(svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)

This commit is contained in:
rubidium 2014-02-06 21:06:59 +00:00
parent c7629735a3
commit 9f6b8aea49
4 changed files with 29 additions and 15 deletions

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@ -1901,6 +1901,7 @@ bool GenerateTowns(TownLayout layout)
uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
total = min(TownPool::MAX_SIZE, total);
uint32 townnameparts;
TownNames town_names;
SetGeneratingWorldProgress(GWP_TOWN, total);
@ -1919,11 +1920,13 @@ bool GenerateTowns(TownLayout layout)
bool city = (_settings_game.economy.larger_towns != 0 && Chance16(1, _settings_game.economy.larger_towns));
IncreaseGeneratingWorldProgress(GWP_TOWN);
/* Get a unique name for the town. */
if (!GenerateTownName(&townnameparts)) continue;
if (!GenerateTownName(&townnameparts, &town_names)) continue;
/* try 20 times to create a random-sized town for the first loop. */
if (CreateRandomTown(20, townnameparts, TSZ_RANDOM, city, layout) != NULL) current_number++; // If creation was successful, raise a flag.
} while (--total);
town_names.clear();
if (current_number != 0) return true;
/* If current_number is still zero at this point, it means that not a single town has been created.

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@ -75,9 +75,10 @@ char *GetTownName(char *buff, const Town *t, const char *last)
* Verifies the town name is valid and unique.
* @param r random bits
* @param par town name parameters
* @param town_names if a name is generated, check its uniqueness with the set
* @return true iff name is valid and unique
*/
bool VerifyTownName(uint32 r, const TownNameParams *par)
bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names)
{
/* reserve space for extra unicode character and terminating '\0' */
char buf1[(MAX_LENGTH_TOWN_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
@ -88,16 +89,21 @@ bool VerifyTownName(uint32 r, const TownNameParams *par)
/* Check size and width */
if (Utf8StringLength(buf1) >= MAX_LENGTH_TOWN_NAME_CHARS) return false;
const Town *t;
FOR_ALL_TOWNS(t) {
/* We can't just compare the numbers since
* several numbers may map to a single name. */
const char *buf = t->name;
if (buf == NULL) {
GetTownName(buf2, t, lastof(buf2));
buf = buf2;
if (town_names != NULL) {
if (town_names->find(buf1) != town_names->end()) return false;
town_names->insert(buf1);
} else {
const Town *t;
FOR_ALL_TOWNS(t) {
/* We can't just compare the numbers since
* several numbers may map to a single name. */
const char *buf = t->name;
if (buf == NULL) {
GetTownName(buf2, t, lastof(buf2));
buf = buf2;
}
if (strcmp(buf1, buf) == 0) return false;
}
if (strcmp(buf1, buf) == 0) return false;
}
return true;
@ -107,9 +113,10 @@ bool VerifyTownName(uint32 r, const TownNameParams *par)
/**
* Generates valid town name.
* @param townnameparts if a name is generated, it's stored there
* @param town_names if a name is generated, check its uniqueness with the set
* @return true iff a name was generated
*/
bool GenerateTownName(uint32 *townnameparts)
bool GenerateTownName(uint32 *townnameparts, TownNames *town_names)
{
/* Do not set too low tries, since when we run out of names, we loop
* for #tries only one time anyway - then we stop generating more
@ -120,7 +127,7 @@ bool GenerateTownName(uint32 *townnameparts)
for (int i = 1000; i != 0; i--) {
uint32 r = _generating_world ? Random() : InteractiveRandom();
if (!VerifyTownName(r, &par)) continue;
if (!VerifyTownName(r, &par, town_names)) continue;
*townnameparts = r;
return true;

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@ -17,7 +17,7 @@
char *GenerateTownNameString(char *buf, const char *last, size_t lang, uint32 seed);
char *GetTownName(char *buff, const TownNameParams *par, uint32 townnameparts, const char *last);
char *GetTownName(char *buff, const Town *t, const char *last);
bool VerifyTownName(uint32 r, const TownNameParams *par);
bool GenerateTownName(uint32 *townnameparts);
bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names = NULL);
bool GenerateTownName(uint32 *townnameparts, TownNames *town_names = NULL);
#endif /* TOWNNAME_FUNC_H */

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@ -17,6 +17,10 @@
#include "newgrf_townname.h"
#include "town_type.h"
#include <set>
#include <string>
typedef std::set<std::string> TownNames;
/**
* Struct holding a parameters used to generate town name.