mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r4279) s/\<CL_/CLEAR_/
This commit is contained in:
parent
52892863e5
commit
99a6b9b8f2
46
clear_cmd.c
46
clear_cmd.c
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@ -409,7 +409,7 @@ static int32 ClearTile_Clear(TileIndex tile, byte flags)
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};
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int32 price;
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if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) {
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if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
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price = 0;
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} else {
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price = *clear_price_table[GetClearGround(tile)];
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@ -485,27 +485,27 @@ void DrawClearLandFence(const TileInfo *ti)
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static void DrawTile_Clear(TileInfo *ti)
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{
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switch (GetClearGround(ti->tile)) {
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case CL_GRASS:
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case CLEAR_GRASS:
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DrawClearLandTile(ti, GetClearDensity(ti->tile));
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break;
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case CL_ROUGH:
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case CLEAR_ROUGH:
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DrawHillyLandTile(ti);
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break;
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case CL_ROCKS:
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case CLEAR_ROCKS:
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DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
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break;
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case CL_FIELDS:
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case CLEAR_FIELDS:
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DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
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break;
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case CL_SNOW:
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case CLEAR_SNOW:
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DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
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break;
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case CL_DESERT:
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case CLEAR_DESERT:
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DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
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break;
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}
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@ -539,9 +539,9 @@ void TileLoopClearHelper(TileIndex tile)
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byte neighbour;
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TileIndex dirty = INVALID_TILE;
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self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CL_FIELDS));
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self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
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neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS));
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neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
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if (GetFenceSW(tile) == 0) {
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if (self != neighbour) {
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SetFenceSW(tile, 3);
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@ -554,7 +554,7 @@ void TileLoopClearHelper(TileIndex tile)
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}
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}
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neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CL_FIELDS));
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neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
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if (GetFenceSE(tile) == 0) {
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if (self != neighbour) {
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SetFenceSE(tile, 3);
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@ -578,11 +578,11 @@ static void TileLoopClearAlps(TileIndex tile)
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int k = GetTileZ(tile) - _opt.snow_line;
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if (k < -TILE_HEIGHT) { // well below the snow line
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if (!IsClearGround(tile, CL_SNOW)) return;
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if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CL_GRASS, 3);
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if (!IsClearGround(tile, CLEAR_SNOW)) return;
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if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
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} else {
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if (!IsClearGround(tile, CL_SNOW)) {
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SetClearGroundDensity(tile, CL_SNOW, 0);
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if (!IsClearGround(tile, CLEAR_SNOW)) {
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SetClearGroundDensity(tile, CLEAR_SNOW, 0);
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} else {
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uint density = min((uint)(k + TILE_HEIGHT) / TILE_HEIGHT, 3);
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@ -601,17 +601,17 @@ static void TileLoopClearAlps(TileIndex tile)
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static void TileLoopClearDesert(TileIndex tile)
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{
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if (IsClearGround(tile, CL_DESERT)) return;
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if (IsClearGround(tile, CLEAR_DESERT)) return;
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if (GetTropicZone(tile) == TROPICZONE_DESERT) {
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SetClearGroundDensity(tile, CL_DESERT, 3);
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SetClearGroundDensity(tile, CLEAR_DESERT, 3);
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} else {
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if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
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GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
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GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
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GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
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return;
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SetClearGroundDensity(tile, CL_DESERT, 1);
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SetClearGroundDensity(tile, CLEAR_DESERT, 1);
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}
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MarkTileDirtyByTile(tile);
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@ -627,7 +627,7 @@ static void TileLoop_Clear(TileIndex tile)
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}
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switch (GetClearGround(tile)) {
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case CL_GRASS:
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case CLEAR_GRASS:
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if (GetClearDensity(tile) == 3) return;
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if (_game_mode != GM_EDITOR) {
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@ -639,11 +639,11 @@ static void TileLoop_Clear(TileIndex tile)
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AddClearDensity(tile, 1);
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}
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} else {
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SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CL_GRASS : CL_ROUGH, 3);
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SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
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}
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break;
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case CL_FIELDS: {
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case CLEAR_FIELDS: {
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uint field_type;
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if (_game_mode == GM_EDITOR) return;
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@ -677,7 +677,7 @@ void GenerateClearTile(void)
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i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
