(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile

This commit is contained in:
tron 2006-03-24 08:55:08 +00:00
parent 4b0e8947d5
commit 9be713f1ae
11 changed files with 74 additions and 46 deletions

View File

@ -7,6 +7,7 @@
#include "../../map.h"
#include "../../rail_map.h"
#include "../../road_map.h"
#include "../../station_map.h"
#include "../../tile.h"
#include "../../player.h"
#include "../../tunnel_map.h"
@ -2313,11 +2314,11 @@ static void AiStateBuildRail(Player *p)
p->ai.banned_tile_count = 0;
}
static int AiGetStationIdByDef(TileIndex tile, int id)
static StationID AiGetStationIdByDef(TileIndex tile, int id)
{
const AiDefaultBlockData *p = _default_rail_track_data[id]->data;
while (p->mode != 1) p++;
return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
}
static void AiStateBuildRailVeh(Player *p)
@ -3096,11 +3097,11 @@ static void AiStateBuildRoad(Player *p)
p->ai.banned_tile_count = 0;
}
static int AiGetStationIdFromRoadBlock(TileIndex tile, int id)
static StationID AiGetStationIdFromRoadBlock(TileIndex tile, int id)
{
const AiDefaultBlockData *p = _road_default_block_data[id]->data;
while (p->mode != 1) p++;
return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
}
static void AiStateBuildRoadVehicles(Player *p)
@ -3406,11 +3407,11 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
p->ai.state = AIS_BUILD_AIRCRAFT_VEHICLES;
}
static int AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
static StationID AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
{
const AiDefaultBlockData *p = _airport_default_block_data[id];
while (p->mode != 1) p++;
return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
}
static void AiStateBuildAircraftVehicles(Player *p)
@ -3431,7 +3432,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
* and offset to the FIRST depot because the AI picks the st->xy tile */
tile += ToTileIndexDiff(GetAirport(GetStation(_m[tile].m2)->airport_type)->airport_depots[0]);
tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]);
if (CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return;
loco_id = _new_aircraft_id;

View File

@ -22,6 +22,7 @@
#include "../../debug.h"
#include "../../functions.h"
#include "../../road_map.h"
#include "../../station_map.h"
#include "../../table/strings.h"
#include "../../map.h"
#include "../../tile.h"
@ -1202,7 +1203,7 @@ static void AiNew_State_GiveOrders(Player *p)
idx = 0;
order.type = OT_GOTO_STATION;
order.flags = 0;
order.station = _m[p->ainew.to_tile].m2;
order.station = GetStationIndex(p->ainew.to_tile);
if (p->ainew.tbt == AI_TRUCK && p->ainew.to_deliver)
order.flags |= OF_FULL_LOAD;
AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
@ -1210,7 +1211,7 @@ static void AiNew_State_GiveOrders(Player *p)
idx = 0;
order.type = OT_GOTO_STATION;
order.flags = 0;
order.station = _m[p->ainew.from_tile].m2;
order.station = GetStationIndex(p->ainew.from_tile);
if (p->ainew.tbt == AI_TRUCK && p->ainew.from_deliver)
order.flags |= OF_FULL_LOAD;
AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);

View File

@ -4,6 +4,7 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "station_map.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
@ -239,7 +240,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
* layout for #th position of depot. Since layout must start with a listing
* of all depots, it is simple */
{
const Station* st = GetStation(_m[tile].m2);
const Station* st = GetStationByTile(tile);
const AirportFTAClass* apc = GetAirport(st->airport_type);
uint i;
@ -256,7 +257,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->u.air.state = HANGAR;
v->u.air.previous_pos = v->u.air.pos;
v->u.air.targetairport = _m[tile].m2;
v->u.air.targetairport = GetStationIndex(tile);
v->next = u;
v->service_interval = _patches.servint_aircraft;

View File

@ -4,6 +4,7 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
@ -650,7 +651,7 @@ static void DrawAircraftDepotWindow(Window *w)
}
SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
SetDParam(0, _m[tile].m2);
SetDParam(0, GetStationIndex(tile));
DrawWindowWidgets(w);
x = 2;

View File

@ -3,6 +3,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "industry_map.h"
#include "station_map.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
@ -183,7 +184,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
v->current_order.station = 1;
v->age = 0;
SetDParam(0, _m[tile].m2);
SetDParam(0, GetStationIndex(tile));
AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
@ -205,7 +206,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
IsTileType(tile, MP_STATION) &&
IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
IS_HUMAN_PLAYER(GetTileOwner(tile))) {
st = GetStation(_m[tile].m2);
st = GetStationByTile(tile);
CLRBITS(st->airport_flags, RUNWAY_IN_block);
}
@ -247,7 +248,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
IsTileType(tile, MP_STATION) &&
IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
IS_HUMAN_PLAYER(GetTileOwner(tile))) {
st = GetStation(_m[tile].m2);
st = GetStationByTile(tile);
SETBITS(st->airport_flags, RUNWAY_IN_block);
}
}

