mirror of https://github.com/OpenTTD/OpenTTD.git
Fix: Water infrastructure accounting when building docks
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@ -2535,14 +2535,17 @@ CommandCost CmdBuildDock(DoCommandFlag flags, TileIndex tile, StationID station_
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if (flags & DC_EXEC) {
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st->ship_station.Add(tile);
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st->ship_station.Add(tile + TileOffsByDiagDir(direction));
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TileIndex flat_tile = tile + TileOffsByDiagDir(direction);
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st->ship_station.Add(flat_tile);
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st->AddFacility(FACIL_DOCK, tile);
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st->rect.BeforeAddRect(dock_area.tile, dock_area.w, dock_area.h, StationRect::ADD_TRY);
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/* If the water part of the dock is on a canal, update infrastructure counts.
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* This is needed as we've unconditionally cleared that tile before. */
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if (wc == WATER_CLASS_CANAL) {
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* This is needed as we've cleared that tile before.
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* Clearing object tiles may result in water tiles which are already accounted for in the water infrastructure total.
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* See: MakeWaterKeepingClass() */
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if (wc == WATER_CLASS_CANAL && !(HasTileWaterClass(flat_tile) && GetWaterClass(flat_tile) == WATER_CLASS_CANAL && IsTileOwner(flat_tile, _current_company))) {
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Company::Get(st->owner)->infrastructure.water++;
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}
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Company::Get(st->owner)->infrastructure.station += 2;
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