mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar.
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@ -112,11 +112,6 @@ public:
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*/
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static class GameInstance *GetInstance() { return Game::instance; }
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/**
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* Get the current active mainscript.
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*/
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static const char *GetMainScript();
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#if defined(ENABLE_NETWORK)
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/** Wrapper function for GameScanner::HasGame */
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static bool HasGame(const struct ContentInfo *ci, bool md5sum);
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@ -27,11 +27,6 @@
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/* static */ GameScannerInfo *Game::scanner_info = NULL;
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/* static */ GameScannerLibrary *Game::scanner_library = NULL;
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/* static */ const char *Game::GetMainScript()
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{
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return Game::info->GetMainScript();
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}
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/* static */ void Game::GameLoop()
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{
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if (_networking && !_network_server) return;
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@ -13,10 +13,12 @@
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#include "../strgen/strgen.h"
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#include "../debug.h"
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#include "../fileio_func.h"
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#include "../tar_type.h"
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#include "../script/squirrel_class.hpp"
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#include "../strings_func.h"
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#include "game_text.hpp"
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#include "game.hpp"
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#include "game_info.hpp"
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#include "table/strings.h"
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@ -208,22 +210,6 @@ struct StringNameWriter : HeaderWriter {
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}
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};
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static void GetBasePath(char *buffer, size_t length)
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{
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strecpy(buffer, Game::GetMainScript(), buffer + length);
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char *s = strrchr(buffer, PATHSEPCHAR);
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if (s != NULL) {
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/* Keep the PATHSEPCHAR there, remove the rest */
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s++;
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*s = '\0';
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}
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/* Tars dislike opening files with '/' on Windows.. so convert it to '\\' */
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#if (PATHSEPCHAR != '/')
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for (char *n = buffer; *n != '\0'; n++) if (*n == '/') *n = PATHSEPCHAR;
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#endif
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}
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/**
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* Scanner to find language files in a GameScript directory.
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*/
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@ -260,20 +246,45 @@ public:
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*/
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GameStrings *LoadTranslations()
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{
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const GameInfo *info = Game::GetInfo();
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char filename[512];
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strecpy(filename, info->GetMainScript(), lastof(filename));
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char *e = strrchr(filename, PATHSEPCHAR);
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if (e == NULL) return NULL;
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e++; // Make 'e' point after the PATHSEPCHAR
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strecpy(e, "lang" PATHSEP "english.txt", lastof(filename));
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if (!FioCheckFileExists(filename, GAME_DIR)) return NULL;
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GameStrings *gs = new GameStrings();
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try {
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char filename[512];
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GetBasePath(filename, sizeof(filename));
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char *e = filename + strlen(filename);
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seprintf(e, filename + sizeof(filename), "lang" PATHSEP "english.txt");
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if (!FioCheckFileExists(filename, GAME_DIR)) throw std::exception();
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*gs->raw_strings.Append() = ReadRawLanguageStrings(filename);
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/* Scan for other language files */
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LanguageScanner scanner(gs, filename);
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strecpy(e, "lang" PATHSEP, filename + sizeof(filename));
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scanner.Scan(filename);
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strecpy(e, "lang" PATHSEP, lastof(filename));
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uint len = strlen(filename);
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const char *tar_filename = info->GetTarFile();
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TarList::iterator iter;
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if (tar_filename != NULL && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
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/* The main script is in a tar file, so find all files that
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* are in the same tar and add them to the langfile scanner. */
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TarFileList::iterator tar;
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FOR_ALL_TARS(tar, GAME_DIR) {
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/* Not in the same tar. */
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if (tar->second.tar_filename != iter->first) continue;
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/* Check the path and extension. */
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if (tar->first.size() <= len || tar->first.compare(0, len, filename) != 0) continue;
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if (tar->first.compare(tar->first.size() - 4, 4, ".txt") != 0) continue;
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scanner.AddFile(tar->first.c_str(), 0, tar_filename);
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}
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} else {
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/* Scan filesystem */
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scanner.Scan(filename);
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}
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gs->Compile();
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return gs;
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