(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.

This commit is contained in:
frosch 2010-05-31 20:22:57 +00:00
parent 1d05fbebbe
commit 9db3cde73a
19 changed files with 256 additions and 117 deletions

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@ -1675,6 +1675,10 @@
RelativePath=".\..\src\core\alloc_type.hpp"
>
</File>
<File
RelativePath=".\..\src\core\backup_type.hpp"
>
</File>
<File
RelativePath=".\..\src\core\bitmath_func.cpp"
>

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@ -1672,6 +1672,10 @@
RelativePath=".\..\src\core\alloc_type.hpp"
>
</File>
<File
RelativePath=".\..\src\core\backup_type.hpp"
>
</File>
<File
RelativePath=".\..\src\core\bitmath_func.cpp"
>

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@ -344,6 +344,7 @@ video/cocoa/cocoa_v.h
core/alloc_func.cpp
core/alloc_func.hpp
core/alloc_type.hpp
core/backup_type.hpp
core/bitmath_func.cpp
core/bitmath_func.hpp
core/endian_func.hpp

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@ -10,6 +10,7 @@
/** @file ai_core.cpp Implementation of AI. */
#include "../stdafx.h"
#include "../core/backup_type.hpp"
#include "../core/bitmath_func.hpp"
#include "../company_base.h"
#include "../company_func.h"
@ -68,13 +69,15 @@
assert(_settings_game.difficulty.competitor_speed <= 4);
if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
Backup<CompanyByte> cur_company(_current_company);
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) {
_current_company = c->index;
cur_company.Change(c->index);
c->ai_instance->GameLoop();
}
}
cur_company.Restore();
/* Occasionally collect garbage; every 255 ticks do one company.
* Effectively collecting garbage once every two months per AI. */
@ -82,8 +85,6 @@
CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4);
if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage();
}
_current_company = OWNER_NONE;
}
/* static */ uint AI::GetTick()
@ -95,14 +96,13 @@
{
if (_networking && !_network_server) return;
CompanyID old_company = _current_company;
_current_company = company;
Backup<CompanyByte> cur_company(_current_company, company);
Company *c = Company::Get(company);
delete c->ai_instance;
c->ai_instance = NULL;
_current_company = old_company;
cur_company.Restore();
InvalidateWindowData(WC_AI_DEBUG, 0, -1);
DeleteWindowById(WC_AI_SETTINGS, company);
@ -112,11 +112,10 @@
{
if (_networking && !_network_server) return;
CompanyID old_company = _current_company;
_current_company = company;
Backup<CompanyByte> cur_company(_current_company, company);
Company::Get(company)->ai_instance->Suspend();
_current_company = old_company;
cur_company.Restore();
}
/* static */ void AI::KillAll()
@ -202,10 +201,9 @@
}
/* Queue the event */
CompanyID old_company = _current_company;
_current_company = company;
Backup<CompanyByte> cur_company(_current_company, company);
AIEventController::InsertEvent(event);
_current_company = old_company;
cur_company.Restore();
event->Release();
}
@ -249,10 +247,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
Company *c = Company::GetIfValid(company);
assert(c != NULL && c->ai_instance != NULL);
CompanyID old_company = _current_company;
_current_company = company;
Backup<CompanyByte> cur_company(_current_company, company);
c->ai_instance->Save();
_current_company = old_company;
cur_company.Restore();
} else {
AIInstance::SaveEmpty();
}
@ -264,10 +261,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
Company *c = Company::GetIfValid(company);
assert(c != NULL && c->ai_instance != NULL);
CompanyID old_company = _current_company;
_current_company = company;
Backup<CompanyByte> cur_company(_current_company, company);
c->ai_instance->Load(version);
_current_company = old_company;
cur_company.Restore();
} else {
/* Read, but ignore, the load data */
AIInstance::LoadEmpty();

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@ -26,6 +26,7 @@
#include "../textbuf_gui.h"
#include "../settings_func.h"
#include "../network/network_content.h"
#include "../core/backup_type.hpp"
#include "ai.hpp"
#include "api/ai_log.hpp"
@ -819,10 +820,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(AID_WIDGET_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
}
CompanyID old_company = _current_company;
_current_company = ai_debug_company;
Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
_current_company = old_company;
cur_company.Restore();
int scroll_count = (log == NULL) ? 0 : log->used;
if (this->vscroll.GetCount() != scroll_count) {
@ -875,10 +875,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
switch (widget) {
case AID_WIDGET_LOG_PANEL: {
CompanyID old_company = _current_company;
_current_company = ai_debug_company;
Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
_current_company = old_company;
cur_company.Restore();
if (log == NULL) return;
int y = this->top_offset;
@ -915,10 +914,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
ai_debug_company = show_ai;
CompanyID old_company = _current_company;
_current_company = ai_debug_company;
Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
_current_company = old_company;
cur_company.Restore();
this->vscroll.SetCount((log == NULL) ? 0 : log->used);
this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
@ -1011,8 +1009,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
/* If the log message is related to the active company tab, check the break string */
if (data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
/* Get the log instance of the active company */
CompanyID old_company = _current_company;
_current_company = ai_debug_company;
Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
if (log != NULL && case_sensitive_break_check?
@ -1032,7 +1029,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
this->highlight_row = log->pos;
}
_current_company = old_company;
cur_company.Restore();
}
}

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@ -36,6 +36,7 @@
#include "engine_base.h"
#include "engine_func.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -1203,12 +1204,9 @@ void HandleMissingAircraftOrders(Aircraft *v)
*/
const Station *st = GetTargetAirportIfValid(v);
if (st == NULL) {
CommandCost ret;
CompanyID old_company = _current_company;
_current_company = v->owner;
ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
_current_company = old_company;
Backup<CompanyByte> cur_company(_current_company, v->owner);
CommandCost ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
cur_company.Restore();
if (ret.Failed()) CrashAirplane(v);
} else if (!v->current_order.IsType(OT_GOTO_DEPOT)) {
@ -1512,9 +1510,9 @@ static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass
/* Send the helicopter to a hangar if needed for replacement */
if (v->NeedsAutomaticServicing()) {
_current_company = v->owner;
Backup<CompanyByte> cur_company(_current_company, v->owner);
DoCommand(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
_current_company = OWNER_NONE;
cur_company.Restore();
}
}
@ -1564,9 +1562,9 @@ static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc
/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
if (v->NeedsAutomaticServicing()) {
_current_company = v->owner;
Backup<CompanyByte> cur_company(_current_company, v->owner);
DoCommand(v->tile, v->index, DEPOT_SERVICE, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
_current_company = OWNER_NONE;
cur_company.Restore();
}
}

134
src/core/backup_type.hpp Normal file
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@ -0,0 +1,134 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file backup_type.hpp Class for backupping variables and making sure they are restored later. */
#ifndef BACKUP_TYPE_HPP
#define BACKUP_TYPE_HPP
/**
* Class to backup a specific variable and restore it later.
* The variable is not restored automatically, but assertions make sure it is restored.
* You have to call either Trash() or Restore() exactly once.
*/
template <typename T>
struct Backup {
/**
* Backup variable.
* @param original Variable to backup.
*/
Backup(T &original) : original(original), valid(true), original_value(original) {}
/**
* Backup variable and switch to new value.
* @param original Variable to backup.
* @param new_value New value for variable.
*/
template <typename U>
Backup(T &original, const U &new_value) : original(original), valid(true), original_value(original)
{
/* Note: We use a separate typename U, so type conversions are handled by assignment operator. */
original = new_value;
}
/**
* Check whether the variable was restored on object destruction.
*/
~Backup()
{
/* Check whether restoration was done */
assert(!this->valid);
}
/**
* Checks whether the variable was already restored.
* @return true if variable has already been restored.
*/
bool IsValid() const
{
return this->valid;
}
/**
* Returns the backupped value.
* @return value from the backup.
*/
const T &GetOriginalValue() const
{
assert(this->valid);
return original_value;
}
/**
* Change the value of the variable.
* While this does not touch the backup at all, it ensures that the variable is only modified while backupped.
* @param new_value New value for variable.
*/
template <typename U>
void Change(const U &new_value)
{
/* Note: We use a separate typename U, so type conversions are handled by assignment operator. */
assert(this->valid);
original = new_value;
}
/**
* Revert the variable to its original value, but do not mark it as restored.
*/
void Revert()
{
assert(this->valid);
this->original = this->original_value;
}
/**
* Trash the backup. The variable shall not be restored anymore.
*/
void Trash()
{
assert(this->valid);
this->valid = false;
}
/**
* Restore the variable.
*/
void Restore()
{
this->Revert();
this->Trash();
}
/**
* Update the backup.
* That is trash the old value and make the current value of the variable the value to be restored later.
*/
void Update()
{
assert(this->valid);
this->original_value = this->original;
}
/**
* Check whether the variable is currently equals the backup.
* @return true if equal
*/
bool Verify() const
{
assert(this->valid);
return this->original_value == this->original;
}
private:
T &original;
bool valid;
T original_value;
};
#endif /* BACKUP_TYPE_HPP */

