(svn r21621) -Codechange: Only consider tile highlighting mode bits in tile selection functions.

This commit is contained in:
alberth 2010-12-24 14:55:31 +00:00
parent e930b9985d
commit 9cdd8c6d48
2 changed files with 10 additions and 9 deletions

View File

@ -382,7 +382,7 @@ static void HandleAutoSignalPlacement()
TileHighlightData *thd = &_thd;
uint32 p2 = GB(thd->drawstyle, 0, 3); // 0..5
if (thd->drawstyle == HT_RECT) { // one tile case
if ((thd->drawstyle & HT_DRAG_MASK) == HT_RECT) { // one tile case
GenericPlaceSignals(TileVirtXY(thd->selend.x, thd->selend.y));
return;
}

View File

@ -898,7 +898,7 @@ static bool IsPartOfAutoLine(int px, int py)
px -= _thd.selstart.x;
py -= _thd.selstart.y;
if ((_thd.drawstyle & ~HT_DIR_MASK) != HT_LINE) return false;
if ((_thd.drawstyle & HT_DRAG_MASK) != HT_LINE) return false;
switch (_thd.drawstyle & HT_DIR_MASK) {
case HT_DIR_X: return py == 0; // x direction
@ -970,8 +970,8 @@ static void DrawTileSelection(const TileInfo *ti)
bool is_redsq = _thd.redsq == ti->tile;
if (is_redsq) DrawTileSelectionRect(ti, PALETTE_TILE_RED_PULSATING);
/* no selection active? */
if (_thd.drawstyle == 0) return;
/* No tile selection active? */
if ((_thd.drawstyle & HT_DRAG_MASK) == HT_NONE) return;
if (_thd.diagonal) { // We're drawing a 45 degrees rotated (diagonal) rectangle
if (IsInsideRotatedRectangle((int)ti->x, (int)ti->y)) {
@ -1903,7 +1903,8 @@ bool HandleViewportClicked(const ViewPort *vp, int x, int y)
if (v != NULL && VehicleClicked(v)) return true;
}
if (_thd.place_mode & HT_DRAG_MASK) {
/* Vehicle placement mode already handled above. */
if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
PlaceObject();
return true;
}
@ -2128,8 +2129,8 @@ void UpdateTileSelection()
_thd.outersize.x != _thd.new_outersize.x ||
_thd.outersize.y != _thd.new_outersize.y ||
_thd.diagonal != new_diagonal) {
/* clear the old selection? */
if (_thd.drawstyle) SetSelectionTilesDirty();
/* Clear the old tile selection? */
if ((_thd.drawstyle & HT_DRAG_MASK) != HT_NONE) SetSelectionTilesDirty();
_thd.drawstyle = new_drawstyle;
_thd.pos = _thd.new_pos;
@ -2138,8 +2139,8 @@ void UpdateTileSelection()
_thd.diagonal = new_diagonal;
_thd.dirty = 0xff;
/* draw the new selection? */
if (new_drawstyle != HT_NONE) SetSelectionTilesDirty();
/* Draw the new tile selection? */
if ((new_drawstyle & HT_DRAG_MASK) != HT_NONE) SetSelectionTilesDirty();
}
}