(svn r17589) -Codechange: rename town_acc to always_accepted

This commit is contained in:
smatz 2009-09-20 17:44:33 +00:00
parent 2049d60e34
commit 9225b3ba03
9 changed files with 28 additions and 28 deletions

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@ -933,7 +933,7 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, Ti
uint accepted = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY);
/* If there are non-industries around accepting the cargo, accept it all */
if (HasBit(st->town_acc, cargo_type)) accepted = num_pieces;
if (HasBit(st->always_accepted, cargo_type)) accepted = num_pieces;
/* Determine profit */
Money profit = GetTransportedGoodsIncome(accepted, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type);

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@ -400,7 +400,7 @@ static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
return FlatteningFoundation(tileh);
}
static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *town_acc)
static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
{
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);

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@ -326,7 +326,7 @@ static const SaveLoad _station_desc[] = {
SLE_VAR(Station, last_vehicle_type, SLE_UINT8),
SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8),
SLE_LST(Station, loading_vehicles, REF_VEHICLE),
SLE_CONDVAR(Station, town_acc, SLE_UINT32, 127, SL_MAX_VERSION),
SLE_CONDVAR(Station, always_accepted, SLE_UINT32, 127, SL_MAX_VERSION),
SLE_END()
};

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@ -85,7 +85,7 @@ public:
byte last_vehicle_type;
std::list<Vehicle *> loading_vehicles;
GoodsEntry goods[NUM_CARGO]; ///< Goods at this station
uint32 town_acc; ///< Bitmask of cargos accepted by town houses and headquarters
uint32 always_accepted; ///< Bitmask of cargos accepted by town houses and headquarters
IndustryVector industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry()

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@ -508,12 +508,12 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
* @param w X extent of area
* @param h Y extent of area
* @param rad Search radius in addition to given area
* @param town_acc bitmask of cargo accepted by houses and headquarters; can be NULL
* @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
*/
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *town_acc)
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted)
{
CargoArray acceptance;
if (town_acc != NULL) *town_acc = 0;
if (always_accepted != NULL) *always_accepted = 0;
int x = TileX(tile);
int y = TileY(tile);
@ -533,7 +533,7 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint3
for (int yc = y1; yc != y2; yc++) {
for (int xc = x1; xc != x2; xc++) {
TileIndex tile = TileXY(xc, yc);
AddAcceptedCargo(tile, acceptance, town_acc);
AddAcceptedCargo(tile, acceptance, always_accepted);
}
}
@ -557,7 +557,7 @@ void UpdateStationAcceptance(Station *st, bool show_msg)
st->rect.right - st->rect.left + 1,
st->rect.bottom - st->rect.top + 1,
st->GetCatchmentRadius(),
&st->town_acc
&st->always_accepted
);
}

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@ -30,7 +30,7 @@ void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoords();
CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad);
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *town_acc = NULL);
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted = NULL);
void UpdateStationAcceptance(Station *st, bool show_msg);

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@ -78,11 +78,11 @@ typedef CommandCost ClearTileProc(TileIndex tile, DoCommandFlag flags);
/**
* Tile callback function signature for obtaining cargo acceptance of a tile
* @param tile Tile queried for its accepted cargo
* @param acceptance Storage destination of the cargo acceptance in 1/8
* @param town_acc Bitmask of town and headquarters-accepted cargo
* @param tile Tile queried for its accepted cargo
* @param acceptance Storage destination of the cargo acceptance in 1/8
* @param always_accepted Bitmask of town and headquarters-accepted cargo
*/
typedef void AddAcceptedCargoProc(TileIndex tile, CargoArray &acceptance, uint32 *town_acc);
typedef void AddAcceptedCargoProc(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted);
/**
* Tile callback function signature for obtaining a tile description
@ -165,12 +165,12 @@ VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner);
void GetTileDesc(TileIndex tile, TileDesc *td);
static inline void AddAcceptedCargo(TileIndex tile, CargoArray &acceptance, uint32 *town_acc)
static inline void AddAcceptedCargo(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
{
AddAcceptedCargoProc *proc = _tile_type_procs[GetTileType(tile)]->add_accepted_cargo_proc;
if (proc == NULL) return;
uint32 dummy = 0; // use dummy bitmask so there don't need to be several 'town_acc != NULL' checks
proc(tile, acceptance, town_acc == NULL ? &dummy : town_acc);
uint32 dummy = 0; // use dummy bitmask so there don't need to be several 'always_accepted != NULL' checks
proc(tile, acceptance, always_accepted == NULL ? &dummy : always_accepted);
}
static inline void AddProducedCargo(TileIndex tile, CargoArray &produced)