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@ -43,6 +43,7 @@
#include "ai/ai.hpp"
#include "company_base.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -72,10 +73,9 @@ static void DisasterClearSquare(TileIndex tile)
switch (GetTileType(tile)) {
case MP_RAILWAY:
if (Company::IsHumanID(GetTileOwner(tile))) {
CompanyID old_company = _current_company;
_current_company = OWNER_WATER;
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
_current_company = old_company;
cur_company.Restore();
/* update signals in buffer */
UpdateSignalsInBuffer();
@ -83,10 +83,9 @@ static void DisasterClearSquare(TileIndex tile)
break;
case MP_HOUSE: {
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
_current_company = old_company;
cur_company.Restore();
break;
}

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@ -47,6 +47,7 @@
#include "core/pool_func.hpp"
#include "newgrf.h"
#include "engine_base.h"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -304,7 +305,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
#endif /* ENABLE_NETWORK */
Town *t;
CompanyID old = _current_company;
Backup<CompanyByte> cur_company(_current_company, old_owner);
assert(old_owner != new_owner);
@ -313,7 +314,6 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
uint i;
/* See if the old_owner had shares in other companies */
_current_company = old_owner;
FOR_ALL_COMPANIES(c) {
for (i = 0; i < 4; i++) {
if (c->share_owners[i] == old_owner) {
@ -327,9 +327,10 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
}
/* Sell all the shares that people have on this company */
Backup<CompanyByte> cur_company2(_current_company);
c = Company::Get(old_owner);
for (i = 0; i < 4; i++) {
_current_company = c->share_owners[i];
cur_company2.Change(c->share_owners[i]);
if (_current_company != INVALID_OWNER) {
/* Sell the shares */
CommandCost res = DoCommand(0, old_owner, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
@ -338,10 +339,9 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
SubtractMoneyFromCompany(res);
}
}
cur_company2.Restore();
}
_current_company = old_owner;
/* Temporarily increase the company's money, to be sure that
* removing his/her property doesn't fail because of lack of money.
* Not too drastically though, because it could overflow */
@ -472,7 +472,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
/* Change colour of existing windows */
if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner);
_current_company = old;
cur_company.Restore();
MarkWholeScreenDirty();
}
@ -553,11 +553,13 @@ static void CompaniesGenStatistics()
Station *st;
Company *c;
Backup<CompanyByte> cur_company(_current_company);
FOR_ALL_STATIONS(st) {
_current_company = st->owner;
cur_company.Change(st->owner);
CommandCost cost(EXPENSES_PROPERTY, _price[PR_STATION_VALUE] >> 1);
SubtractMoneyFromCompany(cost);
}
cur_company.Restore();
if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month))
return;
@ -686,8 +688,9 @@ static void CompaniesPayInterest()
{
const Company *c;
Backup<CompanyByte> cur_company(_current_company);
FOR_ALL_COMPANIES(c) {
_current_company = c->index;
cur_company.Change(c->index);
/* Over a year the paid interest should be "loan * interest percentage",
* but... as that number is likely not dividable by 12 (pay each month),
@ -705,6 +708,7 @@ static void CompaniesPayInterest()
SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
}
cur_company.Restore();
}
static void HandleEconomyFluctuations()
@ -1023,8 +1027,7 @@ CargoPayment::~CargoPayment()
if (this->visual_profit == 0) return;
CompanyID old_company = _current_company;
_current_company = this->front->owner;
Backup<CompanyByte> cur_company(_current_company, this->front->owner);
SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
this->front->profit_this_year += this->visual_profit << 8;
@ -1039,7 +1042,7 @@ CargoPayment::~CargoPayment()
ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos, this->front->z_pos, this->visual_profit);
}
_current_company = old_company;
cur_company.Restore();
}
/**
@ -1426,8 +1429,6 @@ void CompaniesMonthlyLoop()
RecomputePrices();
}
CompaniesPayInterest();
/* Reset the _current_company flag */
_current_company = OWNER_NONE;
HandleEconomyFluctuations();
}
@ -1457,14 +1458,14 @@ static void DoAcquireCompany(Company *c)
}
value = CalculateCompanyValue(c) >> 2;
CompanyID old_company = _current_company;
Backup<CompanyByte> cur_company(_current_company);
for (i = 0; i != 4; i++) {
if (c->share_owners[i] != COMPANY_SPECTATOR) {
_current_company = c->share_owners[i];
cur_company.Change(c->share_owners[i]);
SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -value));
}
}
_current_company = old_company;
cur_company.Restore();
if (c->is_ai) AI::Stop(c->index);

