(svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused return values, ... mostly related to the clone vehicle GUI

This commit is contained in:
tron 2005-10-28 20:04:54 +00:00
parent 9bbf8ea9d0
commit 9e957ff80b
8 changed files with 117 additions and 178 deletions

View File

@ -328,7 +328,7 @@ bool IsAircraftHangarTile(TileIndex tile)
(_m[tile].m5 == 32 || _m[tile].m5 == 65 || _m[tile].m5 == 86);
}
bool CheckStoppedInHangar(Vehicle *v)
bool CheckStoppedInHangar(const Vehicle* v)
{
if (!(v->vehstatus & VS_STOPPED) || !IsAircraftHangarTile(v->tile)) {
_error_message = STR_A01B_AIRCRAFT_MUST_BE_STOPPED;

View File

@ -91,10 +91,9 @@ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcCloneAircraft(bool success, uint tile, uint32 p1, uint32 p2)
{
Vehicle *v;
if (success) {
v = GetVehicle(_new_aircraft_id);
const Vehicle* v = GetVehicle(_new_aircraft_id);
ShowAircraftViewWindow(v);
}
}
@ -303,7 +302,7 @@ static const WindowDesc _aircraft_refit_desc = {
AircraftRefitWndProc
};
static void ShowAircraftRefitWindow(Vehicle *v)
static void ShowAircraftRefitWindow(const Vehicle* v)
{
Window *w;
@ -468,7 +467,7 @@ static const WindowDesc _aircraft_details_desc = {
};
static void ShowAircraftDetailsWindow(Vehicle *v)
static void ShowAircraftDetailsWindow(const Vehicle* v)
{
Window *w;
VehicleID veh = v->index;
@ -503,7 +502,7 @@ static const Widget _aircraft_view_widgets[] = {
{ WIDGETS_END }
};
bool CheckStoppedInHangar(Vehicle *v);
bool CheckStoppedInHangar(const Vehicle* v); /* XXX extern function declaration in .c */
static void AircraftViewWndProc(Window *w, WindowEvent *e)
{
@ -570,9 +569,9 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK: {
Vehicle *v = GetVehicle(w->window_number);
const Vehicle* v = GetVehicle(w->window_number);
switch(e->click.widget) {
switch (e->click.widget) {
case 5: /* start stop */
DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT));
break;
@ -591,12 +590,10 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
case 10: /* show details */
ShowAircraftDetailsWindow(v);
break;
case 11: {
case 11:
/* clone vehicle */
Vehicle *v;
v = GetVehicle(w->window_number);
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneAircraft, CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
} break;
break;
}
} break;
@ -613,18 +610,15 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
break;
case WE_MOUSELOOP:
{
Vehicle *v;
uint32 h;
v = GetVehicle(w->window_number);
h = CheckStoppedInHangar(v) ? (1<< 7) : (1 << 11);
if (h != w->hidden_state) {
w->hidden_state = h;
SetWindowDirty(w);
}
} break;
case WE_MOUSELOOP: {
const Vehicle* v = GetVehicle(w->window_number);
uint32 h = CheckStoppedInHangar(v) ? (1 << 7) : (1 << 11);
if (h != w->hidden_state) {
w->hidden_state = h;
SetWindowDirty(w);
}
} break;
}
}
@ -638,12 +632,11 @@ static const WindowDesc _aircraft_view_desc = {
};
void ShowAircraftViewWindow(Vehicle *v)
void ShowAircraftViewWindow(const Vehicle* v)
{
Window *w;
Window* w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
if (w) {
if (w != NULL) {
w->caption_color = v->owner;
AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
}
@ -769,34 +762,22 @@ static void AircraftDepotClickAircraft(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the hangar where the clone is build
*/
static bool HandleCloneVehClick(Vehicle *v, Window *w)
static void HandleCloneVehClick(const Vehicle* v, const Window* w)
{
if (v == NULL || v->type != VEH_Aircraft) return;
if (!v){
return false;
}
if (v->type != VEH_Aircraft) {
// it's not an aircraft, do nothing
return false;
}
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0,CcCloneAircraft,CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0,
CcCloneAircraft, CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT)
);
ResetObjectToPlace();
return true;
}
static void ClonePlaceObj(uint tile, Window *w)
static void ClonePlaceObj(TileIndex tile, const Window* w)
{
Vehicle *v;
const Vehicle* v = CheckMouseOverVehicle();
v = CheckMouseOverVehicle();
if (v && HandleCloneVehClick(v, w))
return;
if (v != NULL) HandleCloneVehClick(v, w);
}
@ -817,17 +798,18 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e)
ShowBuildAircraftWindow(w->window_number);
break;
case 8: /* clone button */
case 8: /* clone button */
InvalidateWidget(w, 8);
TOGGLEBIT(w->click_state, 8);
TOGGLEBIT(w->click_state, 8);
if (HASBIT(w->click_state, 8)) {
_place_clicked_vehicle = NULL;
SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
} else {
ResetObjectToPlace();
}
break;
if (HASBIT(w->click_state, 8)) {
_place_clicked_vehicle = NULL;
SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
} else {
ResetObjectToPlace();
}
break;
case 9: /* scroll to tile */
ResetObjectToPlace();
ScrollMainWindowToTile(w->window_number);
@ -835,8 +817,7 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e)
}
break;
case WE_PLACE_OBJ: {
case WE_PLACE_OBJ: {
ClonePlaceObj(e->place.tile, w);
} break;
@ -847,11 +828,12 @@ case WE_PLACE_OBJ: {
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
Vehicle *v = _place_clicked_vehicle;
const Vehicle* v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
_place_clicked_vehicle = NULL;
HandleCloneVehClick( v, w);
HandleCloneVehClick(v, w);
}
} break;

