(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries

This commit is contained in:
belugas 2007-06-09 02:05:51 +00:00
parent 142f2aba15
commit 9a4a911bde
8 changed files with 344 additions and 2 deletions

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@ -542,6 +542,9 @@
<File
RelativePath=".\..\src\newgrf_house.h">
</File>
<File
RelativePath=".\..\src\newgrf_industries.h">
</File>
<File
RelativePath=".\..\src\newgrf_sound.h">
</File>
@ -979,6 +982,9 @@
<File
RelativePath=".\..\src\newgrf_house.cpp">
</File>
<File
RelativePath=".\..\src\newgrf_industries.cpp">
</File>
<File
RelativePath=".\..\src\newgrf_sound.cpp">
</File>

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@ -951,6 +951,10 @@
RelativePath=".\..\src\newgrf_house.h"
>
</File>
<File
RelativePath="..\src\newgrf_industries.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_sound.h"
>
@ -1527,6 +1531,10 @@
RelativePath=".\..\src\newgrf_house.cpp"
>
</File>
<File
RelativePath="..\src\newgrf_industries.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_sound.cpp"
>

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@ -148,6 +148,7 @@ newgrf_commons.h
newgrf_config.h
newgrf_engine.h
newgrf_house.h
newgrf_industries.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
@ -297,6 +298,7 @@ newgrf_commons.cpp
newgrf_config.cpp
newgrf_engine.cpp
newgrf_house.cpp
newgrf_industries.cpp
newgrf_sound.cpp
newgrf_spritegroup.cpp
newgrf_station.cpp

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@ -151,6 +151,75 @@ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
}
}
/** Method to find an entity ID and to mark it as reserved for the Industry to be included.
* @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
* @param grfid ID of the current grf file
* @param substitute_id industry from which data has been copied
* @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
*/
uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
{
/* This entity hasn't been defined before, so give it an ID now. */
for (uint16 id = 0; id < max_new_entities; id++) {
/* Get the real live industry */
const IndustrySpec *inds = GetIndustrySpec(id);
/* This industry must be one that is not available(enabled), mostly because of climate.
* And it must not already be used by a grf (grffile == NULL).
* So reseve this slot here, as it is the chosen one */
if (!inds->enabled && inds->grf_prop.grffile == NULL) {
EntityIDMapping *map = &mapping_ID[id];
if (map->entity_id == 0 && map->grfid == 0) {
/* winning slot, mark it as been used */
map->entity_id = grf_local_id;
map->grfid = grfid;
map->substitute_id = substitute_id;
return id;
}
}
}
return invalid_ID;
}
/** Method to install the new indistry data in its proper slot
* The slot assigment is internal of this method, since it requires
* checking what is available
* @param inds Industryspec that comes from the grf decoding process
*/
void IndustryOverrideManager::SetEntitySpec(const IndustrySpec *inds)
{
/* First step : We need to find if this industry is already specified in the savegame data */
IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
if (ind_id == invalid_ID) { // not found? So this is the introduction of a new industry
/* Second step is dealing with the override. */
if (inds->grf_prop.override != invalid_ID && _industry_specs[inds->grf_prop.override].grf_prop.override == invalid_ID) {
/* this is an override, which means it will take the place of the industry it is
* designed to replace. Before we conclude that the override is allowed,
* we first need to verify that the slot is not holding another override
* If it's the case,it will be considered as a normal substitute */
ind_id = inds->grf_prop.override;
} else {
/* It has already been overriden, so you've lost your place old boy.
* Or it is a simple substitute.
* In both case, we need to find a free available slot */
ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
}
}
if (ind_id == invalid_ID) {
grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
return;
}
/* Now that we know we can use the given id, copy the spech to its final destination*/
memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
/* and mark it as usable*/
_industry_specs[ind_id].enabled = true;
}
/** Function used by houses (and soon industries) to get information
* on type of "terrain" the tile it is queries sits on.
* @param tile TileIndex of the tile been queried

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@ -35,7 +35,6 @@ protected:
uint16 invalid_ID; ///< ID used to dected invalid entities;
virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
public:
EntityIDMapping *mapping_ID; ///< mapping of ids from grf files. Public out of convenience
@ -46,6 +45,7 @@ public:
void ResetMapping();
void Add(uint8 local_id, uint entity_type);
virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
uint16 GetSubstituteID(byte entity_id);
uint16 GetID(uint8 grf_local_id, uint32 grfid);
@ -59,12 +59,25 @@ struct HouseSpec;
class HouseOverrideManager : public OverrideManagerBase
{
public:
HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {};
HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {};
void SetEntitySpec(const HouseSpec *hs);
};
struct IndustrySpec;
class IndustryOverrideManager : public OverrideManagerBase
{
public:
IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {};
virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
void SetEntitySpec(const IndustrySpec *inds);
};
extern HouseOverrideManager _house_mngr;
extern IndustryOverrideManager _industry_mngr;
uint32 GetTerrainType(TileIndex tile);
TileIndex GetNearbyTile(byte parameter, TileIndex tile);

225
src/newgrf_industries.cpp Normal file
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@ -0,0 +1,225 @@
/* $Id$ */
/** @file newgrf_industries.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "macros.h"
#include "industry.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"
#include "newgrf_industries.h"
#include "newgrf_commons.h"
/* Since the industry IDs defined by the GRF file don't necessarily correlate
* to those used by the game, the IDs used for overriding old industries must be
* translated when the idustry spec is set. */
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
/**
* Finds the distance for the closest tile with water/land given a tile
* @param tile the tile to find the distance too
* @param water whether to find water or land
* @note FAILS when an industry should be seen as water
*/
static uint GetClosestWaterDistance(TileIndex tile, bool water)
{
TileIndex t;
uint best_dist;
for (t = 1; t < MapSize(); t++) {
if (IsTileType(t, MP_WATER) == water) break;
}
best_dist = DistanceManhattan(tile, t);
for (; t < MapSize(); t++) {
uint dist = DistanceManhattan(tile, t);
if (dist < best_dist) {
if (IsTileType(t, MP_WATER) == water) best_dist = dist;
} else {
/* When the Y distance between the current row and the 'source' tile
* is larger than the best distance, we've found the best distance */
if (TileY(t) - TileY(tile) > best_dist) return best_dist;
if (TileX(tile) > TileX(t)) {
/* We can safely skip this many tiles; from here all tiles have a
* higher or equal distance than the best distance */
t |= MapMaxX();
continue;
} else {
/* We can safely skip this many tiles; up to here all tiles have a
* higher or equal distance than the best distance */
t += best_dist - dist;
continue;
}
}
}
return best_dist;
}
/** This function implements the industries variables that newGRF defines.
* @param variable that is queried
* @param parameter unused
* @param available will return false if ever the variable asked for does not exist
* @param ind is of course the industry we are inquiring
* @return the value stored in the corresponding variable*/
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
const Industry *industry = object->u.industry.ind;
TileIndex tile = object->u.industry.tile;
const IndustrySpec *indspec = GetIndustrySpec(industry->type);
switch (variable) {
case 0x40:
case 0x41:
case 0x42: { // waiting cargo, but only if those two callback flags are set
uint16 callback = indspec->callback_flags;
if (callback & (CBM_IND_PRODUCTION_CARGO_ARRIVAL | callback & CBM_IND_PRODUCTION_256_TICKS)) {
return max(industry->cargo_waiting[variable - 0x40], (uint16)0x7FFF);
} else {
return 0;
}
}
/* TODO: somehow determine whether we're in water or not */
case 0x43: return GetClosestWaterDistance(tile, true); // Manhattan distance of closes dry/water tile
case 0x60: { /* Get industry ID at offset param */
/*The parameter of this variable is an offset from the northernmost tile of the industry:
* the high nibble contains the Y offset, the low one the X offset; both are unsigned.
* The high word of the return value is currently reserved, and the low word can be:
* 00xxh if the tile is an industry tile and was defined in the current GRF with ID xx.
* FFxxh if the tile is an industry tile of an old type, and has the ID xx.
* FFFEh if the tile is an industry tile that was defined in another GRF file
* FFFFh if the tile isn't an industry tile, or doesn't belong to the current industry */
return GetIndustry(GetNearbyTile(parameter, tile))->type;
}
case 0x61: return 0; // Get random tile bits at offset param
case 0x62: // Land info of nearby tiles
case 0x63: // Animation stage of nerby tiles
case 0x64: break; // Distance of nearest industry of given type