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@ -43,6 +43,7 @@
#include "ai/ai.hpp"
#include "core/pool_func.hpp"
#include "subsidy_func.h"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/industry_land.h"
@ -1040,17 +1041,17 @@ void PlantRandomFarmField(const Industry *i)
static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
{
if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
CompanyID old_company = _current_company;
/* found a tree */
_current_company = OWNER_NONE;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
_industry_sound_ctr = 1;
_industry_sound_tile = tile;
SndPlayTileFx(SND_38_CHAINSAW, tile);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
_current_company = old_company;
cur_company.Restore();
return true;
}
return false;
@ -1371,10 +1372,9 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
}
/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
CompanyID old_company = _current_company;
_current_company = OWNER_TOWN;
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
_current_company = old_company;
cur_company.Restore();
if (ret.Failed()) return ret;
} else {
@ -1484,8 +1484,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
* Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
CompanyID old_company = _current_company;
_current_company = OWNER_TOWN;
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
curh = TileHeight(tile_walk);
@ -1493,13 +1492,13 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
/* This tile needs terraforming. Check if we can do that without
* damaging the surroundings too much. */
if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
_current_company = old_company;
cur_company.Restore();
return false;
}
/* This is not 100% correct check, but the best we can do without modifying the map.
* What is missing, is if the difference in height is more than 1.. */
if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
_current_company = old_company;
cur_company.Restore();
return false;
}
}
@ -1519,7 +1518,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
}
}
_current_company = old_company;
cur_company.Restore();
return true;
}
@ -1789,8 +1788,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
if (flags & DC_EXEC) {
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
CompanyID founder = _current_company;
_current_company = OWNER_TOWN;
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
/* Prospecting has a chance to fail, however we cannot guarantee that something can
* be built on the map, so the chance gets lower when the map is fuller, but there
* is nothing we can really do about that. */
@ -1800,11 +1798,11 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
* because parameter evaluation order is not guaranteed in the c++ standard
*/
tile = RandomTile();
CommandCost ret = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), random_var8f, random_initial_bits, founder, &ind);
CommandCost ret = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), random_var8f, random_initial_bits, cur_company.GetOriginalValue(), &ind);
if (ret.Succeeded()) break;
}
}
_current_company = founder;
cur_company.Restore();
}
} else {
int count = indspec->num_table;
@ -1892,8 +1890,7 @@ static const byte _numof_industry_table[]= {
*/
static void PlaceInitialIndustry(IndustryType type, bool try_hard)
{
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
@ -1901,7 +1898,7 @@ static void PlaceInitialIndustry(IndustryType type, bool try_hard)
if (CreateNewIndustry(RandomTile(), type) != NULL) break;
}
_current_company = old_company;
cur_company.Restore();
}
/**
@ -2417,8 +2414,7 @@ void IndustryDailyLoop()
return; // Nothing to do? get out
}
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
/* perform the required industry changes for the day */
for (uint16 j = 0; j < change_loop; j++) {
@ -2434,7 +2430,7 @@ void IndustryDailyLoop()
}
}
_current_company = old_company;
cur_company.Restore();
/* production-change */
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
@ -2443,8 +2439,7 @@ void IndustryDailyLoop()
void IndustryMonthlyLoop()
{
Industry *i;
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
FOR_ALL_INDUSTRIES(i) {
UpdateIndustryStatistics(i);
@ -2456,7 +2451,7 @@ void IndustryMonthlyLoop()
}
}
_current_company = old_company;
cur_company.Restore();
/* production-change */
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);

