(svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around.

This commit is contained in:
peter1138 2005-10-04 19:52:26 +00:00
parent c3a73d4047
commit 9fabe008a0
6 changed files with 53 additions and 40 deletions

View File

@ -240,7 +240,7 @@ uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
typedef struct WagonOverride {
byte *train_id;
int trains;
SpriteGroup group;
SpriteGroup *group;
} WagonOverride;
typedef struct WagonOverrides {
@ -265,7 +265,7 @@ void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id
/* FIXME: If we are replacing an override, release original SpriteGroup
* to prevent leaks. But first we need to refcount the SpriteGroup.
* --pasky */
wo->group = *group;
wo->group = group;
wo->trains = trains;
wo->train_id = malloc(trains);
memcpy(wo->train_id, train_id, trains);
@ -287,7 +287,7 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
for (j = 0; j < wo->trains; j++) {
if (wo->train_id[j] == overriding_engine)
return &wo->group;
return wo->group;
}
}
return NULL;
@ -298,14 +298,14 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
{
/* FIXME: If we are replacing an override, release original SpriteGroup
* to prevent leaks. But first we need to refcount the SpriteGroup.
* --pasky */
_engine_custom_sprites[engine][cargo] = *group;
engine_custom_sprites[engine][cargo] = group;
}
typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
@ -314,6 +314,9 @@ typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegroup,
const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
{
if (spritegroup == NULL)
return NULL;
//debug("spgt %d", spritegroup->type);
switch (spritegroup->type) {
case SGT_REAL:
@ -341,7 +344,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
* That means we should get the first target
* (NOT the default one). */
if (dsg->num_ranges > 0) {
target = &dsg->ranges[0].group;
target = dsg->ranges[0].group;
} else {
target = dsg->default_group;
}
@ -476,7 +479,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
/* Purchase list of something. Show the first one. */
assert(rsg->num_groups > 0);
//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
return resolve_func(&rsg->groups[0], NULL, callback_info, resolve_func);
return resolve_func(rsg->groups[0], NULL, callback_info, resolve_func);
}
if (rsg->var_scope == VSG_SCOPE_PARENT) {
@ -504,7 +507,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
assert(cargo != GC_INVALID);
}
group = &_engine_custom_sprites[engine][cargo];
group = engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
@ -539,12 +542,15 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction)
group = GetVehicleSpriteGroup(engine, v);
group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
if (group == NULL && cargo != GC_DEFAULT) {
// This group is empty but perhaps there'll be a default one.
group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, 0,
group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, 0,
(resolve_callback) ResolveVehicleSpriteGroup);
}
if (group == NULL)
return 0;
assert(group->type == SGT_REAL);
rsg = &group->g.real;
@ -605,7 +611,7 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
if (v != NULL)
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
group = &_engine_custom_sprites[engine][cargo];
group = engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
@ -615,13 +621,13 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
if (group == NULL && cargo != GC_DEFAULT) {
// This group is empty but perhaps there'll be a default one.
group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
(resolve_callback) ResolveVehicleSpriteGroup);
}
if (group->type != SGT_CALLBACK)
if (group == NULL || group->type != SGT_CALLBACK)
return CALLBACK_FAILED;
return group->g.callback.result;
@ -637,6 +643,9 @@ static byte _vsg_bits_to_reseed;
static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegroup,
Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
{
if (spritegroup == NULL)
return NULL;
if (spritegroup->type == SGT_RANDOMIZED) {
_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
&spritegroup->g.random,
@ -659,12 +668,15 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran
group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
(resolve_callback) TriggerVehicleSpriteGroup);
if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && veh->cargo_type != GC_DEFAULT) {
if (group == NULL && veh->cargo_type != GC_DEFAULT) {
// This group turned out to be empty but perhaps there'll be a default one.
group = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
(resolve_callback) TriggerVehicleSpriteGroup);
}
if (group == NULL)
return;
assert(group->type == SGT_REAL);
rsg = &group->g.real;

