(svn r24351) -Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages.

This commit is contained in:
frosch 2012-06-23 14:31:58 +00:00
parent 526c4e8af0
commit 90b539818f
1 changed files with 3 additions and 2 deletions

View File

@ -480,13 +480,14 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_DEPOT);
bool rtl = _current_text_dir == TD_RTL;
int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
this->sel = v->index;
this->SetDirty();
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? 16 - v->GetGroundVehicleCache()->cached_veh_length * 2 : 0;
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
_cursor.vehchain = _ctrl_pressed;
}
break;