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@ -33,6 +33,7 @@
#include "company_base.h"
#include "core/geometry_func.hpp"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -522,12 +523,14 @@ public:
return;
}
_current_company = OWNER_NONE;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
_generating_world = true;
_ignore_restrictions = true;
DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed,
CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry);
cur_company.Restore();
_ignore_restrictions = false;
_generating_world = false;
} else {

View File

@ -21,6 +21,7 @@
#include "company_func.h"
#include "company_gui.h"
#include "company_base.h"
#include "core/backup_type.hpp"
#include "table/strings.h"
@ -228,10 +229,9 @@ CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (flags & DC_EXEC) {
/* Add money to company */
CompanyID old_company = _current_company;
_current_company = (CompanyID)p2;
Backup<CompanyByte> cur_company(_current_company, (CompanyID)p2);
SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
_current_company = old_company;
cur_company.Restore();
}
/* Subtract money from local-company */

View File

@ -65,6 +65,7 @@
#include "engine_func.h"
#include "core/random_func.hpp"
#include "rail_gui.h"
#include "core/backup_type.hpp"
#include "newgrf_commons.h"
@ -1215,8 +1216,7 @@ void StateGameLoop()
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
AnimateAnimatedTiles();
IncreaseDate();
@ -1229,7 +1229,7 @@ void StateGameLoop()
CallWindowTickEvent();
NewsLoop();
_current_company = old_company;
cur_company.Restore();
}
}

View File

@ -36,6 +36,7 @@
#include "town.h"
#include "pbs.h"
#include "company_base.h"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -641,9 +642,10 @@ bool FloodHalftile(TileIndex t)
TrackBits to_remove = lower_track & rail_bits;
if (to_remove != 0) {
_current_company = OWNER_WATER;
if (DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL).Failed()) return flooded; // not yet floodable
flooded = true;
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER);
flooded = DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL).Succeeded();
cur_company.Restore();
if (!flooded) return flooded; // not yet floodable
rail_bits = rail_bits & ~to_remove;
if (rail_bits == 0) {
MakeShore(t);

View File

@ -41,6 +41,7 @@
#include "engine_base.h"
#include "company_base.h"
#include "engine_func.h"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -1159,12 +1160,11 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
{
/* The 'current' company is not necessarily the owner of the vehicle. */
CompanyID original_company = _current_company;
_current_company = c;
Backup<CompanyByte> cur_company(_current_company, c);
CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, DC_NONE, CMD_BUILD_ROAD);
_current_company = original_company;
cur_company.Restore();
return ret.Succeeded();
}

View File

@ -52,6 +52,7 @@
#include "../engine_base.h"
#include "../engine_func.h"
#include "../rail_gui.h"
#include "../core/backup_type.hpp"
#include "table/strings.h"
@ -1570,8 +1571,9 @@ bool AfterLoadGame()
if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
Owner o = GetTileOwner(t);
if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
_current_company = o;
Backup<CompanyByte> cur_company(_current_company, o);
ChangeTileOwner(t, o, INVALID_OWNER);
cur_company.Restore();
}
if (IsBuoyTile(t)) {
/* reset buoy owner to OWNER_NONE in the station struct

