(svn r12476) -Codechange: split type engine related types from engine.h (and openttd.h) to engine_type.h.

This commit is contained in:
rubidium 2008-03-28 18:00:38 +00:00
parent d97c16ee8b
commit 93d59fe448
11 changed files with 192 additions and 171 deletions

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@ -935,6 +935,10 @@
RelativePath=".\..\src\engine.h"
>
</File>
<File
RelativePath=".\..\src\engine_type.h"
>
</File>
<File
RelativePath=".\..\src\core\enum_type.hpp"
>

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@ -932,6 +932,10 @@
RelativePath=".\..\src\engine.h"
>
</File>
<File
RelativePath=".\..\src\engine_type.h"
>
</File>
<File
RelativePath=".\..\src\core\enum_type.hpp"
>

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@ -142,6 +142,7 @@ economy_func.h
economy_type.h
core/endian_func.hpp
engine.h
engine_type.h
core/enum_type.hpp
fileio.h
fios.h

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@ -7,6 +7,7 @@
#include "../../player_type.h"
#include "../../vehicle_type.h"
#include "../../date_type.h"
#include "../../engine_type.h"
/*
* These defines can be altered to change the behavoir of the AI

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@ -6,6 +6,7 @@
#define ARTICULATED_VEHICLES_H
#include "vehicle_type.h"
#include "engine_type.h"
uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type);

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@ -5,157 +5,7 @@
#ifndef ENGINE_H
#define ENGINE_H
#include "rail_type.h"
#include "cargo_type.h"
#include "vehicle_type.h"
#include "gfx_type.h"
#include "date_type.h"
#include "sound_type.h"
#include "player_type.h"
#include "strings_type.h"
enum RailVehicleTypes {
RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
RAILVEH_WAGON, ///< simple wagon, not motorized
};
enum EngineClass {
EC_STEAM,
EC_DIESEL,
EC_ELECTRIC,
EC_MONORAIL,
EC_MAGLEV,
};
struct RailVehicleInfo {
byte image_index;
RailVehicleTypes railveh_type;
byte base_cost;
RailTypeByte railtype;
uint16 max_speed;
uint16 power;
uint16 weight;
byte running_cost;
byte running_cost_class;
EngineClass engclass; ///< Class of engine for this vehicle
byte capacity;
CargoID cargo_type;
byte ai_rank;
byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only
uint16 pow_wag_power;
byte pow_wag_weight;
byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
// for when the 'powered wagon' callback fails. But it should really also determine what
// kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
// Same goes for the callback result, which atm is only used to check if a wagon is powered.
byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
byte tractive_effort; ///< Tractive effort coefficient
byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
};
struct ShipVehicleInfo {
byte image_index;
byte base_cost;
uint16 max_speed;
CargoID cargo_type;
uint16 capacity;
byte running_cost;
SoundFxByte sfx;
bool refittable;
};
/* AircraftVehicleInfo subtypes, bitmask type.
* If bit 0 is 0 then it is a helicopter, otherwise it is a plane
* in which case bit 1 tells us whether it's a big(fast) plane or not */
enum {
AIR_HELI = 0,
AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
AIR_FAST = 2
};
struct AircraftVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte subtype;
SoundFxByte sfx;
byte acceleration;
uint16 max_speed;
byte mail_capacity;
uint16 passenger_capacity;
};
struct RoadVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte running_cost_class;
SoundFxByte sfx;
byte max_speed;
byte capacity;
CargoID cargo_type;
};
/** Information about a vehicle
* @see table/engines.h
*/
struct EngineInfo {
Date base_intro;
Year lifelength;
Year base_life;
byte unk2; ///< flag for carriage(bit 7) and decay speed(bits0..6)
byte load_amount;
byte climates;
uint32 refit_mask;
byte refit_cost;
byte misc_flags;
byte callbackmask;
int8 retire_early; ///< Number of years early to retire vehicle
StringID string_id; ///< Default name of engine
};
struct Engine {
char *name; ///< Custom name of engine
Date intro_date;
Date age;
uint16 reliability;
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
uint8 preview_player_rank;
byte preview_wait;
byte player_avail;
VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
};
/**
* EngineInfo.misc_flags is a bitmask, with the following values
*/
enum {
EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
};
/**
* Engine.flags is a bitmask, with the following values.
*/
enum {
ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone.
ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player.
ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player.
};
enum {
NUM_VEHICLE_TYPES = 6
};
static const EngineID INVALID_ENGINE = 0xFFFF;
#include "engine_type.h"
void SetupEngines();
void StartupEngines();
@ -172,20 +22,6 @@ void DeleteCustomEngineNames();
bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player);
CargoID GetEngineCargoType(EngineID engine);
enum {
NUM_NORMAL_RAIL_ENGINES = 54,
NUM_MONORAIL_ENGINES = 30,
NUM_MAGLEV_ENGINES = 32,
NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
NUM_ROAD_ENGINES = 88,
NUM_SHIP_ENGINES = 11,
NUM_AIRCRAFT_ENGINES = 41,
TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
static inline EngineID GetFirstEngineOfType(VehicleType type)
{
const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX};
@ -263,8 +99,6 @@ static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
}
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
/* Engine list manipulators - current implementation is only C wrapper of CBlobT<EngineID> class (helpers.cpp) */
void EngList_Create(EngineList *el); ///< Creates engine list
void EngList_Destroy(EngineList *el); ///< Deallocate and destroy engine list

