Codechange: let GenerateDefaultSaveName return std::string

This commit is contained in:
Rubidium 2023-05-25 18:02:59 +02:00 committed by rubidium42
parent ac1d042550
commit 993f90b6a0
6 changed files with 19 additions and 22 deletions

View File

@ -1061,17 +1061,17 @@ void DeterminePaths(const char *exe, bool only_local_path)
/**
* Sanitizes a filename, i.e. removes all illegal characters from it.
* @param filename the "\0" terminated filename
* @param filename the filename
*/
void SanitizeFilename(char *filename)
void SanitizeFilename(std::string &filename)
{
for (; *filename != '\0'; filename++) {
switch (*filename) {
for (auto &c : filename) {
switch (c) {
/* The following characters are not allowed in filenames
* on at least one of the supported operating systems: */
case ':': case '\\': case '*': case '?': case '/':
case '<': case '>': case '|': case '"':
*filename = '_';
c = '_';
break;
}
}

View File

@ -23,7 +23,7 @@ void FioCreateDirectory(const std::string &name);
const char *FiosGetScreenshotDir();
void SanitizeFilename(char *filename);
void SanitizeFilename(std::string &filename);
void AppendPathSeparator(std::string &buf);
void DeterminePaths(const char *exe, bool only_local_path);
std::unique_ptr<char[]> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize);

View File

@ -299,8 +299,7 @@ public:
/** Generate a default save filename. */
void GenerateFileName()
{
GenerateDefaultSaveName(this->filename_editbox.text.buf, &this->filename_editbox.text.buf[this->filename_editbox.text.max_bytes - 1]);
this->filename_editbox.text.UpdateSize();
this->filename_editbox.text.Assign(GenerateDefaultSaveName());
}
SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, SaveLoadOperation fop)

View File

@ -3170,17 +3170,16 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
*/
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
{
char buf[MAX_PATH];
std::string filename;
if (_settings_client.gui.keep_all_autosave) {
GenerateDefaultSaveName(buf, lastof(buf));
strecat(buf, counter.Extension().c_str(), lastof(buf));
filename = GenerateDefaultSaveName() + counter.Extension();
} else {
strecpy(buf, counter.Filename().c_str(), lastof(buf));
filename = counter.Filename();
}
Debug(sl, 2, "Autosaving to '{}'", buf);
if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
Debug(sl, 2, "Autosaving to '{}'", filename);
if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
}
}
@ -3193,11 +3192,9 @@ void DoExitSave()
}
/**
* Fill the buffer with the default name for a savegame *or* screenshot.
* @param buf the buffer to write to.
* @param last the last element in the buffer.
* Get the default name for a savegame *or* screenshot.
*/
void GenerateDefaultSaveName(char *buf, const char *last)
std::string GenerateDefaultSaveName()
{
/* Check if we have a name for this map, which is the name of the first
* available company. When there's no company available we'll use
@ -3222,8 +3219,9 @@ void GenerateDefaultSaveName(char *buf, const char *last)
SetDParam(2, TimerGameCalendar::date);
/* Get the correct string (special string for when there's not company) */
GetString(buf, !Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT, last);
SanitizeFilename(buf);
std::string filename = GetString(!Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT);
SanitizeFilename(filename);
return filename;
}
/**

View File

@ -393,7 +393,7 @@ enum SavegameType {
extern FileToSaveLoad _file_to_saveload;
void GenerateDefaultSaveName(char *buf, const char *last);
std::string GenerateDefaultSaveName();
void SetSaveLoadError(StringID str);
const char *GetSaveLoadErrorString();
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);

View File

@ -674,7 +674,7 @@ static const char *MakeScreenshotName(const char *default_fn, const char *ext, b
if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
strecpy(_screenshot_name, default_fn, lastof(_screenshot_name));
} else {
GenerateDefaultSaveName(_screenshot_name, lastof(_screenshot_name));
strecpy(_screenshot_name, GenerateDefaultSaveName().c_str(), lastof(_screenshot_name));
}
}