View File

@ -45,6 +45,7 @@
#include "townname_func.h"
#include "townname_type.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/town_land.h"
@ -515,7 +516,7 @@ static void TileLoop_Town(TileIndex tile)
}
}
_current_company = OWNER_TOWN;
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
if ((hs->building_flags & BUILDING_HAS_1_TILE) &&
HasBit(t->flags, TOWN_IS_FUNDED) &&
@ -530,7 +531,7 @@ static void TileLoop_Town(TileIndex tile)
if (GB(r, 24, 8) >= 12) BuildTownHouse(t, tile);
}
_current_company = OWNER_NONE;
cur_company.Restore();
}
static CommandCost ClearTile_Town(TileIndex tile, DoCommandFlag flags)
@ -1296,8 +1297,7 @@ static bool GrowTown(Town *t)
};
/* Current "company" is a town */
CompanyID old_company = _current_company;
_current_company = OWNER_TOWN;
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN);
TileIndex tile = t->xy; // The tile we are working with ATM
@ -1306,7 +1306,7 @@ static bool GrowTown(Town *t)
for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
if (GetTownRoadBits(tile) != ROAD_NONE) {
int r = GrowTownAtRoad(t, tile);
_current_company = old_company;
cur_company.Restore();
return r != 0;
}
tile = TILE_ADD(tile, ToTileIndexDiff(*ptr));
@ -1321,7 +1321,7 @@ static bool GrowTown(Town *t)
if (!IsTileType(tile, MP_HOUSE) && GetTileSlope(tile, NULL) == SLOPE_FLAT) {
if (DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR).Succeeded()) {
DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
_current_company = old_company;
cur_company.Restore();
return true;
}
}
@ -1329,7 +1329,7 @@ static bool GrowTown(Town *t)
}
}
_current_company = old_company;
cur_company.Restore();
return false;
}
@ -2383,10 +2383,9 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
return false;
}
CompanyID old = _current_company;
_current_company = OWNER_NONE;
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
CommandCost r = DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
_current_company = old;
cur_company.Restore();
if (r.Failed()) return false;

View File

@ -50,6 +50,7 @@
#include "core/random_func.hpp"
#include "engine_base.h"
#include "newgrf.h"
#include "core/backup_type.hpp"
#include "table/sprites.h"
#include "table/strings.h"
@ -772,10 +773,11 @@ void CallVehicleTicks()
}
}
Backup<CompanyByte> cur_company(_current_company);
for (AutoreplaceMap::iterator it = _vehicles_to_autoreplace.Begin(); it != _vehicles_to_autoreplace.End(); it++) {
v = it->first;
/* Autoreplace needs the current company set as the vehicle owner */
_current_company = v->owner;
cur_company.Change(v->owner);
/* Start vehicle if we stopped them in VehicleEnteredDepotThisTick()
* We need to stop them between VehicleEnteredDepotThisTick() and here or we risk that
@ -816,7 +818,7 @@ void CallVehicleTicks()
AddVehicleNewsItem(message, NS_ADVICE, v->index);
}
_current_company = OWNER_NONE;
cur_company.Restore();
}
static void DoDrawVehicle(const Vehicle *v)
@ -1110,8 +1112,9 @@ void VehicleEnterDepot(Vehicle *v)
}
if (t.IsRefit()) {
_current_company = v->owner;
Backup<CompanyByte> cur_company(_current_company, v->owner);
CommandCost cost = DoCommand(v->tile, v->index, t.GetRefitCargo() | t.GetRefitSubtype() << 8, DC_EXEC, GetCmdRefitVeh(v));
cur_company.Restore();
if (cost.Failed()) {
_vehicles_to_autoreplace[v] = false;

View File

@ -34,6 +34,7 @@
#include "station_base.h"
#include "ai/ai.hpp"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "table/sprites.h"
#include "table/strings.h"
@ -881,7 +882,7 @@ void DoFloodTile(TileIndex target)
bool flooded = false; // Will be set to true if something is changed.
_current_company = OWNER_WATER;
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER);
Slope tileh = GetTileSlope(target, NULL);
if (tileh != SLOPE_FLAT) {
@ -933,7 +934,7 @@ void DoFloodTile(TileIndex target)
UpdateSignalsInBuffer();
}
_current_company = OWNER_NONE;
cur_company.Restore();
}
/**
@ -941,7 +942,7 @@ void DoFloodTile(TileIndex target)
*/
static void DoDryUp(TileIndex tile)
{
_current_company = OWNER_WATER;
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER);
switch (GetTileType(tile)) {
case MP_RAILWAY:
@ -977,7 +978,7 @@ static void DoDryUp(TileIndex tile)
default: NOT_REACHED();
}
_current_company = OWNER_NONE;
cur_company.Restore();
}
/**