mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r990) Fix a display bug in the order list:
TTD stores invalid orders different than OTTD, this resulted in empty lines in the order list. With the overhaul of the order system this got worse: no line was shown at all. Fix this by sanity checking while loading and convert the orders accordingly.
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parent
4a818ecbb6
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@ -1400,7 +1400,8 @@ bool LoadOldSaveGame(const char *file)
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}
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}
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memcpy(_order_array, m->order_list, sizeof(m->order_list));
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for (i = 0; i < lengthof(m->order_list); ++i)
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_order_array[i] = UnpackOldOrder(m->order_list[i]);
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_ptr_to_next_order = _order_array + REMAP_ORDER_IDX(m->ptr_to_next_order);
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FixTown(_towns, m->town_list, lengthof(m->town_list), m->town_name_type);
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20
vehicle.c
20
vehicle.c
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@ -16,6 +16,24 @@
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#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
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Order UnpackOldOrder(uint16 packed)
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{
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Order order;
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order.type = (packed & 0x000f);
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order.flags = (packed & 0x00f0) >> 4,
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order.station = (packed & 0xff00) >> 8;
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// Sanity check
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// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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if (order.type == OT_NOTHING && (order.flags != 0 || order.station != 0)) {
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order.type = OT_DUMMY;
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order.flags = 0;
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}
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return order;
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}
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void VehicleInTheWayErrMsg(Vehicle *v)
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{
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StringID id;
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@ -1896,7 +1914,7 @@ static void Load_ORDR()
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SlArray(orders, len, SLE_UINT16);
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for (i = 0; i < len; ++i)
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_order_array[i] = UnpackOrder(orders[i]);
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_order_array[i] = UnpackOldOrder(orders[i]);
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}
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const ChunkHandler _veh_chunk_handlers[] = {
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