Codechange: use std::vector for _resolutions

This commit is contained in:
glx 2019-04-12 18:46:49 +02:00 committed by glx22
parent 25e534f3cf
commit 9195f2337a
10 changed files with 83 additions and 120 deletions

View File

@ -29,6 +29,20 @@ struct Point {
struct Dimension {
uint width;
uint height;
Dimension(uint w = 0, uint h = 0) : width(w), height(h) {};
bool operator< (const Dimension &other) const
{
int x = (*this).width - other.width;
if (x != 0) return x < 0;
return (*this).height < other.height;
}
bool operator== (const Dimension &other) const
{
return (*this).width == other.width && (*this).height == other.height;
}
};
/** Specification of a rectangle with absolute coordinates of all edges */

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@ -18,18 +18,17 @@
#include "safeguards.h"
char *_ini_videodriver; ///< The video driver a stored in the configuration file.
int _num_resolutions; ///< The number of resolutions.
Dimension _resolutions[32]; ///< List of resolutions.
Dimension _cur_resolution; ///< The current resolution.
bool _rightclick_emulate; ///< Whether right clicking is emulated.
char *_ini_videodriver; ///< The video driver a stored in the configuration file.
std::vector<Dimension> _resolutions; ///< List of resolutions.
Dimension _cur_resolution; ///< The current resolution.
bool _rightclick_emulate; ///< Whether right clicking is emulated.
char *_ini_sounddriver; ///< The sound driver a stored in the configuration file.
char *_ini_sounddriver; ///< The sound driver a stored in the configuration file.
char *_ini_musicdriver; ///< The music driver a stored in the configuration file.
char *_ini_musicdriver; ///< The music driver a stored in the configuration file.
char *_ini_blitter; ///< The blitter as stored in the configuration file.
bool _blitter_autodetected; ///< Was the blitter autodetected or specified by the user?
char *_ini_blitter; ///< The blitter as stored in the configuration file.
bool _blitter_autodetected; ///< Was the blitter autodetected or specified by the user?
/**
* Get a string parameter the list of parameters.

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@ -1691,20 +1691,13 @@ bool ChangeResInGame(int width, int height)
bool ToggleFullScreen(bool fs)
{
bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
if (_fullscreen != fs && _num_resolutions == 0) {
if (_fullscreen != fs && _resolutions.empty()) {
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
}
return result;
}
static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
void SortResolutions()
{
int x = pa->width - pb->width;
if (x != 0) return x;
return pa->height - pb->height;
}
void SortResolutions(int count)
{
QSortT(_resolutions, count, &compare_res);
std::sort(_resolutions.begin(), _resolutions.end());
}

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@ -66,8 +66,7 @@ extern bool _right_button_clicked;
extern DrawPixelInfo _screen;
extern bool _screen_disable_anim; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
extern int _num_resolutions;
extern Dimension _resolutions[32];
extern std::vector<Dimension> _resolutions;
extern Dimension _cur_resolution;
extern Palette _cur_palette; ///< Current palette
@ -162,7 +161,7 @@ void SetAnimatedMouseCursor(const AnimCursor *table);
void CursorTick();
void UpdateCursorSize();
bool ChangeResInGame(int w, int h);
void SortResolutions(int count);
void SortResolutions();
bool ToggleFullScreen(bool fs);
/* gfx.cpp */

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@ -104,17 +104,14 @@ static inline StringID TownName(int town_name)
/**
* Get index of the current screen resolution.
* @return Index of the current screen resolution if it is a known resolution, #_num_resolutions otherwise.
* @return Index of the current screen resolution if it is a known resolution, _resolutions.size() otherwise.
*/
static int GetCurRes()
static uint GetCurRes()
{
int i;
uint i;
for (i = 0; i != _num_resolutions; i++) {
if ((int)_resolutions[i].width == _screen.width &&
(int)_resolutions[i].height == _screen.height) {
break;
}
for (i = 0; i != _resolutions.size(); i++) {
if (_resolutions[i] == Dimension(_screen.width, _screen.height)) break;
}
return i;
}
@ -286,10 +283,10 @@ struct GameOptionsWindow : Window {
}
case WID_GO_RESOLUTION_DROPDOWN: // Setup resolution dropdown
if (_num_resolutions == 0) break;
if (_resolutions.empty()) break;
*selected_index = GetCurRes();
for (int i = 0; i < _num_resolutions; i++) {
for (uint i = 0; i < _resolutions.size(); i++) {
list.emplace_back(new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false));
}
break;
@ -336,7 +333,7 @@ struct GameOptionsWindow : Window {
case WID_GO_TOWNNAME_DROPDOWN: SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _resolutions.size() ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[ZOOM_LVL_OUT_4X - _gui_zoom]); break;
case WID_GO_FONT_ZOOM_DROPDOWN: SetDParam(0, _font_zoom_dropdown[ZOOM_LVL_OUT_4X - _font_zoom]); break;
case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
@ -535,7 +532,7 @@ struct GameOptionsWindow : Window {
break;
case WID_GO_RESOLUTION_DROPDOWN: // Change resolution
if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
if ((uint)index < _resolutions.size() && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
this->SetDirty();
}
break;

