mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r18636) -Codechange: make TextEffect::duration a value in ticks instead of ticks * 8
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@ -722,7 +722,7 @@ void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
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msg = STR_INCOME_FLOAT_INCOME;
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}
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SetDParam(0, cost);
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AddTextEffect(msg, pt.x, pt.y, 0x250, TE_RISING);
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AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING);
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}
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void ShowFeederIncomeAnimation(int x, int y, int z, Money cost)
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@ -730,7 +730,7 @@ void ShowFeederIncomeAnimation(int x, int y, int z, Money cost)
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Point pt = RemapCoords(x, y, z);
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SetDParam(0, cost);
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AddTextEffect(STR_FEEDER, pt.x, pt.y, 0x250, TE_RISING);
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AddTextEffect(STR_FEEDER, pt.x, pt.y, DAY_TICKS, TE_RISING);
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}
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TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID string)
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@ -740,7 +740,7 @@ TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID str
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assert(string != STR_NULL);
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SetDParam(0, percent);
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return AddTextEffect(string, pt.x, pt.y, 0xFFFF, TE_STATIC);
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return AddTextEffect(string, pt.x, pt.y, 0, TE_STATIC);
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}
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void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
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@ -23,9 +23,9 @@
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/** Container for all information about a text effect */
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struct TextEffect : public ViewportSign{
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StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid
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uint16 duration; ///< How long the text effect should stay
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uint64 params_1; ///< DParam parameter
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StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid
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uint8 duration; ///< How long the text effect should stay, in ticks (applies only when mode == TE_RISING)
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TextEffectMode mode; ///< Type of text effect
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/** Reset the text effect */
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@ -40,7 +40,7 @@ struct TextEffect : public ViewportSign{
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static SmallVector<struct TextEffect, 32> _text_effects; ///< Text effects are stored there
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/* Text Effects */
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TextEffectID AddTextEffect(StringID msg, int center, int y, uint16 duration, TextEffectMode mode)
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TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, TextEffectMode mode)
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{
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if (_game_mode == GM_MENU) return INVALID_TE_ID;
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@ -80,25 +80,21 @@ void RemoveTextEffect(TextEffectID te_id)
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_text_effects[te_id].Reset();
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}
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static void MoveTextEffect(TextEffect *te)
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{
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/* Never expire for duration of 0xFFFF */
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if (te->duration == 0xFFFF) return;
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if (te->duration < 8) {
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te->Reset();
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} else {
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te->duration -= 8;
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te->MarkDirty();
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te->top--;
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te->MarkDirty();
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}
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}
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void MoveAllTextEffects()
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{
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const TextEffect *end = _text_effects.End();
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for (TextEffect *te = _text_effects.Begin(); te != end; te++) {
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if (te->string_id != INVALID_STRING_ID && te->mode == TE_RISING) MoveTextEffect(te);
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if (te->string_id == INVALID_STRING_ID) continue;
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if (te->mode != TE_RISING) continue;
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if (te->duration-- == 0) {
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te->Reset();
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continue;
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}
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te->MarkDirty();
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te->top--;
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te->MarkDirty();
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}
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}
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@ -27,7 +27,7 @@ enum TextEffectMode {
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typedef uint16 TextEffectID;
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void MoveAllTextEffects();
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TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode);
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TextEffectID AddTextEffect(StringID msg, int x, int y, uint8 duration, TextEffectMode mode);
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void InitTextEffects();
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void DrawTextEffects(DrawPixelInfo *dpi);
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void UpdateTextEffect(TextEffectID effect_id, StringID msg);
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