7
gui.h
View File

@ -40,11 +40,10 @@ void PlaceProc_BuyLand(TileIndex tile);
/* train_gui.c */
void ShowPlayerTrains(PlayerID player, StationID station);
void ShowTrainViewWindow(Vehicle *v);
void ShowTrainDetailsWindow(Vehicle *v);
void ShowTrainViewWindow(const Vehicle *v);
void ShowOrdersWindow(const Vehicle* v);
void ShowRoadVehViewWindow(Vehicle *v);
void ShowRoadVehViewWindow(const Vehicle* v);
/* road_gui.c */
void ShowBuildRoadToolbar(void);
@ -55,7 +54,7 @@ void ShowPlayerRoadVehicles(PlayerID player, StationID station);
void ShowBuildDocksToolbar(void);
void ShowPlayerShips(PlayerID player, StationID station);
void ShowShipViewWindow(Vehicle *v);
void ShowShipViewWindow(const Vehicle* v);
/* aircraft_gui.c */
void ShowBuildAirToolbar(void);

View File

@ -211,7 +211,7 @@ static const WindowDesc _roadveh_details_desc = {
RoadVehDetailsWndProc
};
static void ShowRoadVehDetailsWindow(Vehicle *v)
static void ShowRoadVehDetailsWindow(const Vehicle* v)
{
Window *w;
VehicleID veh = v->index;
@ -225,12 +225,11 @@ static void ShowRoadVehDetailsWindow(Vehicle *v)
void CcCloneRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
{
Vehicle *v;
if (success) {
const Vehicle* v = GetVehicle(_new_aircraft_id);
if (!success) return;
v = GetVehicle(_new_roadveh_id);
ShowRoadVehViewWindow(v);
ShowRoadVehViewWindow(v);
}
}
static void RoadVehViewWndProc(Window *w, WindowEvent *e)
@ -290,9 +289,9 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK: {
Vehicle *v = GetVehicle(w->window_number);
const Vehicle* v = GetVehicle(w->window_number);
switch(e->click.widget) {
switch (e->click.widget) {
case 5: /* start stop */
DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE));
break;
@ -313,8 +312,6 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
break;
case 11: {
/* clone vehicle */
Vehicle *v;
v = GetVehicle(w->window_number);
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneRoadVeh, CMD_CLONE_VEHICLE | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
} break;
}
@ -372,12 +369,11 @@ static const WindowDesc _roadveh_view_desc = {
RoadVehViewWndProc,
};
void ShowRoadVehViewWindow(Vehicle *v)
void ShowRoadVehViewWindow(const Vehicle* v)
{
Window *w;
Window* w = AllocateWindowDescFront(&_roadveh_view_desc, v->index);
w = AllocateWindowDescFront(&_roadveh_view_desc, v->index);
if (w) {
if (w != NULL) {
w->caption_color = v->owner;
AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
}
@ -667,34 +663,22 @@ static void RoadDepotClickVeh(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
static bool HandleCloneVehClick(Vehicle *v, Window *w)
static void HandleCloneVehClick(const Vehicle* v, const Window* w)
{
if (v == NULL || v->type != VEH_Road) return;
if (!v){
return false;
}
if (v->type != VEH_Road) {
// it's not a road vehicle, do nothing
return false;
}
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0,CcCloneRoadVeh,CMD_CLONE_VEHICLE | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneRoadVeh,
CMD_CLONE_VEHICLE | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE)
);
ResetObjectToPlace();
return true;
}
static void ClonePlaceObj(uint tile, Window *w)
static void ClonePlaceObj(TileIndex tile, const Window* w)
{
Vehicle *v;
const Vehicle* v = CheckMouseOverVehicle();
v = CheckMouseOverVehicle();
if (v && HandleCloneVehClick(v, w))
return;
if (v != NULL) HandleCloneVehClick(v, w);
}
static void RoadDepotWndProc(Window *w, WindowEvent *e)
@ -734,7 +718,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
}
} break;
case WE_PLACE_OBJ: {
case WE_PLACE_OBJ: {
ClonePlaceObj(e->place.tile, w);
} break;
@ -745,11 +729,12 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
const Vehicle* v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
_place_clicked_vehicle = NULL;
HandleCloneVehClick( v, w);
HandleCloneVehClick(v, w);
}
} break;

