6 @@ static void NetworkClose(void)
static void NetworkInitialize(void)
{
NetworkClientState *cs;
uint i;
_local_command_queue = NULL;
@ -772,12 +771,6 @@ static void NetworkInitialize(void)
InitPlayerRandoms();
NetworkUDPInitialize();
// add all servers from the config file to our list
for (i=0; i != lengthof(_network_host_list); i++) {
if (_network_host_list[i] == NULL) break;
NetworkAddServer(_network_host_list[i]);
}
}
// Query a server to fetch his game-info
@ -946,7 +939,7 @@ bool NetworkServerStart(void)
// Try to start UDP-server
_network_udp_server = true;
_network_udp_server = NetworkUDPListen(_network_server_bind_ip, _network_server_port);
_network_udp_server = NetworkUDPListen(&_udp_server_socket, _network_server_bind_ip, _network_server_port, false);
_network_server = true;
_networking = true;
@ -1179,10 +1172,14 @@ static bool NetworkDoClientLoop(void)
// We have to do some UDP checking
void NetworkUDPGameLoop(void)
{
if (_network_udp_server)
NetworkUDPReceive();
if (_network_udp_server) {
NetworkUDPReceive(_udp_server_socket);
if (_udp_master_socket != INVALID_SOCKET) {
NetworkUDPReceive(_udp_master_socket);
}
}
else if (_udp_client_socket != INVALID_SOCKET) {
NetworkUDPReceive();
NetworkUDPReceive(_udp_client_socket);
if (_network_udp_broadcast > 0)
_network_udp_broadcast--;
}
@ -1260,6 +1257,7 @@ void NetworkStartUp(void)
_network_available = true;
_network_dedicated = false;
_network_last_advertise_date = 0;
_network_advertise_retries = 0;
/* Load the ip from the openttd.cfg */
_network_server_bind_ip = inet_addr(_network_server_bind_ip_host);

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@ -176,8 +176,11 @@ VARDEF uint8 _network_reconnect;
VARDEF bool _network_udp_server;
VARDEF uint16 _network_udp_broadcast;
VARDEF byte _network_lan_internet;
VARDEF bool _network_advertise;
VARDEF uint16 _network_last_advertise_date;
VARDEF uint8 _network_advertise_retries;
VARDEF bool _network_autoclean_companies;
VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months

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@ -170,6 +170,8 @@ typedef enum {
CommandPacket *_local_command_queue;
SOCKET _udp_client_socket; // udp client socket
SOCKET _udp_server_socket; // udp server socket
SOCKET _udp_master_socket; // udp master socket
// Here we keep track of the clients
// (and the client uses [0] for his own communication)