177
src/engine_type.h Normal file
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@ -0,0 +1,177 @@
/* $Id$ */
/** @file engine_type.h Types related to engines. */
#ifndef ENGINE_TYPE_H
#define ENGINE_TYPE_H
#include "rail_type.h"
#include "cargo_type.h"
#include "vehicle_type.h"
#include "gfx_type.h"
#include "date_type.h"
#include "sound_type.h"
#include "player_type.h"
#include "strings_type.h"
typedef uint16 EngineID;
typedef uint16 EngineRenewID;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
enum RailVehicleTypes {
RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
RAILVEH_WAGON, ///< simple wagon, not motorized
};
enum EngineClass {
EC_STEAM,
EC_DIESEL,
EC_ELECTRIC,
EC_MONORAIL,
EC_MAGLEV,
};
struct RailVehicleInfo {
byte image_index;
RailVehicleTypes railveh_type;
byte base_cost;
RailTypeByte railtype;
uint16 max_speed;
uint16 power;
uint16 weight;
byte running_cost;
byte running_cost_class;
EngineClass engclass; ///< Class of engine for this vehicle
byte capacity;
CargoID cargo_type;
byte ai_rank;
byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only
uint16 pow_wag_power;
byte pow_wag_weight;
byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
// for when the 'powered wagon' callback fails. But it should really also determine what
// kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
// Same goes for the callback result, which atm is only used to check if a wagon is powered.
byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
byte tractive_effort; ///< Tractive effort coefficient
byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
};
struct ShipVehicleInfo {
byte image_index;
byte base_cost;
uint16 max_speed;
CargoID cargo_type;
uint16 capacity;
byte running_cost;
SoundFxByte sfx;
bool refittable;
};
/* AircraftVehicleInfo subtypes, bitmask type.
* If bit 0 is 0 then it is a helicopter, otherwise it is a plane
* in which case bit 1 tells us whether it's a big(fast) plane or not */
enum {
AIR_HELI = 0,
AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
AIR_FAST = 2
};
struct AircraftVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte subtype;
SoundFxByte sfx;
byte acceleration;
uint16 max_speed;
byte mail_capacity;
uint16 passenger_capacity;
};
struct RoadVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte running_cost_class;
SoundFxByte sfx;
byte max_speed;
byte capacity;
CargoID cargo_type;
};
/** Information about a vehicle
* @see table/engines.h
*/
struct EngineInfo {
Date base_intro;
Year lifelength;
Year base_life;
byte unk2; ///< flag for carriage(bit 7) and decay speed(bits0..6)
byte load_amount;
byte climates;
uint32 refit_mask;
byte refit_cost;
byte misc_flags;
byte callbackmask;
int8 retire_early; ///< Number of years early to retire vehicle
StringID string_id; ///< Default name of engine
};
struct Engine {
char *name; ///< Custom name of engine
Date intro_date;
Date age;
uint16 reliability;
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
uint8 preview_player_rank;
byte preview_wait;
byte player_avail;
VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
};
/**
* EngineInfo.misc_flags is a bitmask, with the following values
*/
enum {
EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
};
/**
* Engine.flags is a bitmask, with the following values.
*/
enum {
ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone.
ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player.
ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player.
};
enum {
NUM_VEHICLE_TYPES = 6
};
static const EngineID INVALID_ENGINE = 0xFFFF;
enum {
NUM_NORMAL_RAIL_ENGINES = 54,
NUM_MONORAIL_ENGINES = 30,
NUM_MAGLEV_ENGINES = 32,
NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
NUM_ROAD_ENGINES = 88,
NUM_SHIP_ENGINES = 11,
NUM_AIRCRAFT_ENGINES = 41,
TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
#endif /* ENGINE_TYPE_H */

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@ -10,12 +10,8 @@
// Forward declarations of structs.
typedef byte LandscapeID;
typedef uint16 EngineID;
typedef uint16 UnitID;
/* IDs used in Pools */
typedef uint16 EngineRenewID;
enum GameModes {
GM_MENU,
GM_NORMAL,

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@ -21,6 +21,7 @@
#include "cargopacket.h"
#include "texteff.hpp"
#include "group_type.h"
#include "engine_type.h"
/** Road vehicle states */
enum RoadVehicleStates {

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@ -12,6 +12,7 @@
#include "cargo_type.h"
#include "command_type.h"
#include "vehicle_type.h"
#include "engine_type.h"
#define is_custom_sprite(x) (x >= 0xFD)
#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)

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@ -9,6 +9,7 @@
#include "vehicle_type.h"
#include "order_type.h"
#include "station_type.h"
#include "engine_type.h"
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);