(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by

Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
This commit is contained in:
truelight 2005-11-26 16:18:15 +00:00
parent 10ce514f59
commit 9a381f4d5d
4 changed files with 0 additions and 14 deletions

View File

@ -244,9 +244,7 @@ void AI_PlayerDied(PlayerID player)
void AI_Initialize(void)
{
bool tmp_ai_network_client = _ai.network_client;
#ifdef GPMI
bool tmp_ai_gpmi = _ai.gpmi;
#endif /* GPMI */
memset(&_ai, 0, sizeof(_ai));
memset(&_ai_player, 0, sizeof(_ai_player));
@ -254,9 +252,7 @@ void AI_Initialize(void)
_ai.network_client = tmp_ai_network_client;
_ai.network_playas = OWNER_SPECTATOR;
_ai.enabled = true;
#ifdef GPMI
_ai.gpmi = tmp_ai_gpmi;
#endif /* GPMI */
}
/**

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@ -39,9 +39,7 @@ typedef struct AIStruct {
bool network_client; //! Are we a network_client?
uint8 network_playas; //! The current network player we are connected as
#ifdef GPMI
bool gpmi; //! True if we want GPMI AIs
#endif /* GPMI */
} AIStruct;
VARDEF AIStruct _ai;

View File

@ -11,9 +11,7 @@
#include "variables.h"
#include "network.h"
#include "settings.h"
#ifdef GPMI
#include "ai/ai.h"
#endif /* GPMI */
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
@ -946,9 +944,7 @@ const SettingDesc patch_settings[] = {
{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
{"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL},
#ifdef GPMI
{"ai_gpmi", SDT_BOOL, (void*)true, &_ai.gpmi, NULL},
#endif /* GPMI */
{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},

View File

@ -19,9 +19,7 @@
#include "console.h"
#include "town.h"
#include "variables.h"
#ifdef GPMI
#include "ai/ai.h"
#endif /* GPMI */
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
@ -763,9 +761,7 @@ static const PatchEntry _patches_economy[] = {
static const PatchEntry _patches_ai[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
#ifdef GPMI
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_GPMI, "ai_gpmi", &_ai.gpmi, 0, 1, 1, NULL},
#endif /* GPMI */
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train, 0, 0, 0, NULL},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL},