(svn r990) Fix a display bug in the order list:

TTD stores invalid orders different than OTTD, this resulted in empty lines in the order list. With the overhaul of the order system this got worse: no line was shown at all.
Fix this by sanity checking while loading and convert the orders accordingly.
This commit is contained in:
tron 2004-12-09 18:18:21 +00:00
parent 4a818ecbb6
commit 93a4dbda4b
3 changed files with 24 additions and 2 deletions

View File

@ -1400,7 +1400,8 @@ bool LoadOldSaveGame(const char *file)
}
}
memcpy(_order_array, m->order_list, sizeof(m->order_list));
for (i = 0; i < lengthof(m->order_list); ++i)
_order_array[i] = UnpackOldOrder(m->order_list[i]);
_ptr_to_next_order = _order_array + REMAP_ORDER_IDX(m->ptr_to_next_order);
FixTown(_towns, m->town_list, lengthof(m->town_list), m->town_name_type);

View File

@ -16,6 +16,24 @@
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
Order UnpackOldOrder(uint16 packed)
{
Order order;
order.type = (packed & 0x000f);
order.flags = (packed & 0x00f0) >> 4,
order.station = (packed & 0xff00) >> 8;
// Sanity check
// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
if (order.type == OT_NOTHING && (order.flags != 0 || order.station != 0)) {
order.type = OT_DUMMY;
order.flags = 0;
}
return order;
}
void VehicleInTheWayErrMsg(Vehicle *v)
{
StringID id;
@ -1896,7 +1914,7 @@ static void Load_ORDR()
SlArray(orders, len, SLE_UINT16);
for (i = 0; i < len; ++i)
_order_array[i] = UnpackOrder(orders[i]);
_order_array[i] = UnpackOldOrder(orders[i]);
}
const ChunkHandler _veh_chunk_handlers[] = {

View File

@ -28,6 +28,9 @@ static inline Order UnpackOrder(uint16 packed)
return order;
}
Order UnpackOldOrder(uint16 packed);
typedef struct VehicleRail {
uint16 last_speed; // NOSAVE: only used in UI
uint16 crash_anim_pos;