(svn r11373) -Fix [FS#1398]: do not even think about building disabled industries.

This commit is contained in:
rubidium 2007-11-03 23:34:12 +00:00
parent e3dfdaa470
commit 9e69fc8114
1 changed files with 5 additions and 2 deletions

View File

@ -1784,11 +1784,14 @@ static void MaybeNewIndustry(void)
/* Generate a list of all possible industries that can be built. */
for (j = 0; j < NUM_INDUSTRYTYPES; j++) {
byte chance = GetIndustrySpec(j)->appear_ingame[_opt.landscape];
ind_spc = GetIndustrySpec(j);
byte chance = ind_spc->appear_ingame[_opt.landscape];
if (!ind_spc->enabled || chance == 0) continue;
/* If there is no Callback CBID_INDUSTRY_AVAILABLE or if this one did anot failed,
* and if appearing chance for this landscape is above 0, this industry can be chosen */
if (CheckIfCallBackAllowsAvailability(j, IACT_RANDOMCREATION) && chance != 0) {
if (CheckIfCallBackAllowsAvailability(j, IACT_RANDOMCREATION)) {
probability_max += chance;
/* adds the result for this industry */
cumulative_probs[num].ind = j;