(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)

This commit is contained in:
frosch 2015-04-25 12:17:16 +00:00
parent 9fb56ca02e
commit 9aa0ba43f7
1 changed files with 3 additions and 3 deletions

View File

@ -1378,7 +1378,7 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
* and return if no more road blocks available */
if (IsValidDiagDirection(target_dir)) cur_rb &= ~DiagDirToRoadBits(ReverseDiagDir(target_dir));
if (cur_rb == ROAD_NONE) {
return _grow_town_result != GROWTH_SEARCH_STOPPED;
return _grow_town_result == GROWTH_SUCCEED;
}
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
@ -1402,7 +1402,7 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, ROADTYPE_ROAD)) {
/* Don't allow building over roads of other cities */
if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && Town::GetByTile(tile) != t) {
_grow_town_result = GROWTH_SUCCEED;
return false;
} else if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
@ -1436,7 +1436,7 @@ static RoadBits GenRandomRoadBits()
/**
* Grow the town
* @param t town to grow
* @return true iff a house was built
* @return true iff something (house, road, bridge, ...) was built
*/
static bool GrowTown(Town *t)
{