(svn r22078) -Fix [FS#4499]: maximum train length interfered with wagon replacement when wagon removal was turned on

This commit is contained in:
rubidium 2011-02-14 19:18:12 +00:00
parent 95ec99132e
commit 95b6aeaabd
1 changed files with 5 additions and 1 deletions

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@ -494,7 +494,10 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Insert wagon after 'last_engine' */
CommandCost res = CmdMoveVehicle(append, last_engine, DC_EXEC, false);
if (res.Succeeded() && wagon_removal && new_head->gcache.cached_total_length > old_total_length) {
/* When we allow removal of wagons, either the move failing due
* to the train becoming too long, or the train becoming longer
* would move the vehicle to the empty vehicle chain. */
if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : new_head->gcache.cached_total_length > old_total_length)) {
CmdMoveVehicle(append, NULL, DC_EXEC | DC_AUTOREPLACE, false);
break;
}
@ -511,6 +514,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Sell superfluous new vehicles that could not be inserted. */
if (cost.Succeeded() && wagon_removal) {
assert(new_head->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
for (int i = 1; i < num_units; i++) {
Vehicle *wagon = new_vehs[i];
if (wagon == NULL) continue;