(svn r25342) -Add: StoryPage data structures and GS API

This commit is contained in:
zuu 2013-06-09 12:19:09 +00:00
parent bea60988c6
commit 9aa1bf0264
24 changed files with 975 additions and 1 deletions

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@ -366,6 +366,7 @@
<ClCompile Include="..\src\string.cpp" />
<ClCompile Include="..\src\stringfilter.cpp" />
<ClCompile Include="..\src\strings.cpp" />
<ClCompile Include="..\src\story.cpp" />
<ClCompile Include="..\src\subsidy.cpp" />
<ClCompile Include="..\src\textbuf.cpp" />
<ClCompile Include="..\src\texteff.cpp" />
@ -575,6 +576,8 @@
<ClInclude Include="..\src\station_type.h" />
<ClInclude Include="..\src\statusbar_gui.h" />
<ClInclude Include="..\src\stdafx.h" />
<ClInclude Include="..\src\story_base.h" />
<ClInclude Include="..\src\story_type.h" />
<ClInclude Include="..\src\strgen\strgen.h" />
<ClInclude Include="..\src\string_func.h" />
<ClInclude Include="..\src\string_type.h" />
@ -833,6 +836,7 @@
<ClCompile Include="..\src\saveload\station_sl.cpp" />
<ClCompile Include="..\src\saveload\storage_sl.cpp" />
<ClCompile Include="..\src\saveload\strings_sl.cpp" />
<ClCompile Include="..\src\saveload\story_sl.cpp" />
<ClCompile Include="..\src\saveload\subsidy_sl.cpp" />
<ClCompile Include="..\src\saveload\town_sl.cpp" />
<ClCompile Include="..\src\saveload\vehicle_sl.cpp" />
@ -1005,6 +1009,7 @@
<ClInclude Include="..\src\script\api\script_signlist.hpp" />
<ClInclude Include="..\src\script\api\script_station.hpp" />
<ClInclude Include="..\src\script\api\script_stationlist.hpp" />
<ClInclude Include="..\src\script\api\script_story_page.hpp" />
<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
<ClInclude Include="..\src\script\api\script_testmode.hpp" />
@ -1066,6 +1071,7 @@
<ClCompile Include="..\src\script\api\script_signlist.cpp" />
<ClCompile Include="..\src\script\api\script_station.cpp" />
<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
<ClCompile Include="..\src\script\api\script_story_page.cpp" />
<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
<ClCompile Include="..\src\script\api\script_testmode.cpp" />

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@ -327,6 +327,9 @@
<ClCompile Include="..\src\strings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\story.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\subsidy.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -954,6 +957,12 @@
<ClInclude Include="..\src\stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\story_base.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\story_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\strgen\strgen.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -1728,6 +1737,9 @@
<ClCompile Include="..\src\saveload\strings_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\story_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\subsidy_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
@ -2244,6 +2256,9 @@
<ClInclude Include="..\src\script\api\script_stationlist.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_story_page.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_subsidy.hpp">
<Filter>Script API</Filter>
</ClInclude>
@ -2427,6 +2442,9 @@
<ClCompile Include="..\src\script\api\script_stationlist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_story_page.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_subsidy.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>

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@ -734,6 +734,10 @@
RelativePath=".\..\src\strings.cpp"
>
</File>
<File
RelativePath=".\..\src\story.cpp"
>
</File>
<File
RelativePath=".\..\src\subsidy.cpp"
>
@ -1574,6 +1578,14 @@
RelativePath=".\..\src\stdafx.h"
>
</File>
<File
RelativePath=".\..\src\story_base.h"
>
</File>
<File
RelativePath=".\..\src\story_type.h"
>
</File>
<File
RelativePath=".\..\src\strgen\strgen.h"
>
@ -2626,6 +2638,10 @@
RelativePath=".\..\src\saveload\strings_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\story_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\subsidy_sl.cpp"
>
@ -3354,6 +3370,10 @@
RelativePath=".\..\src\script\api\script_stationlist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_story_page.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.hpp"
>
@ -3602,6 +3622,10 @@
RelativePath=".\..\src\script\api\script_stationlist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_story_page.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.cpp"
>

View File

@ -731,6 +731,10 @@
RelativePath=".\..\src\strings.cpp"
>
</File>
<File
RelativePath=".\..\src\story.cpp"
>
</File>
<File
RelativePath=".\..\src\subsidy.cpp"
>
@ -1571,6 +1575,14 @@
RelativePath=".\..\src\stdafx.h"
>
</File>
<File
RelativePath=".\..\src\story_base.h"
>
</File>
<File
RelativePath=".\..\src\story_type.h"
>
</File>
<File
RelativePath=".\..\src\strgen\strgen.h"
>
@ -2623,6 +2635,10 @@
RelativePath=".\..\src\saveload\strings_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\story_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\subsidy_sl.cpp"
>
@ -3351,6 +3367,10 @@
RelativePath=".\..\src\script\api\script_stationlist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_story_page.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.hpp"
>
@ -3599,6 +3619,10 @@
RelativePath=".\..\src\script\api\script_stationlist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_story_page.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.cpp"
>

View File

@ -76,6 +76,7 @@ strgen/strgen_base.cpp
string.cpp
stringfilter.cpp
strings.cpp
story.cpp
subsidy.cpp
textbuf.cpp
texteff.cpp
@ -308,6 +309,8 @@ station_gui.h
station_type.h
statusbar_gui.h
stdafx.h
story_base.h
story_type.h
strgen/strgen.h
string_func.h
string_type.h
@ -591,6 +594,7 @@ saveload/signs_sl.cpp
saveload/station_sl.cpp
saveload/storage_sl.cpp
saveload/strings_sl.cpp
saveload/story_sl.cpp
saveload/subsidy_sl.cpp
saveload/town_sl.cpp
saveload/vehicle_sl.cpp
@ -783,6 +787,7 @@ script/api/script_sign.hpp
script/api/script_signlist.hpp
script/api/script_station.hpp
script/api/script_stationlist.hpp
script/api/script_story_page.hpp
script/api/script_subsidy.hpp
script/api/script_subsidylist.hpp
script/api/script_testmode.hpp
@ -846,6 +851,7 @@ script/api/script_sign.cpp
script/api/script_signlist.cpp
script/api/script_station.cpp
script/api/script_stationlist.cpp
script/api/script_story_page.cpp
script/api/script_subsidy.cpp
script/api/script_subsidylist.cpp
script/api/script_testmode.cpp

View File

@ -155,6 +155,11 @@ CommandProc CmdSetGoalProgress;
CommandProc CmdSetGoalCompleted;
CommandProc CmdGoalQuestion;
CommandProc CmdGoalQuestionAnswer;
CommandProc CmdCreateStoryPage;
CommandProc CmdCreateStoryPageElement;
CommandProc CmdUpdateStoryPageElement;
CommandProc CmdSetStoryPageTitle;
CommandProc CmdRemoveStoryPage;
CommandProc CmdLevelLand;
@ -300,6 +305,11 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdSetGoalCompleted, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_GOAL_COMPLETED
DEF_CMD(CmdGoalQuestion, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_GOAL_QUESTION
DEF_CMD(CmdGoalQuestionAnswer, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_GOAL_QUESTION_ANSWER
DEF_CMD(CmdCreateStoryPage, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE
DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT
DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT
DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE
DEF_CMD(CmdRemoveStoryPage, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once

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@ -271,6 +271,11 @@ enum Commands {
CMD_SET_GOAL_COMPLETED, ///< update goal completed status of a goal
CMD_GOAL_QUESTION, ///< ask a goal related question
CMD_GOAL_QUESTION_ANSWER, ///< answer(s) to CMD_GOAL_QUESTION
CMD_CREATE_STORY_PAGE, ///< create a new story page
CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element
CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element
CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page
CMD_REMOVE_STORY_PAGE, ///< remove a story page
CMD_LEVEL_LAND, ///< level land
CMD_BUILD_LOCK, ///< build a lock

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@ -46,6 +46,7 @@
#include "game/game.hpp"
#include "cargomonitor.h"
#include "goal_base.h"
#include "story_base.h"
#include "table/strings.h"
#include "table/pricebase.h"
@ -509,7 +510,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
if (si->owner == old_owner) si->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
}
/* Remove Game Script created Goals and CargoMonitors. */
/* Remove Game Script created Goals, CargoMonitors and Story pages. */
Goal *g;
FOR_ALL_GOALS(g) {
if (g->company == old_owner) delete g;
@ -518,6 +519,11 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
ClearCargoPickupMonitoring(old_owner);
ClearCargoDeliveryMonitoring(old_owner);
StoryPage *sp;
FOR_ALL_STORY_PAGES(sp) {
if (sp->company == old_owner) delete sp;
}
/* Change colour of existing windows */
if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner);

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@ -66,6 +66,7 @@
#include "../script/api/game/game_signlist.hpp.sq"
#include "../script/api/game/game_station.hpp.sq"
#include "../script/api/game/game_stationlist.hpp.sq"
#include "../script/api/game/game_story_page.hpp.sq"
#include "../script/api/game/game_subsidy.hpp.sq"
#include "../script/api/game/game_subsidylist.hpp.sq"
#include "../script/api/game/game_testmode.hpp.sq"
@ -169,6 +170,7 @@ void GameInstance::RegisterAPI()
SQGSStation_Register(this->engine);
SQGSStationList_Register(this->engine);
SQGSStationList_Vehicle_Register(this->engine);
SQGSStoryPage_Register(this->engine);
SQGSSubsidy_Register(this->engine);
SQGSSubsidyList_Register(this->engine);
SQGSTestMode_Register(this->engine);

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@ -419,6 +419,7 @@ extern const ChunkHandler _economy_chunk_handlers[];
extern const ChunkHandler _subsidy_chunk_handlers[];
extern const ChunkHandler _cargomonitor_chunk_handlers[];
extern const ChunkHandler _goal_chunk_handlers[];
extern const ChunkHandler _story_page_chunk_handlers[];
extern const ChunkHandler _ai_chunk_handlers[];
extern const ChunkHandler _game_chunk_handlers[];
extern const ChunkHandler _animated_tile_chunk_handlers[];
@ -449,6 +450,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
_subsidy_chunk_handlers,
_cargomonitor_chunk_handlers,
_goal_chunk_handlers,
_story_page_chunk_handlers,
_engine_chunk_handlers,
_town_chunk_handlers,
_sign_chunk_handlers,

89
src/saveload/story_sl.cpp Normal file
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@ -0,0 +1,89 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story_page_sl.cpp Code handling saving and loading of story pages */
#include "../stdafx.h"
#include "../story_base.h"
#include "saveload.h"
static const SaveLoad _story_page_elements_desc[] = {
SLE_VAR(StoryPageElement, sort_value, SLE_UINT16),
SLE_VAR(StoryPageElement, page, SLE_UINT16),
SLE_VAR(StoryPageElement, type, SLE_UINT16),
SLE_VAR(StoryPageElement, referenced_id, SLE_UINT32),
SLE_STR(StoryPageElement, text, SLE_STR | SLF_ALLOW_CONTROL, 0),
SLE_END()
};
static void Save_STORY_PAGE_ELEMENT()
{
StoryPageElement *s;
FOR_ALL_STORY_PAGE_ELEMENTS(s) {
SlSetArrayIndex(s->index);
SlObject(s, _story_page_elements_desc);
}
}
static void Load_STORY_PAGE_ELEMENT()
{
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPageElement *s = new (index) StoryPageElement();
SlObject(s, _story_page_elements_desc);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_element_next_sort_value = max_sort_value + 1;
}
static const SaveLoad _story_pages_desc[] = {
SLE_VAR(StoryPage, sort_value, SLE_UINT16),
SLE_VAR(StoryPage, date, SLE_UINT32),
SLE_VAR(StoryPage, company, SLE_UINT16),
SLE_STR(StoryPage, title, SLE_STR | SLF_ALLOW_CONTROL, 0),
SLE_END()
};
static void Save_STORY_PAGE()
{
StoryPage *s;
FOR_ALL_STORY_PAGES(s) {
SlSetArrayIndex(s->index);
SlObject(s, _story_pages_desc);
}
}
static void Load_STORY_PAGE()
{
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPage *s = new (index) StoryPage();
SlObject(s, _story_pages_desc);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_next_sort_value = max_sort_value + 1;
}
extern const ChunkHandler _story_page_chunk_handlers[] = {
{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, NULL, NULL, CH_ARRAY},
{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, NULL, NULL, CH_ARRAY | CH_LAST},
};

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@ -0,0 +1,39 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_story_page.hpp"
#include "../template/template_story_page.hpp.sq"
template <> const char *GetClassName<ScriptStoryPage, ST_GS>() { return "GSStoryPage"; }
void SQGSStoryPage_Register(Squirrel *engine)
{
DefSQClass<ScriptStoryPage, ST_GS> SQGSStoryPage("GSStoryPage");
SQGSStoryPage.PreRegister(engine);
SQGSStoryPage.AddConstructor<void (ScriptStoryPage::*)(), 1>(engine, "x");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::STORY_PAGE_INVALID, "STORY_PAGE_INVALID");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::STORY_PAGE_ELEMENT_INVALID, "STORY_PAGE_ELEMENT_INVALID");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_TEXT, "SPET_TEXT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_LOCATION, "SPET_LOCATION");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_GOAL, "SPET_GOAL");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPage, "IsValidStoryPage", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPageElement, "IsValidStoryPageElement", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::New, "New", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::NewElement, "NewElement", 5, ".iii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::UpdateElement, "UpdateElement", 4, ".ii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetTitle, "SetTitle", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Remove, "Remove", 2, ".i");
SQGSStoryPage.PostRegister(engine);
}

View File

@ -144,6 +144,8 @@ ScriptObject::ActiveInstance::~ActiveInstance()
SetNewSignID(_new_sign_id);
SetNewGroupID(_new_group_id);
SetNewGoalID(_new_goal_id);
SetNewStoryPageID(_new_story_page_id);
SetNewStoryPageElementID(_new_story_page_element_id);
}
/* static */ bool ScriptObject::GetLastCommandRes()
@ -191,6 +193,26 @@ ScriptObject::ActiveInstance::~ActiveInstance()
return GetStorage()->new_goal_id;
}
/* static */ void ScriptObject::SetNewStoryPageID(StoryPageID story_page_id)
{
GetStorage()->new_story_page_id = story_page_id;
}
/* static */ GroupID ScriptObject::GetNewStoryPageID()
{
return GetStorage()->new_story_page_id;
}
/* static */ void ScriptObject::SetNewStoryPageElementID(StoryPageElementID story_page_element_id)
{
GetStorage()->new_story_page_element_id = story_page_element_id;
}
/* static */ GroupID ScriptObject::GetNewStoryPageElementID()
{
return GetStorage()->new_story_page_element_id;
}
/* static */ void ScriptObject::SetAllowDoCommand(bool allow)
{
GetStorage()->allow_do_command = allow;

View File

@ -166,6 +166,16 @@ protected:
*/
static GoalID GetNewGoalID();
/**
* Get the latest stored new_story_page_id.
*/
static StoryPageID GetNewStoryPageID();
/**
* Get the latest stored new_story_page_id.
*/
static StoryPageID GetNewStoryPageElementID();
/**
* Store a allow_do_command per company.
* @param allow The new allow.
@ -266,6 +276,18 @@ private:
* @param goal_id The new GoalID.
*/
static void SetNewGoalID(GoalID goal_id);
/**
* Store a new_story_page_id per company.
* @param story_page_id The new StoryPageID.
*/
static void SetNewStoryPageID(StoryPageID story_page_id);
/**
* Store a new_story_page_id per company.
* @param story_page_id The new StoryPageID.
*/
static void SetNewStoryPageElementID(StoryPageElementID story_page_element_id);
};
#endif /* SCRIPT_OBJECT_HPP */

View File

@ -0,0 +1,119 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_story_page.cpp Implementation of ScriptStoryPage. */
#include "../../stdafx.h"
#include "script_story_page.hpp"
#include "script_error.hpp"
#include "script_industry.hpp"
#include "script_map.hpp"
#include "script_town.hpp"
#include "script_goal.hpp"
#include "../script_instance.hpp"
#include "../../story_base.h"
#include "../../goal_base.h"
#include "../../string_func.h"
#include "../../tile_map.h"
/* static */ bool ScriptStoryPage::IsValidStoryPage(StoryPageID story_page_id)
{
return ::StoryPage::IsValidID(story_page_id);
}
/* static */ bool ScriptStoryPage::IsValidStoryPageElement(StoryPageElementID story_page_element_id)
{
return ::StoryPageElement::IsValidID(story_page_element_id);
}
/* static */ ScriptStoryPage::StoryPageID ScriptStoryPage::New(ScriptCompany::CompanyID company, Text *title)
{
CCountedPtr<Text> counter(title);
EnforcePrecondition(STORY_PAGE_INVALID, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(STORY_PAGE_INVALID, company == ScriptCompany::COMPANY_INVALID || ScriptCompany::ResolveCompanyID(company) != ScriptCompany::COMPANY_INVALID);
uint8 c = company;
if (company == ScriptCompany::COMPANY_INVALID) c = INVALID_COMPANY;
if (!ScriptObject::DoCommand(0,
c,
0,
CMD_CREATE_STORY_PAGE,
title != NULL? title->GetEncodedText() : NULL,
&ScriptInstance::DoCommandReturnStoryPageID)) return STORY_PAGE_INVALID;
/* In case of test-mode, we return StoryPageID 0 */
return (ScriptStoryPage::StoryPageID)0;
}
/* static */ ScriptStoryPage::StoryPageElementID ScriptStoryPage::NewElement(StoryPageID story_page_id, StoryPageElementType type, uint32 reference, Text *text)
{
CCountedPtr<Text> counter(text);
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, IsValidStoryPage(story_page_id));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && !StrEmpty(text->GetEncodedText())));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, type != SPET_LOCATION || ::IsValidTile(reference));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, type != SPET_GOAL || ScriptGoal::IsValidGoal((ScriptGoal::GoalID)reference));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, type != SPET_GOAL || !(StoryPage::Get(story_page_id)->company == INVALID_COMPANY && Goal::Get(reference)->company != INVALID_COMPANY));
if (!ScriptObject::DoCommand(type == SPET_LOCATION ? reference : 0,
story_page_id + (type << 16),
type == SPET_GOAL ? reference : 0,
CMD_CREATE_STORY_PAGE_ELEMENT,
type == SPET_TEXT || type == SPET_LOCATION ? text->GetEncodedText() : NULL,
&ScriptInstance::DoCommandReturnStoryPageElementID)) return STORY_PAGE_ELEMENT_INVALID;
/* In case of test-mode, we return StoryPageElementID 0 */
return (ScriptStoryPage::StoryPageElementID)0;
}
/* static */ bool ScriptStoryPage::UpdateElement(StoryPageElementID story_page_element_id, uint32 reference, Text *text)
{
CCountedPtr<Text> counter(text);
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(false, IsValidStoryPageElement(story_page_element_id));
StoryPageElement *pe = StoryPageElement::Get(story_page_element_id);
StoryPage *p = StoryPage::Get(pe->page);
::StoryPageElementType type = pe->type;
EnforcePrecondition(false, (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && !StrEmpty(text->GetEncodedText())));
EnforcePrecondition(false, type != SPET_LOCATION || ::IsValidTile(reference));
EnforcePrecondition(false, type != SPET_GOAL || ScriptGoal::IsValidGoal((ScriptGoal::GoalID)reference));
EnforcePrecondition(false, type != SPET_GOAL || !(p->company == INVALID_COMPANY && Goal::Get(reference)->company != INVALID_COMPANY));
return ScriptObject::DoCommand(type == SPET_LOCATION ? reference : 0,
pe->page,
type == SPET_GOAL ? reference : 0,
CMD_UPDATE_STORY_PAGE_ELEMENT,
type == SPET_TEXT || type == SPET_LOCATION ? text->GetEncodedText() : NULL,
&ScriptInstance::DoCommandReturnStoryPageElementID);
}
/* static */ bool ScriptStoryPage::SetTitle(StoryPageID story_page_id, Text *title)
{
CCountedPtr<Text> counter(title);
EnforcePrecondition(false, IsValidStoryPage(story_page_id));
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
return ScriptObject::DoCommand(0, story_page_id, 0, CMD_SET_STORY_PAGE_TITLE, title != NULL? title->GetEncodedText() : NULL);
}
/* static */ bool ScriptStoryPage::Remove(StoryPageID story_page_id)
{
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(false, IsValidStoryPage(story_page_id));
return ScriptObject::DoCommand(0, story_page_id, 0, CMD_REMOVE_STORY_PAGE);
}

View File

@ -0,0 +1,142 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_story_page.hpp Everything to manipulate a story page. */
#ifndef SCRIPT_STORY_HPP
#define SCRIPT_STORY_HPP
#include "script_company.hpp"
#include "../../story_type.h"
#include "../../story_base.h"
/**
* Class that handles story page related functions.
*
* To create a page:
* 1. Create the page
* 2. Create page elements that will be appended to the page in the order which they are created.
*
* Pages can be either global or company specific. It is possible to mix, but the only mixed solution
* that will work is to have all global pages first. Once you create the first company specific page,
* it is not recommended to add additional global pages unless you clear up all pages first.
*
* Page elements are stacked vertically on a page. If goal elements are used, the element will
* become empty if the goal is removed while the page still exist. Instead of removing the goal,
* you can mark it as complete and the Story Book will show that the goal is completed.
*
* Mind that users might want to go back to old pages later on. Thus do not remove pages in
* the story book unless you really need to.
*
* @api game
*/
class ScriptStoryPage : public ScriptObject {
public:
/**
* The story page IDs.
*/
enum StoryPageID {
/* Note: these values represent part of the in-game StoryPageID enum */
STORY_PAGE_INVALID = ::INVALID_STORY_PAGE, ///< An invalid story page id.
};
/**
* The story page element IDs.
*/
enum StoryPageElementID {
/* Note: these values represent part of the in-game StoryPageElementID enum */
STORY_PAGE_ELEMENT_INVALID = ::INVALID_STORY_PAGE_ELEMENT, ///< An invalid story page element id.
};
/**
* Story page element types.
*/
enum StoryPageElementType {
SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
};
/**
* Check whether this is a valid story page ID.
* @param story_page_id The StoryPageID to check.
* @return True if and only if this story page is valid.
*/
static bool IsValidStoryPage(StoryPageID story_page_id);
/**
* Check whether this is a valid story page element ID.
* @param story_page_element_id The StoryPageElementID to check.
* @return True if and only if this story page element is valid.
*/
static bool IsValidStoryPageElement(StoryPageElementID story_page_element_id);
/**
* Create a new story page.
* @param company The company to create the story page for, or ScriptCompany::COMPANY_INVALID for all.
* @param title Page title (can be either a raw string, a ScriptText object, or null).
* @return The new StoryPageID, or STORY_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
* @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
*/
static StoryPageID New(ScriptCompany::CompanyID company, Text *title);
/**
* Create a new story page element.
* @param story_page_id The page id of the story page which the page element should be appended to.
* @param type Which page element type to create.
* @param reference A reference value to the object that is refered to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
* @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
* @return The new StoryPageID, or STORY_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page).
* @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && len(text) != 0).
* @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
* @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
* @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
*/
static StoryPageElementID NewElement(StoryPageID story_page_id, StoryPageElementType type, uint32 reference, Text *text);
/**
* Update the content of a page element
* @param story_page_element_id The page id of the story page which the page element should be appended to.
* @param reference A reference value to the object that is refered to by some page element types. See also NewElement.
* @param text The body text of page elements that allow custom text. See also NewElement.
* @return The new StoryPageID, or STORY_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page).
* @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && len(text) != 0).
* @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
* @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
* @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
*/
static bool UpdateElement(StoryPageElementID story_page_element_id, uint32 reference, Text *text);
/**
* Update title of a story page. The title is shown in the page selector drop down.
* @param story_page_id The story page to update.
* @param title Page title (can be either a raw string, a ScriptText object, or null).
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page_id).
*/
static bool SetTitle(StoryPageID story_page_id, Text *title);
/**
* Remove a story page from the list.
* @param story_page_id The story page to remove.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page_id).
*/
static bool Remove(StoryPageID story_page_id);
};
#endif /* SCRIPT_STORY_HPP */

View File

@ -100,6 +100,8 @@ typedef uint16 SignID; ///< The ID of a sign.
typedef uint16 StationID; ///< The ID of a station.
typedef uint16 StringID; ///< The ID of a string.
typedef uint16 SubsidyID; ///< The ID of a subsidy.
typedef uint16 StoryPageID; ///< The ID of a story page.
typedef uint16 StoryPageElementID; ///< The ID of a story page element.
typedef uint32 TileIndex; ///< The ID of a tile (just named differently).
typedef uint16 TownID; ///< The ID of a town.
typedef uint32 VehicleID; ///< The ID of a vehicle.

View File

@ -0,0 +1,29 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_story_page.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
template <> inline ScriptStoryPage::StoryPageID GetParam(ForceType<ScriptStoryPage::StoryPageID>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptStoryPage::StoryPageID)tmp; }
template <> inline int Return<ScriptStoryPage::StoryPageID>(HSQUIRRELVM vm, ScriptStoryPage::StoryPageID res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> inline ScriptStoryPage::StoryPageElementID GetParam(ForceType<ScriptStoryPage::StoryPageElementID>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptStoryPage::StoryPageElementID)tmp; }
template <> inline int Return<ScriptStoryPage::StoryPageElementID>(HSQUIRRELVM vm, ScriptStoryPage::StoryPageElementID res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> inline ScriptStoryPage::StoryPageElementType GetParam(ForceType<ScriptStoryPage::StoryPageElementType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptStoryPage::StoryPageElementType)tmp; }
template <> inline int Return<ScriptStoryPage::StoryPageElementType>(HSQUIRRELVM vm, ScriptStoryPage::StoryPageElementType res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow ScriptStoryPage to be used as Squirrel parameter */
template <> inline ScriptStoryPage *GetParam(ForceType<ScriptStoryPage *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptStoryPage *)instance; }
template <> inline ScriptStoryPage &GetParam(ForceType<ScriptStoryPage &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptStoryPage *)instance; }
template <> inline const ScriptStoryPage *GetParam(ForceType<const ScriptStoryPage *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptStoryPage *)instance; }
template <> inline const ScriptStoryPage &GetParam(ForceType<const ScriptStoryPage &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptStoryPage *)instance; }
template <> inline int Return<ScriptStoryPage *>(HSQUIRRELVM vm, ScriptStoryPage *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "StoryPage", res, NULL, DefSQDestructorCallback<ScriptStoryPage>, true); return 1; }
} // namespace SQConvert

View File

@ -275,6 +275,16 @@ void ScriptInstance::CollectGarbage() const
instance->engine->InsertResult(ScriptObject::GetNewGoalID());
}
/* static */ void ScriptInstance::DoCommandReturnStoryPageID(ScriptInstance *instance)
{
instance->engine->InsertResult(ScriptObject::GetNewStoryPageID());
}
/* static */ void ScriptInstance::DoCommandReturnStoryPageElementID(ScriptInstance *instance)
{
instance->engine->InsertResult(ScriptObject::GetNewStoryPageElementID());
}
ScriptStorage *ScriptInstance::GetStorage()
{
return this->storage;

View File

@ -107,6 +107,16 @@ public:
*/
static void DoCommandReturnGoalID(ScriptInstance *instance);
/**
* Return a StoryPageID reply for a DoCommand.
*/
static void DoCommandReturnStoryPageID(ScriptInstance *instance);
/**
* Return a StoryPageElementID reply for a DoCommand.
*/
static void DoCommandReturnStoryPageElementID(ScriptInstance *instance);
/**
* Get the controller attached to the instance.
*/

View File

@ -17,6 +17,7 @@
#include "../road_type.h"
#include "../group.h"
#include "../goal_type.h"
#include "../story_type.h"
#include "table/strings.h"
#include <vector>
@ -49,6 +50,8 @@ private:
SignID new_sign_id; ///< The ID of the new Sign.
GroupID new_group_id; ///< The ID of the new Group.
GoalID new_goal_id; ///< The ID of the new Goal.
StoryPageID new_story_page_id; ///< The ID of the new StoryPage.
StoryPageID new_story_page_element_id; ///< The ID of the new StoryPageElement.
std::vector<int> callback_value; ///< The values which need to survive a callback.

271
src/story.cpp Normal file
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@ -0,0 +1,271 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story.cpp Handling of stories. */
#include "stdafx.h"
#include "story_base.h"
#include "core/pool_func.hpp"
#include "command_func.h"
#include "company_base.h"
#include "company_func.h"
#include "string_func.h"
#include "date_func.h"
#include "tile_map.h"
#include "goal_type.h"
#include "goal_base.h"
StoryPageElementID _new_story_page_element_id;
StoryPageID _new_story_page_id;
uint32 _story_page_element_next_sort_value;
uint32 _story_page_next_sort_value;
StoryPageElementPool _story_page_element_pool("StoryPageElement");
StoryPagePool _story_page_pool("StoryPage");
INSTANTIATE_POOL_METHODS(StoryPageElement)
INSTANTIATE_POOL_METHODS(StoryPage)
/**
* This helper for Create/Update PageElement Cmd procedure verifies if the page
* element parameters are correct for the given page element type.
* @param page_id The page id of the page which the page element (will) belong to
* @param type The type of the page element to create/update
* @param tile The tile parameter of the DoCommand proc
* @param reference The reference parameter of the DoCommand proc (p2)
* @param text The text parameter of the DoCommand proc
* @return true, if and only if the given parameters are valid for the given page elment type and page id.
*/
static bool VerifyElementContentParameters(uint32 page_id, StoryPageElementType type, TileIndex tile, uint32 reference, const char *text)
{
switch (type) {
case SPET_TEXT:
if (StrEmpty(text)) return false;
break;
case SPET_LOCATION:
if (StrEmpty(text)) return false;
if (!IsValidTile(tile)) return false;
break;
case SPET_GOAL:
if (!Goal::IsValidID((GoalID)reference)) return false;
/* Reject company specific goals on global pages */
if (StoryPage::Get(page_id)->company == INVALID_COMPANY && Goal::Get((GoalID)reference)->company != INVALID_COMPANY) return false;
break;
default:
return false;
}
return true;
}
/**
* This helper for Create/Update PageElement Cmd procedure updates a page
* element with new content data.
* @param pe The page element to update
* @param tile The tile parameter of the DoCommand proc
* @param reference The reference parameter of the DoCommand proc (p2)
* @param text The text parameter of the DoCommand proc
*/
static void UpdateElement(StoryPageElement &pe, TileIndex tile, uint32 reference, const char *text)
{
switch (pe.type) {
case SPET_TEXT:
pe.text = strdup(text);
break;
case SPET_LOCATION:
pe.text = strdup(text);
pe.referenced_id = tile;
break;
case SPET_GOAL:
pe.referenced_id = (GoalID)reference;
break;
}
}
/**
* Create a new story page.
* @param tile unused.
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 7) - Company for which this story page belongs to.
* @param p2 unused.
* @param text Title of the story page. Null is allowed in wich case a generic page title is provided by OpenTTD.
* @return the cost of this operation or an error
*/
CommandCost CmdCreateStoryPage(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!StoryPage::CanAllocateItem()) return CMD_ERROR;
CompanyID company = (CompanyID)GB(p1, 0, 8);
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (_story_page_pool.items == 0) {
/* Initialize the next sort value variable. */
_story_page_next_sort_value = 0;
}
StoryPage *s = new StoryPage();
s->sort_value = _story_page_next_sort_value;
s->date = _date;
s->company = company;
if (StrEmpty(text)) {
s->title = NULL;
} else {
s->title = strdup(text);
}
_new_story_page_id = s->index;
_story_page_next_sort_value++;
}
return CommandCost();
}
/**
* Create a new story page element.
* @param tile Tile location if it is a location page element, otherwise unused.
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - The page which the element belongs to.
* (bit 16 - 31) - Page element type
* @param p2 Id of referenced object
* @param text Text content in case it is a text or location page element
* @return the cost of this operation or an error
*/
CommandCost CmdCreateStoryPageElement(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!StoryPageElement::CanAllocateItem()) return CMD_ERROR;
StoryPageID page_id = (CompanyID)GB(p1, 0, 16);
StoryPageElementType type = (StoryPageElementType) GB(p1, 16, 16);
/* Allow at most 128 elements per page. */
uint16 element_count = 0;
StoryPageElement *iter;
FOR_ALL_STORY_PAGE_ELEMENTS(iter) {
if (iter->page == page_id) element_count++;
}
if (element_count >= 128) return CMD_ERROR;
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (!VerifyElementContentParameters(page_id, type, tile, p2, text)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (_story_page_element_pool.items == 0) {
/* Initialize the next sort value variable. */
_story_page_element_next_sort_value = 0;
}
StoryPageElement *pe = new StoryPageElement();
pe->sort_value = _story_page_element_next_sort_value;
pe->type = type;
pe->page = page_id;
UpdateElement(*pe, tile, p2, text);
_new_story_page_element_id = pe->index;
_story_page_element_next_sort_value++;
}
return CommandCost();
}
/**
* Update a new story page element.
* @param tile Tile location if it is a location page element, otherwise unused.
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - The page element to update.
* (bit 16 - 31) - unused
* @param p2 Id of referenced object
* @param text Text content in case it is a text or location page element
* @return the cost of this operation or an error
*/
CommandCost CmdUpdateStoryPageElement(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
StoryPageElementID page_element_id = (StoryPageElementID)GB(p1, 0, 16);
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
StoryPageElement *pe = StoryPageElement::Get(page_element_id);
StoryPageID page_id = pe->page;
StoryPageElementType type = pe->type;
if (!VerifyElementContentParameters(page_id, type, tile, p2, text)) return CMD_ERROR;
if (flags & DC_EXEC) {
UpdateElement(*pe, tile, p2, text);
}
return CommandCost();
}
/**
* Update title of a story page.
* @param tile unused.
* @param flags type of operation
* @param p1 StoryPageID to update.
* @param p2 unused
* @param text title text of the story page.
* @return the cost of this operation or an error
*/
CommandCost CmdSetStoryPageTitle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
StoryPageID page_id = (StoryPageID)p1;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
free(p->title);
if (StrEmpty(text)) {
p->title = NULL;
} else {
p->title = strdup(text);
}
}
return CommandCost();
}
/**
* Remove a story page and associated story page elements.
* @param tile unused.
* @param flags type of operation
* @param p1 StoryPageID to remove.
* @param p2 unused.
* @param text unused.
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveStoryPage(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
StoryPageID page_id = (StoryPageID)p1;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
StoryPageElement *pe;
FOR_ALL_STORY_PAGE_ELEMENTS(pe) {
if (pe->page == p->index) {
delete pe;
}
}
delete p;
}
return CommandCost();
}

85
src/story_base.h Normal file
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@ -0,0 +1,85 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story_base.h %StoryPage base class. */
#ifndef STORY_BASE_H
#define STORY_BASE_H
#include "company_type.h"
#include "story_type.h"
#include "date_type.h"
#include "core/pool_type.hpp"
typedef Pool<StoryPageElement, StoryPageElementID, 64, 64000> StoryPageElementPool;
typedef Pool<StoryPage, StoryPageID, 64, 64000> StoryPagePool;
extern StoryPageElementPool _story_page_element_pool;
extern StoryPagePool _story_page_pool;
extern uint32 _story_page_element_next_sort_value;
extern uint32 _story_page_next_sort_value;
/*
* Each story page element is one of these types.
*/
enum StoryPageElementType {
SPET_TEXT, ///< A text element.
SPET_LOCATION, ///< An element that references a tile along with a one-line text.
SPET_GOAL, ///< An element that references a goal.
};
/**
* Struct about story page elements.
* Each StoryPage is composed of one or more page elements that provide
* page content. Each element only contain one type of content.
**/
struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_pool> {
uint32 sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
uint16 page; ///< Id of the page which the page element belongs to
StoryPageElementType type; ///< Type of page element
uint32 referenced_id; ///< Id of referenced object (location, goal etc.)
char *text; ///< Static content text of page element
/**
* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
*/
inline StoryPageElement() { }
/**
* (Empty) destructor has to be defined else operator delete might be called with NULL parameter
*/
inline ~StoryPageElement() { free(this->text); }
};
/** Struct about stories, current and completed */
struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
Date date; ///< Date when the page was created.
CompanyByte company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
char *title; ///< Title of story page
/**
* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
*/
inline StoryPage() { }
/**
* (Empty) destructor has to be defined else operator delete might be called with NULL parameter
*/
inline ~StoryPage() { free(this->title); }
};
#define FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPageElement, story_page_element_index, var, start)
#define FOR_ALL_STORY_PAGE_ELEMENTS(var) FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, 0)
#define FOR_ALL_STORY_PAGES_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPage, story_page_index, var, start)
#define FOR_ALL_STORY_PAGES(var) FOR_ALL_STORY_PAGES_FROM(var, 0)
#endif /* STORY_BASE_H */

28
src/story_type.h Normal file
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@ -0,0 +1,28 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story_type.h basic types related to story pages */
#ifndef STORY_TYPE_H
#define STORY_TYPE_H
#include "core/enum_type.hpp"
typedef uint16 StoryPageElementID; ///< ID of a story page element
typedef uint16 StoryPageID; ///< ID of a story page
struct StoryPageElement;
struct StoryPage;
extern StoryPageElementID _new_story_page_element_id;
extern StoryPageID _new_story_page_id;
static const StoryPageElementID INVALID_STORY_PAGE_ELEMENT = 0xFFFF; ///< Constant representing a non-existing story page element.
static const StoryPageID INVALID_STORY_PAGE = 0xFFFF; ///< Constant representing a non-existing story page.
#endif /* STORY_TYPE_H */