(svn r12072) -Fix: Make docks at sea flood neighboured tiles.

This commit is contained in:
frosch 2008-02-06 16:19:28 +00:00
parent 7860d8d18a
commit 918591c05b
2 changed files with 9 additions and 5 deletions

View File

@ -2318,6 +2318,9 @@ static void TileLoop_Station(TileIndex tile)
}
break;
case STATION_DOCK:
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) break; // only handle water part
/* FALL THROUGH */
case STATION_OILRIG: //(station part)
case STATION_BUOY:
TileLoop_Water(tile);

View File

@ -864,9 +864,9 @@ static void FloodVehicle(Vehicle *v)
*/
static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
{
/* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, rail with flooded halftile
/* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile
* FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees
* FLOOD_PASSIVE: oilrig, dock, water-industries
* FLOOD_PASSIVE: oilrig, water-industries
* FLOOD_NONE: canals, rivers, everything else
*/
switch (GetTileType(tile)) {
@ -888,9 +888,10 @@ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE);
case MP_STATION:
if (IsBuoy(tile) && GetWaterClass(tile) == WATER_CLASS_SEA) return FLOOD_ACTIVE;
if (IsOilRig(tile) || IsDock(tile)) return FLOOD_PASSIVE;
return FLOOD_NONE;
if (IsBuoy(tile) || (IsDock(tile) && GetTileSlope(tile, NULL) == SLOPE_FLAT)) {
return (GetWaterClass(tile) == WATER_CLASS_SEA ? FLOOD_ACTIVE : FLOOD_NONE);
}
return (IsOilRig(tile) ? FLOOD_PASSIVE : FLOOD_NONE);
case MP_INDUSTRY:
return ((GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0 ? FLOOD_PASSIVE : FLOOD_NONE);