(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID

This commit is contained in:
bjarni 2008-04-27 18:05:48 +00:00
parent 3f2513b5ac
commit 9f5f4e59cd
2 changed files with 35 additions and 17 deletions

View File

@ -731,40 +731,39 @@ void InitializeGUI()
/** Assigns an already open vehicle window to a new vehicle.
* Assigns an already open vehicle window to a new vehicle. If the vehicle got
* any sub window open (orders and so on) it will change owner too.
* @param *from_v the current owner of the window
* @param *to_v the new owner of the window
* @param from_index the current owner of the window
* @param to_index the new owner of the window
*/
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index)
{
Window *w;
Window *w = FindWindowById(WC_VEHICLE_VIEW, from_index);
w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
WP(w, vp_d).follow_vehicle = to_v->index;
w->window_number = to_index;
WP(w, vp_d).follow_vehicle = to_index;
SetWindowDirty(w);
w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
w = FindWindowById(WC_VEHICLE_ORDERS, from_index);
if (w != NULL) {
w->window_number = to_v->index;
w->window_number = to_index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
w = FindWindowById(WC_VEHICLE_REFIT, from_index);
if (w != NULL) {
w->window_number = to_v->index;
w->window_number = to_index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
w = FindWindowById(WC_VEHICLE_DETAILS, from_index);
if (w != NULL) {
w->window_number = to_v->index;
w->window_number = to_index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_TIMETABLE, from_v->index);
w = FindWindowById(WC_VEHICLE_TIMETABLE, from_index);
if (w != NULL) {
w->window_number = to_v->index;
w->window_number = to_index;
SetWindowDirty(w);
}
}

View File

@ -10,6 +10,7 @@
#include "order_type.h"
#include "station_type.h"
#include "engine_type.h"
#include "vehicle_base.h"
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
@ -80,8 +81,6 @@ void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
@ -94,6 +93,26 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y);
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
/* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle.
* For ease of use it can be called with both Vehicle pointers and VehicleIDs. */
void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
static inline void ChangeVehicleViewWindow(const Vehicle *from_v, VehicleID to_index)
{
ChangeVehicleViewWindow(from_v->index, to_index);
}
static inline void ChangeVehicleViewWindow(VehicleID from_index, const Vehicle *to_v)
{
ChangeVehicleViewWindow(from_index, to_v->index);
}
static inline void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
{
ChangeVehicleViewWindow(from_v->index, to_v->index);
}
static inline uint GetVehicleListHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;