View File

@ -138,7 +138,7 @@ static const WindowDesc _ship_refit_desc = {
ShipRefitWndProc,
};
static void ShowShipRefitWindow(Vehicle *v)
static void ShowShipRefitWindow(const Vehicle* v)
{
Window *w;
@ -287,7 +287,7 @@ static const WindowDesc _ship_details_desc = {
ShipDetailsWndProc
};
static void ShowShipDetailsWindow(Vehicle *v)
static void ShowShipDetailsWindow(const Vehicle* v)
{
Window *w;
VehicleID veh = v->index;
@ -314,11 +314,11 @@ void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcCloneShip(bool success, uint tile, uint32 p1, uint32 p2)
{
Vehicle *v;
if (!success) return;
if (success) {
const Vehicle* v = GetVehicle(_new_aircraft_id);
v = GetVehicle(_new_ship_id);
ShowShipViewWindow(v);
ShowShipViewWindow(v);
}
}
static void NewShipWndProc(Window *w, WindowEvent *e)
@ -528,9 +528,9 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
} break;
case WE_CLICK: {
Vehicle *v = GetVehicle(w->window_number);
const Vehicle* v = GetVehicle(w->window_number);
switch(e->click.widget) {
switch (e->click.widget) {
case 5: /* start stop */
DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP));
break;
@ -551,8 +551,6 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
break;
case 11: {
/* clone vehicle */
Vehicle *v;
v = GetVehicle(w->window_number);
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneShip, CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
} break;
}
@ -611,12 +609,11 @@ static const WindowDesc _ship_view_desc = {
ShipViewWndProc
};
void ShowShipViewWindow(Vehicle *v)
void ShowShipViewWindow(const Vehicle* v)
{
Window *w;
Window* w = AllocateWindowDescFront(&_ship_view_desc, v->index);
w = AllocateWindowDescFront(&_ship_view_desc, v->index);
if (w) {
if (w != NULL) {
w->caption_color = v->owner;
AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
}
@ -745,34 +742,22 @@ static void ShipDepotClick(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
static bool HandleCloneVehClick(Vehicle *v, Window *w)
static void HandleCloneVehClick(const Vehicle* v, const Window* w)
{
if (v == NULL || v->type != VEH_Ship) return;
if (!v){
return false;
}
if (v->type != VEH_Ship) {
// it's not a ship, do nothing
return false;
}
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0,CcCloneShip,CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneShip,
CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP)
);
ResetObjectToPlace();
return true;
}
static void ClonePlaceObj(uint tile, Window *w)
static void ClonePlaceObj(TileIndex tile, const Window* w)
{
Vehicle *v;
Vehicle* v = CheckMouseOverVehicle();
v = CheckMouseOverVehicle();
if (v && HandleCloneVehClick(v, w))
return;
if (v != NULL) HandleCloneVehClick(v, w);
}
static void ShipDepotWndProc(Window *w, WindowEvent *e) {
@ -812,7 +797,6 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
break;
case WE_PLACE_OBJ: {
//ClonePlaceObj(e->place.tile, w);
ClonePlaceObj(w->window_number, w);
} break;
@ -823,9 +807,9 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
Vehicle *v = _place_clicked_vehicle;
const Vehicle* v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
_place_clicked_vehicle = NULL;
HandleCloneVehClick(v, w);

