Codechange: encapsulate reading data from sockets into Packets to prevent packet state modifications outside of the Packet

This commit is contained in:
Rubidium 2021-04-18 09:55:00 +02:00 committed by rubidium42
parent a2051bad50
commit 98aa561cf7
4 changed files with 75 additions and 15 deletions

View File

@ -17,17 +17,24 @@
#include "../../safeguards.h"
/**
* Create a packet that is used to read from a network socket
* @param cs the socket handler associated with the socket we are reading from
* Create a packet that is used to read from a network socket.
* @param cs The socket handler associated with the socket we are reading from.
* @param initial_read_size The initial amount of data to transfer from the socket into the
* packet. This defaults to just the required bytes to determine the
* packet's size. That default is the wanted for streams such as TCP
* as you do not want to read data of the next packet yet. For UDP
* you need to read the whole packet at once otherwise you might
* loose some the data of the packet, so there you pass the maximum
* size for the packet you expect from the network.
*/
Packet::Packet(NetworkSocketHandler *cs)
Packet::Packet(NetworkSocketHandler *cs, size_t initial_read_size)
{
assert(cs != nullptr);
this->cs = cs;
this->next = nullptr;
this->pos = 0; // We start reading from here
this->size = 0;
this->size = static_cast<int>(initial_read_size);
this->buffer = MallocT<byte>(SEND_MTU);
}
@ -336,3 +343,12 @@ void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings set
str_validate(bufp, last, settings);
}
/**
* Get the amount of bytes that are still available for the Transfer functions.
* @return The number of bytes that still have to be transfered.
*/
size_t Packet::RemainingBytesToTransfer() const
{
return this->size - this->pos;
}

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@ -12,9 +12,11 @@
#ifndef NETWORK_CORE_PACKET_H
#define NETWORK_CORE_PACKET_H
#include "os_abstraction.h"
#include "config.h"
#include "core.h"
#include "../../string_type.h"
#include <functional>
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet
@ -56,7 +58,7 @@ private:
NetworkSocketHandler *cs;
public:
Packet(NetworkSocketHandler *cs);
Packet(NetworkSocketHandler *cs, size_t initial_read_size = sizeof(PacketSize));
Packet(PacketType type);
~Packet();
@ -83,6 +85,52 @@ public:
uint32 Recv_uint32();
uint64 Recv_uint64();
void Recv_string(char *buffer, size_t size, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK);
size_t RemainingBytesToTransfer() const;
/**
* Transfer data from the given function into the packet. It starts writing at the
* position the last transfer stopped.
*
* Examples of functions that can be used to transfer data into a packet are TCP's
* recv and UDP's recvfrom functions. They will directly write their data into the
* packet without an intermediate buffer.
* Examples of functions that can be used to transfer data from a packet are TCP's
* send and UDP's sendto functions. They will directly read the data from the packet's
* buffer without an intermediate buffer.
* These are functions are special in a sense as even though the packet can send or
* receive an amount of data, those functions can say they only processed a smaller
* amount, so special handling is required to keep the position pointers correct.
* Most of these transfer functions are in the form function(source, buffer, amount, ...),
* so the template of this function will assume that as the base parameter order.
*
* This will attempt to write all the remaining bytes into the packet. It updates the
* position based on how many bytes were actually written by the called transfer_function.
* @param transfer_function The function to pass the buffer as second parameter and the
* amount to read as third parameter. It returns the amount that
* was read or -1 upon errors.
* @param source The first parameter of the transfer function.
* @param args The fourth and further parameters to the transfer function, if any.
* @tparam A The type for the amount to be passed, so it can be cast to the right type.
* @tparam F The type of the transfer_function.
* @tparam S The type of the source.
* @tparam Args The types of the remaining arguments to the function.
* @return The return value of the transfer_function.
*/
template <typename A = size_t, typename F, typename S, typename ... Args>
ssize_t TransferIn(F transfer_function, S source, Args&& ... args)
{
size_t amount = this->RemainingBytesToTransfer();
if (amount == 0) return 0;
assert(this->pos < this->buffer.size());
assert(this->pos + amount <= this->buffer.size());
/* Making buffer a char means casting a lot in the Recv/Send functions. */
char *input_buffer = reinterpret_cast<char*>(this->buffer + this->pos);
ssize_t bytes = transfer_function(source, input_buffer, static_cast<A>(amount), std::forward<Args>(args)...);
if (bytes > 0) this->pos += bytes;
return bytes;
}
};
#endif /* NETWORK_CORE_PACKET_H */

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@ -156,9 +156,8 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
/* Read packet size */
if (!p->HasPacketSizeData()) {
while (!p->HasPacketSizeData()) {
/* Read the size of the packet */
res = recv(this->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
while (p->RemainingBytesToTransfer() != 0) {
res = p->TransferIn<int>(recv, this->sock, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
if (err != EWOULDBLOCK) {
@ -175,7 +174,6 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
this->CloseConnection();
return nullptr;
}
p->pos += res;
}
/* Parse the size in the received packet and if not valid, close the connection. */
@ -186,8 +184,8 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
}
/* Read rest of packet */
while (p->pos < p->size) {
res = recv(this->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
while (p->RemainingBytesToTransfer() != 0) {
res = p->TransferIn<int>(recv, this->sock, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
if (err != EWOULDBLOCK) {
@ -204,8 +202,6 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
this->CloseConnection();
return nullptr;
}
p->pos += res;
}
/* Prepare for receiving a new packet */

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@ -119,12 +119,12 @@ void NetworkUDPSocketHandler::ReceivePackets()
struct sockaddr_storage client_addr;
memset(&client_addr, 0, sizeof(client_addr));
Packet p(this);
Packet p(this, SEND_MTU);
socklen_t client_len = sizeof(client_addr);
/* Try to receive anything */
SetNonBlocking(s.second); // Some OSes seem to lose the non-blocking status of the socket
int nbytes = recvfrom(s.second, (char*)p.buffer, SEND_MTU, 0, (struct sockaddr *)&client_addr, &client_len);
ssize_t nbytes = p.TransferIn<int>(recvfrom, s.second, 0, (struct sockaddr *)&client_addr, &client_len);
/* Did we get the bytes for the base header of the packet? */
if (nbytes <= 0) break; // No data, i.e. no packet