(svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82)

To make this to work, in older games farmland is removed on load, and replanted
This commit is contained in:
truelight 2006-08-20 18:44:26 +00:00
parent e5fb66a23f
commit 9e755051a1
6 changed files with 75 additions and 22 deletions

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@ -16,6 +16,7 @@
#include "table/sprites.h"
#include "unmovable_map.h"
#include "genworld.h"
#include "industry.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
@ -679,9 +680,14 @@ static void TileLoop_Clear(TileIndex tile)
SetClearCounter(tile, 0);
}
field_type = GetFieldType(tile);
field_type = (field_type < 8) ? field_type + 1 : 0;
SetFieldType(tile, field_type);
if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY) {
/* This farmfield is no longer farmfield, so make it grass again */
MakeClear(tile, CLEAR_GRASS, 0);
} else {
field_type = GetFieldType(tile);
field_type = (field_type < 8) ? field_type + 1 : 0;
SetFieldType(tile, field_type);
}
break;
}

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@ -83,6 +83,17 @@ static inline void SetFieldType(TileIndex t, uint f)
SB(_m[t].m3, 0, 4, f);
}
static inline uint16 GetIndustryIndexOfField(TileIndex t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return _m[t].m2;
}
static inline void SetIndustryIndexOfField(TileIndex t, uint16 i)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
_m[t].m2 = i;
}
/* Is used by tree tiles, too */
static inline uint GetFenceSE(TileIndex t)
@ -121,11 +132,11 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
}
static inline void MakeField(TileIndex t, uint field_type)
static inline void MakeField(TileIndex t, uint field_type, uint16 industry)
{
SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = 0;
_m[t].m2 = industry;
_m[t].m3 = field_type;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, CLEAR_FIELDS, 3);

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@ -8,6 +8,10 @@
typedef byte IndustryGfx;
typedef uint8 IndustryType;
enum {
INVALID_INDUSTRY = 0xFFFF,
};
struct Industry {
TileIndex xy;
byte width; /* swapped order of w/h with town */
@ -101,6 +105,7 @@ VARDEF bool _industry_sort_dirty;
void DeleteIndustry(Industry *is);
void PlantRandomFarmField(const Industry *i);
enum {
IT_COAL_MINE = 0,

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@ -753,6 +753,16 @@ void DeleteIndustry(Industry *i)
}
END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
if (i->type == IT_FARM || i->type == IT_FARM_2) {
/* Remove the farmland and convert it to regular tiles over time. */
BEGIN_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiffXY(21, 21)) {
if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
GetIndustryIndexOfField(tile_cur) == i->index) {
SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
}
} END_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiff(21, 21))
}
i->xy = 0;
_industry_sort_dirty = true;
DeleteSubsidyWithIndustry(i->index);
@ -801,7 +811,7 @@ static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direct
} while (--size);
}
static void PlantFarmField(TileIndex tile)
static void PlantFarmField(TileIndex tile, uint16 industry)
{
uint size_x, size_y;
uint32 r;
@ -841,7 +851,7 @@ static void PlantFarmField(TileIndex tile)
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
cur_tile = TILE_MASK(cur_tile);
if (!IsBadFarmFieldTile2(cur_tile)) {
MakeField(cur_tile, field_type);
MakeField(cur_tile, field_type, industry);
SetClearCounter(cur_tile, counter);
MarkTileDirtyByTile(cur_tile);
}
@ -858,14 +868,19 @@ static void PlantFarmField(TileIndex tile)
SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
}
void PlantRandomFarmField(const Industry *i)
{
int x = i->width / 2 + Random() % 31 - 16;
int y = i->height / 2 + Random() % 31 - 16;
TileIndex tile = TileAddWrap(i->xy, x, y);
if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
}
static void MaybePlantFarmField(const Industry *i)
{
if (CHANCE16(1, 8)) {
int x = i->width / 2 + Random() % 31 - 16;
int y = i->height / 2 + Random() % 31 - 16;
TileIndex tile = TileAddWrap(i->xy, x, y);
if (tile != INVALID_TILE) PlantFarmField(tile);
}
if (CHANCE16(1, 8)) PlantRandomFarmField(i);
}
static void ChopLumberMillTrees(Industry *i)
@ -1474,14 +1489,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
i->height++;
if (i->type == IT_FARM || i->type == IT_FARM_2) {
tile = i->xy + TileDiffXY(i->width / 2, i->height / 2);
for (j = 0; j != 50; j++) {
int x = Random() % 31 - 16;
int y = Random() % 31 - 16;
TileIndex new_tile = TileAddWrap(tile, x, y);
if (new_tile != INVALID_TILE) PlantFarmField(new_tile);
}
for (j = 0; j != 50; j++) PlantRandomFarmField(i);
}
_industry_sort_dirty = true;
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);

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@ -50,6 +50,7 @@
#include "settings.h"
#include "genworld.h"
#include "date.h"
#include "clear_map.h"
#include <stdarg.h>
@ -1463,5 +1464,27 @@ bool AfterLoadGame(void)
}
}
/* From 32 on we save the industry who made the farmland.
* To give this prettyness to old savegames, we remove all farmfields and
* plant new ones. */
if (CheckSavegameVersion(32)) {
Industry *i;
BEGIN_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0) {
if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS)) {
MakeClear(tile_cur, CLEAR_GRASS, 3);
}
} END_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0)
FOR_ALL_INDUSTRIES(i) {
uint j;
if (i->xy == 0) continue;
if (i->type == IT_FARM || i->type == IT_FARM_2) {
for (j = 0; j != 50; j++) PlantRandomFarmField(i);
}
}
}
return true;
}

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@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
const uint16 SAVEGAME_VERSION = 31;
const uint16 SAVEGAME_VERSION = 32;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!