mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: Ensure space between `for`/`if` and `(`.
This commit is contained in:
parent
d4008850e3
commit
938c8339d2
|
@ -278,7 +278,7 @@ private:
|
|||
this->title = lt->title;
|
||||
|
||||
std::vector<const LeagueTableElement *> elements;
|
||||
for(LeagueTableElement *lte : LeagueTableElement::Iterate()) {
|
||||
for (LeagueTableElement *lte : LeagueTableElement::Iterate()) {
|
||||
if (lte->table == this->table) {
|
||||
elements.push_back(lte);
|
||||
}
|
||||
|
|
|
@ -792,7 +792,7 @@ public:
|
|||
if (_settings_client.gui.quick_goto && v->owner == _local_company) {
|
||||
/* If there are less than 2 station, make Go To active. */
|
||||
int station_orders = 0;
|
||||
for(const Order *order : v->Orders()) {
|
||||
for (const Order *order : v->Orders()) {
|
||||
if (order->IsType(OT_GOTO_STATION)) station_orders++;
|
||||
}
|
||||
|
||||
|
|
|
@ -1372,7 +1372,7 @@ static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, Til
|
|||
last_suitable_trackdir = trackdir;
|
||||
}
|
||||
}
|
||||
} else if(signal_ctr >= last_used_ctr + signal_density) {
|
||||
} else if (signal_ctr >= last_used_ctr + signal_density) {
|
||||
/* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
|
||||
build_signal(tile, trackdir, false);
|
||||
last_used_ctr = signal_ctr;
|
||||
|
@ -1396,7 +1396,7 @@ static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, Til
|
|||
/* To keep regular interval we need to emulate placing signals on a bridge.
|
||||
* We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
|
||||
signal_ctr += TILE_AXIAL_DISTANCE;
|
||||
for(uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
|
||||
for (uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
|
||||
if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr;
|
||||
signal_ctr += TILE_AXIAL_DISTANCE;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue