(svn r4111) Fix/Remove some stale comments

This commit is contained in:
tron 2006-03-26 11:08:44 +00:00
parent c55d226769
commit 9ad72f2d47
6 changed files with 11 additions and 21 deletions

2
npf.c
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@ -542,7 +542,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
/* Find out the exit direction first */
if (IsRoadStationTile(src_tile)) {
exitdir = GetRoadStationDir(src_tile);
} else { /* Train or road depot. Direction is stored the same for both, in map5 */
} else { /* Train or road depot */
exitdir = GetDepotDirection(src_tile, type);
}

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@ -110,11 +110,10 @@ enum InitializeGameModes {
typedef enum TransportTypes {
/* These constants are for now linked to the representation of bridges
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge
* to compare against the map5 array. In an ideal world, these
* constants would be used everywhere when accessing tunnels and
* bridges. For now, you should just not change the values for road
* and rail.
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
* In an ideal world, these constants would be used everywhere when
* accessing tunnels and bridges. For now, you should just not change
* the values for road and rail.
*/
TRANSPORT_RAIL = 0,
TRANSPORT_ROAD = 1,

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@ -38,16 +38,6 @@ const byte _track_sloped_sprites[14] = {
void ShowTrainDepotWindow(TileIndex tile);
/* Format of rail map5 byte.
* 00 abcdef => Normal rail
* 01 abcdef => Rail with signals
* 10 ?????? => Unused
* 11 ????dd => Depot
*
* abcdef is a bitmask, which contains ones for all present tracks. Below the
* value for each track is given.
*/
/* 4
* ---------
* |\ /|
@ -582,7 +572,7 @@ int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/** Build a train depot
* @param x,y position of the train depot
* @param p1 rail type
* @param p2 depot direction (0 through 3), where 0 is NE, 1 is SE, 2 is SW, 3 is NW
* @param p2 entrance direction (DiagDirection)
*
* @todo When checking for the tile slope,
* distingush between "Flat land required" and "land sloped in wrong direction"

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@ -553,7 +553,7 @@ int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/** Build a road depot.
* @param x,y tile coordinates where the depot will be built
* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
* @param p1 entrance direction (DiagDirection)
* @param p2 unused
*
* @todo When checking for the tile slope,

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@ -242,8 +242,9 @@ static inline bool IsBuoyTile(TileIndex tile)
return IsTileType(tile, MP_STATION) && _m[tile].m5 == 0x52;
}
/* Get's the direction the station exit points towards. Ie, returns 0 for a
* station with the exit NE. */
/**
* Get's the direction the road stop entrance points towards.
*/
static inline DiagDirection GetRoadStationDir(TileIndex tile)
{
assert(IsRoadStationTile(tile));

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@ -1293,7 +1293,7 @@ static void FindRoadStationSpot(bool truck_station, Station* st, RoadStop*** cur
/** Build a bus station
* @param x,y coordinates to build bus station at
* @param p1 busstop entrance direction (0 through 3), where 0 is NW, 1 is NE, etc.
* @param p1 entrance direction (DiagDirection)
* @param p2 0 for Bus stops, 1 for truck stops
*/
int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)