mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r2546) Don't calculate a value which never gets used and simplify some calculations
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f479013b14
commit
9c3188741f
13
gfx.c
13
gfx.c
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@ -1351,30 +1351,25 @@ static void GfxMainBlitter(const Sprite* sprite, int x, int y, int mode)
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bp.dst += bp.pitch * (y >> dpi->zoom);
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}
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if ( (y = y + bp.height - dpi->height) > 0) {
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bp.height -= y;
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if (bp.height > dpi->height - y) {
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bp.height = dpi->height - y;
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if (bp.height <= 0) return;
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}
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start_x = 0;
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x &= zoom_mask;
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if ( (x -= dpi->left) < 0) {
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bp.width += x;
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if (bp.width <= 0) return;
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start_x -= x;
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bp.sprite -= x;
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x = 0;
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}
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bp.dst += x >> dpi->zoom;
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if ( (x = x + bp.width - dpi->width) > 0) {
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bp.width -= x;
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if (bp.width > dpi->width - x) {
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bp.width = dpi->width - x;
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if (bp.width <= 0) return;
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start_x += x;
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}
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bp.start_x = start_x;
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zf_uncomp[dpi->zoom](&bp);
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}
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