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@ -27,6 +27,7 @@ static void ShowNetworkStartServerWindow(void);
static void ShowNetworkLobbyWindow(void);
static byte _selected_field;
static bool _first_time_show_network_game_window = true;
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN_INTERNET,
@ -34,6 +35,12 @@ static const StringID _connection_types_dropdown[] = {
INVALID_STRING_ID
};
static const StringID _lan_internet_types_dropdown[] = {
STR_NETWORK_LAN,
STR_NETWORK_INTERNET,
INVALID_STRING_ID
};
static StringID _str_map_name, _str_game_name, _str_server_version, _str_server_address;
enum {
@ -76,24 +83,26 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
w->disabled_state = 0;
if (_selected_item == NULL) {
SETBIT(w->disabled_state, 15); SETBIT(w->disabled_state, 16);
SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
} else if (!_selected_item->online) {
SETBIT(w->disabled_state, 15); // Server offline, join button disabled
SETBIT(w->disabled_state, 17); // Server offline, join button disabled
} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
SETBIT(w->disabled_state, 15); // Server full, join button disabled
SETBIT(w->disabled_state, 17); // Server full, join button disabled
// revisions don't match, check if server has no revision; then allow connection
} else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
SETBIT(w->disabled_state, 15); // Revision mismatch, join button disabled
SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled
}
SetDParam(0, 0x00);
SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
DrawWindowWidgets(w);
DrawEditBox(w, 3);
DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2);
DrawString(9, 43, STR_NETWORK_CONNECTION, 2);
DrawString(15, 63, STR_NETWORK_GAME_NAME, 2);
DrawString(135, 63, STR_NETWORK_CLIENTS_CAPTION, 2);
@ -211,10 +220,13 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
_selected_field = e->click.widget;
switch(e->click.widget) {
case 0: case 12: /* Close 'X' | Cancel button */
case 0: case 14: /* Close 'X' | Cancel button */
DeleteWindowById(WC_NETWORK_WINDOW, 0);
break;
case 8: { /* Matrix to show networkgames */
case 4: case 5:
ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0); // do it for widget 5
break;
case 10: { /* Matrix to show networkgames */
uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
@ -259,10 +271,13 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
}
SetWindowDirty(w);
} break;
case 9: /* Find server automatically */
NetworkUDPSearchGame();
case 11: /* Find server automatically */
switch (_network_lan_internet) {
case 0: NetworkUDPSearchGame(); break;
case 1: NetworkUDPQueryMasterServer(); break;
}
break;
case 10: { // Add a server
case 12: { // Add a server
StringID str = AllocateName((byte*)_network_default_ip, 0);
ShowQueryString(
@ -274,10 +289,10 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
w->window_number);
DeleteName(str);
} break;
case 11: /* Start server */
case 13: /* Start server */
ShowNetworkStartServerWindow();
break;
case 15: /* Join Game */
case 17: /* Join Game */
if (_selected_item != NULL) {
memcpy(&_network_game_info, &_selected_item->info, sizeof(NetworkGameInfo));
snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&_selected_item->ip));
@ -285,7 +300,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
ShowNetworkLobbyWindow();
}
break;
case 16: // Refresh
case 18: // Refresh
if (_selected_item != NULL) {
NetworkQueryServer(_selected_item->info.hostname, _selected_item->port, true);
}
@ -293,6 +308,16 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch(e->dropdown.button) {
case 5:
_network_lan_internet = e->dropdown.index;
break;
}
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if (_selected_field == 3)
HandleEditBox(w, 3);
@ -314,7 +339,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
switch (HandleEditBoxKey(w, 3, e)) {
case 1:
HandleButtonClick(w, 8);
HandleButtonClick(w, 10);
break;
}
@ -345,6 +370,9 @@ static const Widget _network_game_window_widgets[] = {
/* LEFT SIDE */
{ WWT_IMGBTN, BGC, 90, 230, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_6, BGC, 90, 230, 42, 53, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_CLOSEBOX, BGC, 219, 229, 43, 52, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_SCROLLBAR, BGC, 220, 230, 62, 185, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_IMGBTN, BTC, 10, 130, 62, 73, 0x0, STR_NETWORK_GAME_NAME_TIP },
@ -380,9 +408,20 @@ static FiosItem *selected_map = NULL; // to highlight slected map
void ShowNetworkGameWindow()
{
uint i;
Window *w;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
/* Only show once */
if (_first_time_show_network_game_window) {
_first_time_show_network_game_window = false;
// add all servers from the config file to our list
for (i=0; i != lengthof(_network_host_list); i++) {
if (_network_host_list[i] == NULL) break;
NetworkAddServer(_network_host_list[i]);
}
}
w = AllocateWindowDesc(&_network_game_window_desc);
ttd_strlcpy(_edit_str_buf, _network_player_name, MAX_QUERYSTR_LEN);
w->vscroll.cap = 8;