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@ -28,6 +28,7 @@
#include "../thread.h"
#include "allegro_v.h"
#include <allegro.h>
#include <algorithm>
#include "../safeguards.h"
@ -139,34 +140,25 @@ static void GetVideoModes()
* cards ourselves... and we need a card to get the modes. */
set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
_resolutions.clear();
GFX_MODE_LIST *mode_list = get_gfx_mode_list(gfx_driver->id);
if (mode_list == nullptr) {
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
_num_resolutions = lengthof(default_resolutions);
_resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
return;
}
GFX_MODE *modes = mode_list->mode;
int n = 0;
for (int i = 0; modes[i].bpp != 0; i++) {
uint w = modes[i].width;
uint h = modes[i].height;
if (w >= 640 && h >= 480) {
int j;
for (j = 0; j < n; j++) {
if (_resolutions[j].width == w && _resolutions[j].height == h) break;
}
if (j == n) {
_resolutions[j].width = w;
_resolutions[j].height = h;
if (++n == lengthof(_resolutions)) break;
}
}
if (w < 640 || h < 480) continue;
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(w, h)) != _resolutions.end()) continue;
_resolutions.emplace_back(w, h);
}
_num_resolutions = n;
SortResolutions(_num_resolutions);
SortResolutions();
destroy_gfx_mode_list(mode_list);
}
@ -174,17 +166,15 @@ static void GetVideoModes()
static void GetAvailableVideoMode(uint *w, uint *h)
{
/* No video modes, so just try it and see where it ends */
if (_num_resolutions == 0) return;
if (_resolutions.empty()) return;
/* is the wanted mode among the available modes? */
for (int i = 0; i != _num_resolutions; i++) {
if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
}
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(*w, *h)) != _resolutions.end()) return;
/* use the closest possible resolution */
int best = 0;
uint best = 0;
uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
for (int i = 1; i != _num_resolutions; ++i) {
for (uint i = 1; i != _resolutions.size(); ++i) {
uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
if (newdelta < delta) {
best = i;
@ -545,7 +535,7 @@ bool VideoDriver_Allegro::ToggleFullscreen(bool fullscreen)
{
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
if (_resolutions.empty() || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
/* switching resolution failed, put back full_screen to original status */
_fullscreen ^= true;
return false;

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@ -234,13 +234,13 @@ static void setupApplication()
}
static int CDECL ModeSorter(const OTTD_Point *p1, const OTTD_Point *p2)
static bool ModeSorter(const OTTD_Point &p1, const OTTD_Point &p2)
{
if (p1->x < p2->x) return -1;
if (p1->x > p2->x) return +1;
if (p1->y < p2->y) return -1;
if (p1->y > p2->y) return +1;
return 0;
if (p1.x < p2.x) return true;
if (p1.x > p2.x) return false;
if (p1.y < p2.y) return true;
if (p1.y > p2.y) return false;
return false;
}
static void QZ_GetDisplayModeInfo(CFArrayRef modes, CFIndex i, int &bpp, uint16 &width, uint16 &height)
@ -326,7 +326,7 @@ uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_i
}
/* Sort list smallest to largest */
QSortT(modes, count, &ModeSorter);
std::sort(modes, modes + count, ModeSorter);
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6)
if (MacOSVersionIsAtLeast(10, 6, 0)) CFRelease(mode_list);
@ -363,12 +363,10 @@ static void QZ_UpdateVideoModes()
OTTD_Point modes[32];
uint count = _cocoa_subdriver->ListModes(modes, lengthof(modes));
_resolutions.clear();
for (uint i = 0; i < count; i++) {
_resolutions[i].width = modes[i].x;
_resolutions[i].height = modes[i].y;
_resolutions.emplace_back(modes[i].x, modes[i].y);
}
_num_resolutions = count;
}
/**

