(svn r19010) -Codechange: Remove a now unneeded check at CmdBuildRailStation.

This commit is contained in:
terkhen 2010-02-04 21:09:29 +00:00
parent afe2fe244d
commit 9e03eb08a2
1 changed files with 6 additions and 13 deletions

View File

@ -1006,15 +1006,14 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
StationID est = INVALID_STATION;
/* If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
* for detail info, see:
* https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365 */
CommandCost ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL, true, rt);
if (ret.Failed()) return ret;
CommandCost cost(EXPENSES_CONSTRUCTION, ret.GetCost() + (numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
/* Clear the land below the station. */
CommandCost cost = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL, true, rt);
if (cost.Failed()) return cost;
/* Add construction expenses. */
cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
Station *st = NULL;
ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
CommandCost ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
if (ret.Failed()) return ret;
/* See if there is a deleted station close to us. */
@ -1076,12 +1075,6 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
byte numtracks_orig;
Track track;
/* Now really clear the land below the station
* It should never return CMD_ERROR.. but you never know ;)
* (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags) */
ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL, true, rt);
if (ret.Failed()) return ret;
st->train_station = new_location;
st->AddFacility(FACIL_TRAIN, new_location.tile);