3
npf.c
View File

@ -10,6 +10,7 @@
#include "macros.h"
#include "pathfind.h"
#include "station.h"
#include "station_map.h"
#include "tile.h"
#include "depot.h"
#include "tunnel_map.h"
@ -423,7 +424,7 @@ static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current)
* is correct */
if (
(fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || /* We've found the tile, or */
(IsTileType(tile, MP_STATION) && _m[tile].m2 == fstd->station_index) /* the station */
(IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) /* the station */
) {
return AYSTAR_FOUND_END_NODE;
} else {

View File

@ -3,6 +3,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "road_map.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
@ -190,7 +191,6 @@ static void DrawOrdersWindow(Window *w)
static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
{
Order order;
int st_index;
// check depot first
if (_patches.gotodepot) {
@ -221,7 +221,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
if (IsAircraftHangarTile(tile) && IsTileOwner(tile, _local_player)) {
order.type = OT_GOTO_DEPOT;
order.flags = OF_PART_OF_ORDERS;
order.station = _m[tile].m2;
order.station = GetStationIndex(tile);
return order;
}
break;
@ -257,7 +257,8 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
}
if (IsTileType(tile, MP_STATION)) {
const Station* st = GetStation(st_index = _m[tile].m2);
StationID st_index = GetStationIndex(tile);
const Station* st = GetStation(st_index);
if (st->owner == _current_player || st->owner == OWNER_NONE) {
byte facil;

View File

@ -5,6 +5,7 @@
#include "debug.h"
#include "functions.h"
#include "road_map.h"
#include "station_map.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
@ -1415,7 +1416,7 @@ again:
if (v->u.road.state >= 0x20 &&
_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
Station* st = GetStation(_m[v->tile].m2);
Station* st = GetStationByTile(v->tile);
if (v->current_order.type != OT_LEAVESTATION &&
v->current_order.type != OT_GOTO_DEPOT) {
@ -1423,7 +1424,7 @@ again:
CLRBIT(rs->status, 7);
v->last_station_visited = _m[v->tile].m2;
v->last_station_visited = GetStationIndex(v->tile);
RoadVehArrivesAt(v, st);

View File

@ -7,6 +7,7 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
@ -110,7 +111,7 @@ RoadStop* GetPrimaryRoadStop(const Station* st, RoadStopType type)
RoadStop* GetRoadStopByTile(TileIndex tile, RoadStopType type)
{
const Station* st = GetStation(_m[tile].m2);
const Station* st = GetStationByTile(tile);
RoadStop* rs;
for (rs = GetPrimaryRoadStop(st, type); rs->xy != tile; rs = rs->next) {
@ -184,7 +185,7 @@ static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest
// check around to see if there's any stations there
BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
if (IsTileType(tile_cur, MP_STATION)) {
StationID t = _m[tile_cur].m2;
StationID t = GetStationIndex(tile_cur);
{
Station *st = GetStation(t);
// you cannot take control of an oilrig!!
@ -232,7 +233,7 @@ static bool CheckStationSpreadOut(Station *st, TileIndex tile, int w, int h)
uint t;
for (i = 0; i != MapSize(); i++) {
if (IsTileType(i, MP_STATION) && _m[i].m2 == station_index) {
if (IsTileType(i, MP_STATION) && GetStationIndex(i) == station_index) {
t = TileX(i);
if (t < x1) x1 = t;
if (t > x2) x2 = t;
@ -797,7 +798,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
if (_m[tile_cur].m5 >= 8) {
return ClearTile_Station(tile_cur, DC_AUTO); // get error message
} else {
StationID st = _m[tile_cur].m2;
StationID st = GetStationIndex(tile_cur);
if (*station == INVALID_STATION) {
*station = st;
} else if (*station != st) {
@ -1069,7 +1070,7 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
static bool TileBelongsToRailStation(const Station *st, TileIndex tile)
{
return IsTileType(tile, MP_STATION) && _m[tile].m2 == st->index && _m[tile].m5 < 8;
return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st->index && _m[tile].m5 < 8;
}
static void MakeRailwayStationAreaSmaller(Station *st)
@ -1144,7 +1145,7 @@ int32 CmdRemoveFromRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32
// make sure the specified tile belongs to the current player, and that it is a railroad station.
if (!IsTileType(tile, MP_STATION) || _m[tile].m5 >= 8 || !_patches.nonuniform_stations) return CMD_ERROR;
st = GetStation(_m[tile].m2);
st = GetStationByTile(tile);
if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile))) return CMD_ERROR;
// if we reached here, it means we can actually delete it. do that.
@ -1252,7 +1253,8 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec)
{
const Station *st = GetStation(_m[tile].m2);
const Station* st = GetStationByTile(tile);
if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
// tile is not a railroad station?
@ -1971,7 +1973,7 @@ static void DrawTile_Station(TileInfo *ti)
//debug("Cust-o-mized %p", statspec);
if (statspec != NULL) {
const Station* st = GetStation(_m[ti->tile].m2);
const Station* st = GetStationByTile(ti->tile);
relocation = GetCustomStationRelocation(statspec, st, 0);
//debug("Relocation %d", relocation);
@ -2051,7 +2053,7 @@ static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
StringID str;
td->owner = GetTileOwner(tile);
td->build_date = GetStation(_m[tile].m2)->build_date;
td->build_date = GetStationByTile(tile)->build_date;
m5 = _m[tile].m5;
(str=STR_305E_RAILROAD_STATION, m5 < 8) ||
@ -2166,7 +2168,7 @@ static void ClickTile_Station(TileIndex tile)
if (_m[tile].m5 == 32 || _m[tile].m5 == 65) {
ShowAircraftDepotWindow(tile);
} else {
ShowStationViewWindow(_m[tile].m2);
ShowStationViewWindow(GetStationIndex(tile));
}
}
@ -2179,7 +2181,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
if (v->type == VEH_Train) {
if (IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && IsFrontEngine(v) &&
!IsCompatibleTrainStationTile(tile + TileOffsByDir(DirToDiagDir(v->direction)), tile)) {
StationID station_id = _m[tile].m2;
StationID station_id = GetStationIndex(tile);
if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) ||
(v->current_order.type == OT_GOTO_STATION && v->current_order.station == station_id)) {
@ -2563,7 +2565,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount)
cur_tile = TILE_MASK(cur_tile);
if (!IsTileType(cur_tile, MP_STATION)) continue;
st = GetStation(_m[cur_tile].m2);
st = GetStationByTile(cur_tile);
for (i = 0; i != lengthof(around); i++) {
if (around[i] == NULL) {
@ -2721,7 +2723,7 @@ void BuildOilRig(TileIndex tile)
void DeleteOilRig(TileIndex tile)
{
Station *st = GetStation(_m[tile].m2);
Station* st = GetStationByTile(tile);
DoClearSquare(tile);
@ -2738,7 +2740,8 @@ static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerI
if (!IsTileOwner(tile, old_player)) return;
if (new_player != OWNER_SPECTATOR) {
Station *st = GetStation(_m[tile].m2);
Station* st = GetStationByTile(tile);
SetTileOwner(tile, new_player);
st->owner = new_player;
_global_station_sort_dirty = true; // transfer ownership of station to another player
@ -2764,7 +2767,7 @@ static int32 ClearTile_Station(TileIndex tile, byte flags)
return_cmd_error(STR_4800_IN_THE_WAY);
}
st = GetStation(_m[tile].m2);
st = GetStationByTile(tile);
if (m5 < 8) return RemoveRailroadStation(st, tile, flags);
// original airports < 67, new airports between 83 - 114

