mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1769) Don't compute the same value twice, remove one function call
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@ -1670,15 +1670,13 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (st->airport_tile != 0)
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return_cmd_error(STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT);
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} else {
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Town *t;
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airport_upgrade = false;
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st = AllocateStation();
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if (st == NULL)
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return CMD_ERROR;
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st->town = t = ClosestTownFromTile(tile, (uint)-1);
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st->town = t;
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if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
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SETBIT(t->have_ratings, _current_player);
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