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@ -27,6 +27,7 @@
#include <SDL.h>
#include <mutex>
#include <condition_variable>
#include <algorithm>
#include "../safeguards.h"
@ -207,53 +208,40 @@ static void GetVideoModes()
SDL_Rect **modes = SDL_ListModes(nullptr, SDL_SWSURFACE | SDL_FULLSCREEN);
if (modes == nullptr) usererror("sdl: no modes available");
_resolutions.clear();
_all_modes = (SDL_ListModes(nullptr, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1);
if (modes == (void*)-1) {
int n = 0;
for (uint i = 0; i < lengthof(_default_resolutions); i++) {
if (SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) {
_resolutions[n] = _default_resolutions[i];
if (++n == lengthof(_resolutions)) break;
_resolutions.push_back(_default_resolutions[i]);
}
}
_num_resolutions = n;
} else {
int n = 0;
for (int i = 0; modes[i]; i++) {
uint w = modes[i]->w;
uint h = modes[i]->h;
if (w < 640 || h < 480) continue; // reject too small resolutions
int j;
for (j = 0; j < n; j++) {
if (_resolutions[j].width == w && _resolutions[j].height == h) break;
}
if (j == n) {
_resolutions[j].width = w;
_resolutions[j].height = h;
if (++n == lengthof(_resolutions)) break;
}
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(w, h)) != _resolutions.end()) continue;
_resolutions.emplace_back(w, h);
}
if (n == 0) usererror("No usable screen resolutions found!\n");
_num_resolutions = n;
SortResolutions(_num_resolutions);
if (_resolutions.empty()) usererror("No usable screen resolutions found!\n");
SortResolutions();
}
}
static void GetAvailableVideoMode(uint *w, uint *h)
{
/* All modes available? */
if (_all_modes || _num_resolutions == 0) return;
if (_all_modes || _resolutions.empty()) return;
/* Is the wanted mode among the available modes? */
for (int i = 0; i != _num_resolutions; i++) {
if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
}
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(*w, *h)) != _resolutions.end()) return;
/* Use the closest possible resolution */
int best = 0;
uint best = 0;
uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
for (int i = 1; i != _num_resolutions; ++i) {
for (uint i = 1; i != _resolutions.size(); ++i) {
uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
if (newdelta < delta) {
best = i;
@ -817,7 +805,7 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
bool ret = _num_resolutions != 0 && CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
bool ret = !_resolutions.empty() && CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
if (!ret) {
/* switching resolution failed, put back full_screen to original status */

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@ -14,6 +14,7 @@
#include "../driver.h"
#include "../core/geometry_type.hpp"
#include <vector>
/** The base of all video drivers. */
class VideoDriver : public Driver {
@ -101,8 +102,7 @@ public:
};
extern char *_ini_videodriver;
extern int _num_resolutions;
extern Dimension _resolutions[32];
extern std::vector<Dimension> _resolutions;
extern Dimension _cur_resolution;
extern bool _rightclick_emulate;

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@ -29,6 +29,7 @@
#include <imm.h>
#include <mutex>
#include <condition_variable>
#include <algorithm>
#include "../safeguards.h"
@ -1085,45 +1086,29 @@ static const Dimension default_resolutions[] = {
static void FindResolutions()
{
uint n = 0;
uint i;
DEVMODEA dm;
/* Check modes for the relevant fullscreen bpp */
uint bpp = _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
_resolutions.clear();
/* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
* Doesn't really matter since we don't pass a string anyways, but still
* a letdown */
for (i = 0; EnumDisplaySettingsA(nullptr, i, &dm) != 0; i++) {
if (dm.dmBitsPerPel == bpp &&
dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
uint j;
for (j = 0; j < n; j++) {
if (_resolutions[j].width == dm.dmPelsWidth && _resolutions[j].height == dm.dmPelsHeight) break;
}
/* In the previous loop we have checked already existing/added resolutions if
* they are the same as the new ones. If this is not the case (j == n); we have
* looped all and found none, add the new one to the list. If we have reached the
* maximum amount of resolutions, then quit querying the display */
if (j == n) {
_resolutions[j].width = dm.dmPelsWidth;
_resolutions[j].height = dm.dmPelsHeight;
if (++n == lengthof(_resolutions)) break;
}
}
if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
_resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
}
/* We have found no resolutions, show the default list */
if (n == 0) {
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
n = lengthof(default_resolutions);
if (_resolutions.empty()) {
_resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
}
_num_resolutions = n;
SortResolutions(_num_resolutions);
SortResolutions();
}
static FVideoDriver_Win32 iFVideoDriver_Win32;