(svn r9765) -Codechange: constify some class functions.

This commit is contained in:
rubidium 2007-05-02 09:39:11 +00:00
parent dce7dcb664
commit 951c74806f
5 changed files with 18 additions and 18 deletions

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@ -130,11 +130,11 @@ struct Aircraft : public Vehicle {
/** We want to 'destruct' the right class. */
virtual ~Aircraft() {}
const char *GetTypeString() { return "aircraft"; }
const char *GetTypeString() const { return "aircraft"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
WindowClass GetVehicleListWindowClass() { return WC_AIRCRAFT_LIST; }
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
WindowClass GetVehicleListWindowClass() const { return WC_AIRCRAFT_LIST; }
};
#endif /* AIRCRAFT_H */

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@ -38,11 +38,11 @@ struct RoadVehicle : public Vehicle {
/** We want to 'destruct' the right class. */
virtual ~RoadVehicle() {}
const char *GetTypeString() { return "road vehicle"; }
const char *GetTypeString() const { return "road vehicle"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
WindowClass GetVehicleListWindowClass() { return WC_ROADVEH_LIST; }
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; }
};
#endif /* ROADVEH_H */

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@ -39,11 +39,11 @@ struct Ship: public Vehicle {
/** We want to 'destruct' the right class. */
virtual ~Ship() {}
const char *GetTypeString() { return "ship"; }
const char *GetTypeString() const { return "ship"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
WindowClass GetVehicleListWindowClass() { return WC_SHIPS_LIST; }
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; }
};
#endif /* SHIP_H */

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@ -243,11 +243,11 @@ struct Train : public Vehicle {
/** We want to 'destruct' the right class. */
virtual ~Train() {}
const char *GetTypeString() { return "train"; }
const char *GetTypeString() const { return "train"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
WindowClass GetVehicleListWindowClass() { return WC_TRAINS_LIST; }
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
WindowClass GetVehicleListWindowClass() const { return WC_TRAINS_LIST; }
};
#endif /* TRAIN_H */

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@ -352,7 +352,7 @@ struct Vehicle {
* Get a string 'representation' of the vehicle type.
* @return the string representation.
*/
virtual const char* GetTypeString() = 0;
virtual const char* GetTypeString() const = 0;
/**
* Marks the vehicles to be redrawn and updates cached variables
@ -370,12 +370,12 @@ struct Vehicle {
* Sets the expense type associated to this vehicle type
* @param income whether this is income or (running) expenses of the vehicle
*/
virtual ExpensesType GetExpenseType(bool income) { return EXPENSES_OTHER; }
virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; }
/**
* Invalidates the vehicle list window of this type of vehicle
*/
virtual WindowClass GetVehicleListWindowClass() { return WC_NONE; }
virtual WindowClass GetVehicleListWindowClass() const { return WC_NONE; }
};
/**
@ -400,7 +400,7 @@ struct SpecialVehicle : public Vehicle {
/** We want to 'destruct' the right class. */
virtual ~SpecialVehicle() {}
const char *GetTypeString() { return "special vehicle"; }
const char *GetTypeString() const { return "special vehicle"; }
void UpdateDeltaXY(Direction direction);
};
@ -419,7 +419,7 @@ struct DisasterVehicle : public Vehicle {
/** We want to 'destruct' the right class. */
virtual ~DisasterVehicle() {}
const char *GetTypeString() { return "disaster vehicle"; }
const char *GetTypeString() const { return "disaster vehicle"; }
void UpdateDeltaXY(Direction direction);
};
@ -438,7 +438,7 @@ struct InvalidVehicle : public Vehicle {
/** We want to 'destruct' the right class. */
virtual ~InvalidVehicle() {}
const char *GetTypeString() { return "invalid vehicle"; }
const char *GetTypeString() const { return "invalid vehicle"; }
};
#define is_custom_sprite(x) (x >= 0xFD)