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do {
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tile = RandomTile();
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if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CL_ROUGH, 3);
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if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
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} while (--i);
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/* add grey squares */
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@ -690,7 +690,7 @@ void GenerateClearTile(void)
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for (;;) {
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TileIndex tile_new;
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SetClearGroundDensity(tile, CL_ROCKS, 3);
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SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
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do {
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if (--j == 0) goto get_out;
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tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
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@ -723,7 +723,7 @@ static const StringID _clear_land_str[] = {
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static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
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{
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if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) {
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if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
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td->str = STR_080C_BARE_LAND;
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} else {
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td->str = _clear_land_str[GetClearGround(tile)];
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18
clear_map.h
18
clear_map.h
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@ -10,12 +10,12 @@
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* valid densities (bits 0...1) in comments after the enum
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*/
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typedef enum ClearGround {
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CL_GRASS = 0, // 0-3
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CL_ROUGH = 1, // 3
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CL_ROCKS = 2, // 3
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CL_FIELDS = 3, // 3
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CL_SNOW = 4, // 0-3
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CL_DESERT = 5 // 1,3
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CLEAR_GRASS = 0, // 0-3
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CLEAR_ROUGH = 1, // 3
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CLEAR_ROCKS = 2, // 3
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CLEAR_FIELDS = 3, // 3
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CLEAR_SNOW = 4, // 0-3
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CLEAR_DESERT = 5 // 1,3
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} ClearGround;
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@ -73,13 +73,13 @@ static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint den
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static inline uint GetFieldType(TileIndex t)
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{
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assert(GetClearGround(t) == CL_FIELDS);
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assert(GetClearGround(t) == CLEAR_FIELDS);
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return GB(_m[t].m3, 0, 4);
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}
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static inline void SetFieldType(TileIndex t, uint f)
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{
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assert(GetClearGround(t) == CL_FIELDS); // XXX incomplete
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assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
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SB(_m[t].m3, 0, 4, f);
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}
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@ -128,7 +128,7 @@ static inline void MakeField(TileIndex t, uint field_type)
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_m[t].m2 = 0;
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_m[t].m3 = field_type;
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_m[t].m4 = 0 << 5 | 0 << 2;
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SetClearGroundDensity(t, CL_FIELDS, 3);
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SetClearGroundDensity(t, CLEAR_FIELDS, 3);
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}
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#endif
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@ -895,7 +895,7 @@ static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5,
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static bool IsBadFarmFieldTile(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_CLEAR: return IsClearGround(tile, CL_FIELDS) || IsClearGround(tile, CL_SNOW);
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case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW);
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case MP_TREES: return false;
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default: return true;
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}
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@ -904,7 +904,7 @@ static bool IsBadFarmFieldTile(TileIndex tile)
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static bool IsBadFarmFieldTile2(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_CLEAR: return IsClearGround(tile, CL_SNOW);
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case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW);
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case MP_TREES: return false;
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default: return true;
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}
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@ -231,7 +231,7 @@ void DrawFoundation(TileInfo *ti, uint f)
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void DoClearSquare(TileIndex tile)
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{
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MakeClear(tile, CL_GRASS, _generating_world ? 3 : 0);
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MakeClear(tile, CLEAR_GRASS, _generating_world ? 3 : 0);
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MarkTileDirtyByTile(tile);
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}
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@ -380,7 +380,7 @@ void InitializeLandscape(void)
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for (y = 0; y < maxy; y++) {
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for (x = 0; x < maxx; x++) {
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MakeClear(sizex * y + x, CL_GRASS, 3);
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MakeClear(sizex * y + x, CLEAR_GRASS, 3);
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SetTileHeight(sizex * y + x, 0);
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}
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MakeVoid(sizex * y + x);
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@ -550,7 +550,7 @@ static void CreateDesertOrRainForest(void)
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for (data = _make_desert_or_rainforest_data;
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data != endof(_make_desert_or_rainforest_data); ++data) {
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TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
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if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CL_DESERT)) break;
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if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
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}
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if (data == endof(_make_desert_or_rainforest_data))
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SetTropicZone(tile, TROPICZONE_RAINFOREST);
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@ -482,7 +482,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
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switch (t) {
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case MP_CLEAR:
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if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) < 3) {
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if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) {
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bits = MKCOLOR(0x37373737);
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} else {
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bits = _vegetation_clear_bits[GetClearGround(tile)];
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@ -82,7 +82,7 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
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BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