14
station_map.h Normal file
View File

@ -0,0 +1,14 @@
/* $Id$ */
#include "station.h"
static inline StationID GetStationIndex(TileIndex t)
{
return (StationID)_m[t].m2;
}
static inline Station* GetStationByTile(TileIndex t)
{
return GetStation(GetStationIndex(t));
}

View File

@ -6,6 +6,7 @@
#include "debug.h"
#include "functions.h"
#include "gui.h"
#include "station_map.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
@ -196,21 +197,20 @@ enum AccelType {
static bool TrainShouldStop(const Vehicle* v, TileIndex tile)
{
const Order* o = &v->current_order;
StationID sid = GetStationIndex(tile);
assert(v->type == VEH_Train);
assert(IsTileType(v->tile, MP_STATION));
//When does a train drive through a station
//first we deal with the "new nonstop handling"
if (_patches.new_nonstop && o->flags & OF_NON_STOP &&
_m[tile].m2 == o->station )
if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->station) {
return false;
}
if (v->last_station_visited == _m[tile].m2)
return false;
if (v->last_station_visited == sid) return false;
if (_m[tile].m2 != o->station &&
(o->flags & OF_NON_STOP || _patches.new_nonstop))
if (sid != o->station && (o->flags & OF_NON_STOP || _patches.new_nonstop)) {
return false;
}
return true;
}
@ -2027,8 +2027,11 @@ static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, in
if (ttfd->dest_coords == 0) return false;
// did we reach the final station?
if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) ||
(IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && _m[tile].m2 == ttfd->station_index)) {
if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) || (
IsTileType(tile, MP_STATION) &&
IS_BYTE_INSIDE(_m[tile].m5, 0, 8) &&
GetStationIndex(tile) == ttfd->station_index
)) {
/* We do not check for dest_coords if we have a station_index,
* because in that case the dest_coords are just an
* approximation of where the station is */
@ -2301,7 +2304,7 @@ static bool ProcessTrainOrder(Vehicle *v)
if (_patches.new_nonstop &&
v->current_order.flags & OF_NON_STOP &&
IsTileType(v->tile, MP_STATION) &&
v->current_order.station == _m[v->tile].m2) {
v->current_order.station == GetStationIndex(v->tile)) {
v->cur_order_index++;
}