View File

@ -4,6 +4,7 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "gui.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
@ -27,7 +28,6 @@
static bool TrainCheckIfLineEnds(Vehicle *v);
static void TrainController(Vehicle *v);
extern void ShowTrainViewWindow(Vehicle *v);
static const byte _vehicle_initial_x_fract[4] = {10,8,4,8};
static const byte _vehicle_initial_y_fract[4] = {8,4,8,10};

View File

@ -163,13 +163,11 @@ void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcCloneTrain(bool success, uint tile, uint32 p1, uint32 p2)
{
Vehicle *v;
if (success) {
const Vehicle* v = GetVehicle(_new_aircraft_id);
if (!success)
return;
v = GetVehicle(_new_train_id);
ShowTrainViewWindow(v);
ShowTrainViewWindow(v);
}
}
static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
@ -604,40 +602,29 @@ static void TrainDepotClickTrain(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
static bool HandleCloneVehClick(Vehicle *v, Window *w)
static void HandleCloneVehClick(const Vehicle* v, const Window* w)
{
if (!v){
return false;
}
if (v == NULL || v->type != VEH_Train) return;
// for train vehicles: subtype 0 for locs and not zero for others
if (v->type == VEH_Train && v->subtype != 0) {
if (v->subtype != TS_Front_Engine) {
v = GetFirstVehicleInChain(v);
if (v->subtype != 0) // This happens when clicking on a train in depot with no loc attached
return false;
}else{
if (v->type != VEH_Train) {
// it's not a train, Do Nothing
return false;
}
// Do nothing when clicking on a train in depot with no loc attached
if (v->subtype != TS_Front_Engine) return;
}
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneTrain, CMD_CLONE_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneTrain,
CMD_CLONE_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE)
);
ResetObjectToPlace();
return true;
}
static void ClonePlaceObj(uint tile, Window *w)
static void ClonePlaceObj(TileIndex tile, const Window* w)
{
Vehicle *v;
Vehicle* v = CheckMouseOverVehicle();
v = CheckMouseOverVehicle();
if (v && HandleCloneVehClick(v, w))
return;
if (v != NULL) HandleCloneVehClick(v, w);
}
static void TrainDepotWndProc(Window *w, WindowEvent *e)
@ -686,11 +673,12 @@ static void TrainDepotWndProc(Window *w, WindowEvent *e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
const Vehicle* v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 9)) {
_place_clicked_vehicle = NULL;
HandleCloneVehClick( v, w);
HandleCloneVehClick(v, w);
}
} break;
@ -907,6 +895,8 @@ static const Widget _train_view_widgets[] = {
{ WIDGETS_END }
};
static void ShowTrainDetailsWindow(const Vehicle* v);
static void TrainViewWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
@ -1063,12 +1053,11 @@ static const WindowDesc _train_view_desc = {
TrainViewWndProc
};
void ShowTrainViewWindow(Vehicle *v)
void ShowTrainViewWindow(const Vehicle* v)
{
Window *w;
Window* w = AllocateWindowDescFront(&_train_view_desc,v->index);
w = AllocateWindowDescFront(&_train_view_desc,v->index);
if (w) {
if (w != NULL) {
w->caption_color = v->owner;
AssignWindowViewport(w, 3, 17, 0xE2, 0x66, w->window_number | (1 << 31), 0);
}
@ -1320,7 +1309,7 @@ static const WindowDesc _train_details_desc = {
};
void ShowTrainDetailsWindow(Vehicle *v)
static void ShowTrainDetailsWindow(const Vehicle* v)
{
Window *w;
VehicleID veh = v->index;

View File

@ -315,7 +315,7 @@ void BeginVehicleMove(Vehicle *v);
void EndVehicleMove(Vehicle *v);
bool IsAircraftHangarTile(TileIndex tile);
void ShowAircraftViewWindow(Vehicle *v);
void ShowAircraftViewWindow(const Vehicle* v);
UnitID GetFreeUnitNumber(byte type);