mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r2043) -Fix: committed too many files in the last commit
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fbb11ea366
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9b1e6e6d3e
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@ -302,7 +302,7 @@ static int DedicatedVideoMainLoop(void)
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#endif
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if (cur_ticks >= next_tick) {
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// next_tick += 30;
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next_tick += 30;
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GameLoop();
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_screen.dst_ptr = _dedicated_video_mem;
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@ -1346,6 +1346,9 @@ int LoadUnloadVehicle(Vehicle *v)
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assert(v->current_order.type == OT_LOADING);
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v->cur_speed = 0;
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old_player = _current_player;
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_current_player = v->owner;
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st = GetStation(last_visited = v->last_station_visited);
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for (; v != NULL; v = v->next) {
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@ -1452,9 +1455,6 @@ int LoadUnloadVehicle(Vehicle *v)
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TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
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}
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old_player = _current_player;
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_current_player = v->owner;
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if (result != 0) {
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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2
engine.c
2
engine.c
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@ -567,8 +567,6 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran
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RealSpriteGroup *rsg;
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byte new_random_bits;
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assert(_current_player >= MAX_PLAYERS);
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_vsg_random_triggers = trigger;
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_vsg_bits_to_reseed = 0;
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rsg = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh,
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@ -92,7 +92,7 @@ void NORETURN CDECL error(const char *str, ...);
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// * Warning: DO NOT enable this unless you understand what it does
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// **************
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#define RANDOM_DEBUG
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//#define RANDOM_DEBUG
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#ifdef RANDOM_DEBUG
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#define Random() DoRandom(__LINE__, __FILE__)
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