Fix #10224: Don't fiddle with fast-forward when saving. (#10230)

The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
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PeterN 2022-12-25 23:05:14 +00:00 committed by GitHub
parent 3d3ed87d99
commit 961e66df30
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1 changed files with 1 additions and 9 deletions

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@ -210,7 +210,6 @@ struct SaveLoadParams {
StringID error_str; ///< the translatable error message to show
char *extra_msg; ///< the error message
uint16 game_speed; ///< The game speed when saving started.
bool saveinprogress; ///< Whether there is currently a save in progress.
};
@ -2913,15 +2912,9 @@ static inline void ClearSaveLoadState()
_sl.lf = nullptr;
}
/**
* Update the gui accordingly when starting saving
* and set locks on saveload. Also turn off fast-forward cause with that
* saving takes Aaaaages
*/
/** Update the gui accordingly when starting saving and set locks on saveload. */
static void SaveFileStart()
{
_sl.game_speed = _game_speed;
_game_speed = 100;
SetMouseCursorBusy(true);
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_START);
@ -2931,7 +2924,6 @@ static void SaveFileStart()
/** Update the gui accordingly when saving is done and release locks on saveload. */
static void SaveFileDone()
{
if (_game_mode != GM_MENU) _game_speed = _sl.game_speed;
SetMouseCursorBusy(false);
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_FINISH);