/* Get town zone and Manhattan distance of closest town */
case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
/* Get square of Euclidian distance of closes town */
case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
/* Count of industry, distance of closest instance
* format is rr(reserved) cc(count) dddd(manhattan distance of closest sister)
* A lot more should be done, since it has to check for local id, grf id etc...
* let's just say it is a beginning ;) */
case 0x67: return GetIndustryTypeCount(industry->type) << 16 | 0;
/* Industry founder information.
* 0x10 if randomly created or from a map pre-newindustry.
* Else, the company who funded it */
case 0xA7: return 0x10;
case 0xB0: // Date when built since 1920 (in days)
case 0xB3: // Construction type
case 0xB4: break; // Date last cargo accepted since 1920 (in days)
/* Industry structure access*/
case 0x80: return industry->xy;
case 0x81: return GB(industry->xy, 8, 8);
/* Pointer to the town the industry is associated with */
case 0x82:
case 0x83:
case 0x84:
case 0x85: break; // not supported
case 0x86: return industry->width;
case 0x87: return industry->height;// xy dimensions
/* */
case 0x88:
case 0x89: return indspec->produced_cargo[variable - 0x88];
case 0x8A: return industry->cargo_waiting[0];
case 0x8B: return GB(industry->cargo_waiting[0], 8, 8);
case 0x8C: return industry->cargo_waiting[1];
case 0x8D: return GB(industry->cargo_waiting[1], 8, 8);
case 0x8E:
case 0x8F: return industry->production_rate[variable - 0x8E];
case 0x90:
case 0x91:
case 0x92: return indspec->accepts_cargo[variable - 0x90];
case 0x93: return industry->prod_level;
/* amount of cargo produced so far THIS month. */
case 0x94: return industry->this_month_production[0];
case 0x95: return GB(industry->this_month_production[0], 8, 8);
case 0x96: return industry->this_month_production[1];
case 0x97: return GB(industry->this_month_production[1], 8, 8);
/* amount of cargo transported so far THIS month. */
case 0x98: return industry->this_month_transported[0];
case 0x99: return GB(industry->this_month_transported[0], 8, 8);
case 0x9A: return industry->this_month_transported[1];
case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
/* fraction of cargo transported LAST month. */
case 0x9C:
case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
/* amount of cargo produced LAST month. */
case 0x9E: return industry->last_month_production[0];
case 0x9F: return GB(industry->last_month_production[0], 8, 8);
case 0xA0: return industry->last_month_production[1];
case 0xA1: return GB(industry->last_month_production[1], 8, 8);
/* amount of cargo transported last month. */
case 0xA2: return industry->last_month_transported[0];
case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
case 0xA4: return industry->last_month_transported[1];
case 0xA5: return GB(industry->last_month_transported[0], 8, 8);
case 0xA6: return industry->type;
case 0xA8: return industry->random_color;
case 0xA9: return industry->last_prod_year; // capped?
case 0xAA: return industry->counter;
case 0xAB: return GB(industry->counter, 8, 8);
case 0xAC: return industry->was_cargo_delivered;
}
DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
*available = false;
return (uint32)-1;
}
static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
/* IndustryTile do not have 'real' groups */
return NULL;
}
static void NewIndustryResolver(ResolverObject *res, IndustryType ind_id, TileIndex tile, Industry *indus)
{
res->GetRandomBits = NULL;//IndustryTileGetRandomBits;
res->GetTriggers = NULL;//IndustryTileGetTriggers;
res->SetTriggers = NULL;//IndustryTileSetTriggers;
res->GetVariable = IndustryGetVariable;
res->ResolveReal = IndustryResolveReal;
res->u.industry.tile = tile;
res->u.industry.ind = indus;
res->callback = 0;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
}
uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile)
{
ResolverObject object;
const SpriteGroup *group;
NewIndustryResolver(&object, industry->type, tile, industry);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
group = Resolve(GetIndustrySpec(industry->type)->grf_prop.spritegroup, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->g.callback.result;
}

14
src/newgrf_industries.h Normal file
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@ -0,0 +1,14 @@
/* $Id$ */
/** @file newgrf_industries.h */
#ifndef NEWGRF_INDUSTRIES_H
#define NEWGRF_INDUSTRIES_H
#include "industry.h"
#include "newgrf_spritegroup.h"
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile);
#endif /* NEWGRF_INDUSTRIES_H */

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@ -6,6 +6,7 @@
#define NEWGRF_SPRITEGROUP_H
#include "town.h"
#include "industry.h"
struct SpriteGroup;
@ -196,6 +197,10 @@ struct ResolverObject {
Town *town;
HouseID house_id;
} house;
struct {
TileIndex tile;
Industry *ind;
} industry;
struct {
const struct CargoSpec *cs;
} cargo;