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@ -592,14 +592,14 @@ static void AddProducedCargo_Town(TileIndex tile, CargoArray &produced)
}
}
static inline void AddAcceptedCargoSetMask(CargoID cargo, uint amount, CargoArray &acceptance, uint32 *town_acc)
static inline void AddAcceptedCargoSetMask(CargoID cargo, uint amount, CargoArray &acceptance, uint32 *always_accepted)
{
if (cargo == CT_INVALID || amount == 0) return;
acceptance[cargo] += amount;
SetBit(*town_acc, cargo);
SetBit(*always_accepted, cargo);
}
static void AddAcceptedCargo_Town(TileIndex tile, CargoArray &acceptance, uint32 *town_acc)
static void AddAcceptedCargo_Town(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
{
const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
CargoID accepts[3];
@ -624,13 +624,13 @@ static void AddAcceptedCargo_Town(TileIndex tile, CargoArray &acceptance, uint32
if (HasBit(hs->callback_mask, CBM_HOUSE_CARGO_ACCEPTANCE)) {
uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
if (callback != CALLBACK_FAILED) {
AddAcceptedCargoSetMask(accepts[0], GB(callback, 0, 4), acceptance, town_acc);
AddAcceptedCargoSetMask(accepts[1], GB(callback, 4, 4), acceptance, town_acc);
AddAcceptedCargoSetMask(accepts[0], GB(callback, 0, 4), acceptance, always_accepted);
AddAcceptedCargoSetMask(accepts[1], GB(callback, 4, 4), acceptance, always_accepted);
if (_settings_game.game_creation.landscape != LT_TEMPERATE && HasBit(callback, 12)) {
/* The 'S' bit indicates food instead of goods */
AddAcceptedCargoSetMask(CT_FOOD, GB(callback, 8, 4), acceptance, town_acc);
AddAcceptedCargoSetMask(CT_FOOD, GB(callback, 8, 4), acceptance, always_accepted);
} else {
AddAcceptedCargoSetMask(accepts[2], GB(callback, 8, 4), acceptance, town_acc);
AddAcceptedCargoSetMask(accepts[2], GB(callback, 8, 4), acceptance, always_accepted);
}
return;
}
@ -638,7 +638,7 @@ static void AddAcceptedCargo_Town(TileIndex tile, CargoArray &acceptance, uint32
/* No custom acceptance, so fill in with the default values */
for (uint8 i = 0; i < lengthof(accepts); i++) {
AddAcceptedCargoSetMask(accepts[i], hs->cargo_acceptance[i], acceptance, town_acc);
AddAcceptedCargoSetMask(accepts[i], hs->cargo_acceptance[i], acceptance, always_accepted);
}
}

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@ -305,7 +305,7 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
return CommandCost();
}
static void AddAcceptedCargo_Unmovable(TileIndex tile, CargoArray &acceptance, uint32 *town_acc)
static void AddAcceptedCargo_Unmovable(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
{
if (!IsCompanyHQ(tile)) return;
@ -318,14 +318,14 @@ static void AddAcceptedCargo_Unmovable(TileIndex tile, CargoArray &acceptance, u
/* Top town building generates 10, so to make HQ interesting, the top
* type makes 20. */
acceptance[CT_PASSENGERS] += max(1U, level);
SetBit(*town_acc, CT_PASSENGERS);
SetBit(*always_accepted, CT_PASSENGERS);
/* Top town building generates 4, HQ can make up to 8. The
* proportion passengers:mail is different because such a huge
* commercial building generates unusually high amount of mail
* correspondence per physical visitor. */
acceptance[CT_MAIL] += max(1U, level / 2);
SetBit(*town_acc, CT_MAIL);
SetBit(*always_accepted, CT_MAIL);
}