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MakeClear(tile, CL_ROCKS, 3);
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MakeClear(tile, CLEAR_ROCKS, 3);
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MarkTileDirtyByTile(tile);
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success = true;
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}
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40
tree_cmd.c
40
tree_cmd.c
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@ -68,8 +68,8 @@ static void DoPlaceMoreTrees(TileIndex tile)
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if (dist <= 13 &&
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IsTileType(cur_tile, MP_CLEAR) &&
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!IsClearGround(cur_tile, CL_FIELDS) &&
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!IsClearGround(cur_tile, CL_ROCKS)) {
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!IsClearGround(cur_tile, CLEAR_FIELDS) &&
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!IsClearGround(cur_tile, CLEAR_ROCKS)) {
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PlaceTree(cur_tile, r);
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}
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}
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@ -92,8 +92,8 @@ void PlaceTreesRandomly(void)
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uint32 r = Random();
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TileIndex tile = RandomTileSeed(r);
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if (IsTileType(tile, MP_CLEAR) &&
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!IsClearGround(tile, CL_FIELDS) &&
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!IsClearGround(tile, CL_ROCKS)) {
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!IsClearGround(tile, CLEAR_FIELDS) &&
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!IsClearGround(tile, CLEAR_ROCKS)) {
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PlaceTree(tile, r);
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}
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} while (--i);
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@ -179,8 +179,8 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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}
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switch (GetClearGround(tile)) {
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case CL_FIELDS: cost += _price.clear_3; break;
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case CL_ROCKS: cost += _price.clear_2; break;
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case CLEAR_FIELDS: cost += _price.clear_3; break;
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case CLEAR_ROCKS: cost += _price.clear_2; break;
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default: break;
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}
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@ -202,9 +202,9 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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growth = _game_mode == GM_EDITOR ? 3 : 0;
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switch (GetClearGround(tile)) {
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case CL_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 0); break;
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case CL_SNOW: MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
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default: MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, 0); break;
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case CLEAR_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 0); break;
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case CLEAR_SNOW: MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
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default: MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, 0); break;
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}
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MarkTileDirtyByTile(tile);
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@ -482,13 +482,13 @@ static void TileLoop_Trees(TileIndex tile)
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if (!IsTileType(tile, MP_CLEAR)) return;
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switch (GetClearGround(tile)) {
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case CL_GRASS:
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case CLEAR_GRASS:
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if (GetClearDensity(tile) != 3) return;
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MakeTree(tile, treetype, 0, 0, TREE_GROUND_GRASS, 0);
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break;
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case CL_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 0); break;
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case CL_SNOW: MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
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case CLEAR_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 0); break;
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case CLEAR_SNOW: MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
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default: return;
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}
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break;
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@ -508,9 +508,9 @@ static void TileLoop_Trees(TileIndex tile)
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} else {
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/* just one tree, change type into MP_CLEAR */
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switch (GetTreeGround(tile)) {
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case TREE_GROUND_GRASS: MakeClear(tile, CL_GRASS, 3); break;
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case TREE_GROUND_ROUGH: MakeClear(tile, CL_ROUGH, 3); break;
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default: MakeClear(tile, CL_SNOW, GetTreeDensity(tile)); break;
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case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, 3); break;
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case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
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default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break;
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}
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}
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break;
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@ -534,9 +534,9 @@ void OnTick_Trees(void)
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if (_opt.landscape == LT_DESERT &&
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(r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
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IsTileType(tile, MP_CLEAR) &&
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(ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH) &&
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(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) &&
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(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
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MakeTree(tile, tree, 0, 0, ct == CL_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
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MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
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}
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// byte underflow
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@ -546,11 +546,11 @@ void OnTick_Trees(void)
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r = Random();
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tile = TILE_MASK(r);
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if (IsTileType(tile, MP_CLEAR) &&
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(ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH || ct == CL_SNOW) &&
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(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) &&
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(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
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switch (ct) {
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case CL_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, 0); break;
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case CL_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 0); break;
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case CLEAR_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, 0); break;
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case CLEAR_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 0); break;
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default: MakeTree(tile, tree, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
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}
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}
|
||||
|
|
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Reference in New Issue