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@ -4,6 +4,7 @@
#ifdef ENABLE_NETWORK
#include "network_gamelist.h"
#include "network_udp.h"
extern void UpdateNetworkGameWindow(bool unselect);
extern void NetworkPopulateCompanyInfo(void);
@ -20,13 +21,20 @@ typedef enum {
PACKET_UDP_CLIENT_DETAIL_INFO,
PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
PACKET_UDP_MASTER_ACK_REGISTER, // Packet indicating registration has succedeed
PACKET_UDP_CLIENT_GET_LIST, // Request for serverlist from master server
PACKET_UDP_MASTER_RESPONSE_LIST, // Response from master server with server ip's + port's
PACKET_UDP_END
} PacketUDPType;
static SOCKET _udp_server_socket; // udp server socket
enum {
ADVERTISE_NORMAL_INTERVAL = 450, // interval between advertising in days
ADVERTISE_RETRY_INTERVAL = 5, // readvertise when no response after this amount of days
ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
};
#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv);
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
{
@ -58,7 +66,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
NetworkSend_uint8 (packet, _network_game_info.dedicated);
// Let the client know that we are here
NetworkSendUDP_Packet(packet, client_addr);
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
free(packet);
@ -76,6 +84,9 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
game_info_version = NetworkRecv_uint8(p);
DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
// Find next item
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
@ -205,11 +216,39 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
/* Indicates end of client list */
NetworkSend_uint8(packet, 0);
NetworkSendUDP_Packet(packet, client_addr);
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
free(packet);
}
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) {
int i;
struct in_addr ip;
uint16 port;
uint8 ver;
/* packet begins with the protocol version (uint8)
* then an uint16 which indicates how many
* ip:port pairs are in this packet, after that
* an uint32 (ip) and an uint16 (port) for each pair
*/
ver = NetworkRecv_uint8(p);
if (ver == 1) {
for (i = NetworkRecv_uint16(p); i != 0 ; i--) {
ip.s_addr = TO_LE32(NetworkRecv_uint32(p));
port = NetworkRecv_uint16(p);
NetworkUDPQueryServer(inet_ntoa(ip), port);
}
}
}
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER) {
_network_advertise_retries = 0;
DEBUG(net, 2)("[NET] We are advertised on the master-server!");
}
// The layout for the receive-functions by UDP
typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
@ -220,8 +259,12 @@ static NetworkUDPPacket* const _network_udp_packet[] = {
RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
NULL,
NULL,
RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER),
NULL,
RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
};
// If this fails, check the array above with network_data.h
assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
@ -241,17 +284,10 @@ void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
// Send a packet over UDP
void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv)
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
{
SOCKET udp;
int res;
// Find the correct socket
if (_network_udp_server)
udp = _udp_server_socket;
else
udp = _udp_client_socket;
// Put the length in the buffer
p->buffer[0] = p->size & 0xFF;
p->buffer[1] = p->size >> 8;
@ -266,19 +302,15 @@ void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv)
}
// Start UDP listener
bool NetworkUDPListen(uint32 host, uint16 port)
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
{
struct sockaddr_in sin;
SOCKET udp;
// Make sure sockets are closed
if (_network_udp_server)
closesocket(_udp_server_socket);
else
closesocket(_udp_client_socket);
// Make sure socket is closed
closesocket(*udp);
udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (udp == INVALID_SOCKET) {
*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (*udp == INVALID_SOCKET) {
DEBUG(net, 1)("[NET][UDP] Failed to start UDP support");
return false;
}
@ -286,7 +318,7 @@ bool NetworkUDPListen(uint32 host, uint16 port)
// set nonblocking mode for socket
{
unsigned long blocking = 1;
ioctlsocket(udp, FIONBIO, &blocking);
ioctlsocket(*udp, FIONBIO, &blocking);
}
sin.sin_family = AF_INET;
@ -294,25 +326,17 @@ bool NetworkUDPListen(uint32 host, uint16 port)
sin.sin_addr.s_addr = host;
sin.sin_port = htons(port);
if (bind(udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
DEBUG(net, 1) ("[NET][UDP] error: bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
return false;
}
// enable broadcasting
// allow reusing
{
if (broadcast) {
/* Enable broadcast */
unsigned long val = 1;
setsockopt(udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
val = 1;
setsockopt(udp, SOL_SOCKET, SO_REUSEADDR, (char *) &val , sizeof(val));
setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
}
if (_network_udp_server)
_udp_server_socket = udp;
else
_udp_client_socket = udp;
DEBUG(net, 1)("[NET][UDP] Listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
return true;
@ -321,11 +345,15 @@ bool NetworkUDPListen(uint32 host, uint16 port)
// Close UDP connection
void NetworkUDPClose(void)
{
DEBUG(net, 1) ("[NET][UDP] Closed listener");
DEBUG(net, 1) ("[NET][UDP] Closed listeners");
if (_network_udp_server) {
closesocket(_udp_server_socket);
_udp_server_socket = INVALID_SOCKET;
closesocket(_udp_master_socket);
_udp_master_socket = INVALID_SOCKET;
_network_udp_server = false;
_network_udp_broadcast = 0;
} else {
@ -336,7 +364,7 @@ void NetworkUDPClose(void)
}
// Receive something on UDP level
void NetworkUDPReceive(void)
void NetworkUDPReceive(SOCKET udp)
{
struct sockaddr_in client_addr;
#ifndef __MORPHOS__
@ -347,12 +375,6 @@ void NetworkUDPReceive(void)
int nbytes;
static Packet *p = NULL;
int packet_len;
SOCKET udp;
if (_network_udp_server)
udp = _udp_server_socket;
else
udp = _udp_client_socket;
// If p is NULL, malloc him.. this prevents unneeded mallocs
if (p == NULL)
@ -383,7 +405,7 @@ void NetworkUDPReceive(void)
}
// Broadcast to all ips
void NetworkUDPBroadCast(void)
void NetworkUDPBroadCast(SOCKET udp)
{
int i;
struct sockaddr_in out_addr;
@ -408,10 +430,35 @@ void NetworkUDPBroadCast(void)
out_addr.sin_port = htons(_network_server_port);
out_addr.sin_addr.s_addr = bcaddr;
NetworkSendUDP_Packet(p, &out_addr);
NetworkSendUDP_Packet(udp, p, &out_addr);
i++;
}
}
// Request the the server-list from the master server
void NetworkUDPQueryMasterServer(void)
{
struct sockaddr_in out_addr;
Packet *p;
if (_udp_client_socket == INVALID_SOCKET)
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
return;
p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
out_addr.sin_family = AF_INET;
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
// packet only contains protocol version
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
DEBUG(net, 2)("[NET][UDP] Queried Master Server at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
free(p);
}
@ -425,12 +472,12 @@ void NetworkUDPSearchGame(void)
// No UDP-socket yet..
if (_udp_client_socket == INVALID_SOCKET)
if (!NetworkUDPListen(0, 0))
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
return;
DEBUG(net, 0)("[NET][UDP] Searching server");
NetworkUDPBroadCast();
NetworkUDPBroadCast(_udp_client_socket);
_network_udp_broadcast = 300; // Stay searching for 300 ticks
}
@ -443,7 +490,7 @@ NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port)
// No UDP-socket yet..
if (_udp_client_socket == INVALID_SOCKET)
if (!NetworkUDPListen(0, 0))
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
return NULL;
ttd_strlcpy(hostname, host, sizeof(hostname));
@ -462,7 +509,7 @@ NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port)
// Init the packet
p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
NetworkSendUDP_Packet(p, &out_addr);
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
free(p);
@ -481,9 +528,22 @@ void NetworkUDPAdvertise(void)
if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
return;
/* check for socket */
if (_udp_master_socket == INVALID_SOCKET)
if (!NetworkUDPListen(&_udp_master_socket, 0, 0, false))
return;
/* Only send once in the 450 game-days (about 15 minutes) */
if (_network_last_advertise_date + 450 > _date)
if (_network_advertise_retries == 0) {
if ( (_network_last_advertise_date + ADVERTISE_NORMAL_INTERVAL) > _date)
return;
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
}
if ( (_network_last_advertise_date + ADVERTISE_RETRY_INTERVAL) > _date)
return;
_network_advertise_retries--;
_network_last_advertise_date = _date;
/* Find somewhere to send */
@ -499,7 +559,8 @@ void NetworkUDPAdvertise(void)
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
NetworkSend_uint16(p, _network_server_port);
NetworkSendUDP_Packet(p, &out_addr);
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
free(p);
}
@ -507,6 +568,7 @@ void NetworkUDPInitialize(void)
{
_udp_client_socket = INVALID_SOCKET;
_udp_server_socket = INVALID_SOCKET;
_udp_master_socket = INVALID_SOCKET;
_network_udp_server = false;
_network_udp_broadcast = 0;

View File

@ -2,9 +2,10 @@
#define NETWORK_LAN_H
void NetworkUDPInitialize(void);
bool NetworkUDPListen(uint32 host, uint16 port);
void NetworkUDPReceive(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port);
void NetworkUDPAdvertise(void);

View File

@ -757,6 +757,7 @@ static const SettingDesc network_settings[] = {
{"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
{"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL},
{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
{"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},