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@ -1210,11 +1210,11 @@ static void VehicleChangeInfo(byte *buf, int len)
* @param value The value that was used to represent this callback result
* @return A spritegroup representing that callback result
*/
SpriteGroup NewCallBackResult(uint16 value)
SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
{
SpriteGroup group;
SpriteGroup *group = calloc(1, sizeof(*group));
group.type = SGT_CALLBACK;
group->type = SGT_CALLBACK;
// Old style callback results have the highest byte 0xFF so signify it is a callback result
// New style ones only have the highest bit set (allows 15-bit results, instead of just 8)
@ -1223,7 +1223,7 @@ SpriteGroup NewCallBackResult(uint16 value)
else
value &= ~0x8000;
group.g.callback.result = value;
group->g.callback.result = value;
return group;
}
@ -1308,8 +1308,11 @@ static void NewSpriteGroup(byte *buf, int len)
numloading = buf[4];
if (setid >= _cur_grffile->spritegroups_count) {
_cur_grffile->spritegroups_count = setid + 1;
_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
// Allocate memory for new sprite group references.
_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, (setid + 1) * sizeof(*_cur_grffile->spritegroups));
// Initialise new space to NULL
for (; _cur_grffile->spritegroups_count < (setid + 1); _cur_grffile->spritegroups_count++)
_cur_grffile->spritegroups[_cur_grffile->spritegroups_count] = NULL;
}
if (numloaded == 0x81 || numloaded == 0x82) {
@ -1354,8 +1357,8 @@ static void NewSpriteGroup(byte *buf, int len)
dg->ranges = calloc(dg->num_ranges, sizeof(*dg->ranges));
for (i = 0; i < dg->num_ranges; i++) {
groupid = grf_load_word(&buf);
if (groupid & 0x8000) {
dg->ranges[i].group = NewCallBackResult(groupid);
if (HASBIT(groupid, 15)) {
dg->ranges[i].group = NewCallBackResultSpriteGroup(groupid);
} else if (groupid >= _cur_grffile->spritegroups_count) {
/* This doesn't exist for us. */
grf_load_word(&buf); // skip range
@ -1364,7 +1367,7 @@ static void NewSpriteGroup(byte *buf, int len)
} else {
/* XXX: If multiple surreal sets attach a surreal
* set this way, we are in trouble. */
dg->ranges[i].group = *_cur_grffile->spritegroups[groupid];
dg->ranges[i].group = _cur_grffile->spritegroups[groupid];
}
dg->ranges[i].low = grf_load_byte(&buf);
@ -1372,17 +1375,15 @@ static void NewSpriteGroup(byte *buf, int len)
}
groupid = grf_load_word(&buf);
if (groupid & 0x8000) {
dg->default_group = malloc(sizeof(*dg->default_group));
*dg->default_group = NewCallBackResult(groupid);
if (HASBIT(groupid, 15)) {
dg->default_group = NewCallBackResultSpriteGroup(groupid);
} else if (groupid >= _cur_grffile->spritegroups_count) {
/* This spritegroup stinks. */
free(dg->ranges), dg->ranges = NULL;
grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Default groupid %04x is cargo callback or unknown, ignoring spritegroup.", setid, numloaded, groupid);
return;
} else {
dg->default_group = malloc(sizeof(*dg->default_group));
memcpy(dg->default_group, _cur_grffile->spritegroups[groupid], sizeof(*dg->default_group));
dg->default_group = _cur_grffile->spritegroups[groupid];
}
_cur_grffile->spritegroups[setid] = group;
@ -1428,7 +1429,7 @@ static void NewSpriteGroup(byte *buf, int len)
}
/* XXX: If multiple surreal sets attach a surreal
* set this way, we are in trouble. */
rg->groups[i] = *_cur_grffile->spritegroups[groupid];
rg->groups[i] = _cur_grffile->spritegroups[groupid];
}
_cur_grffile->spritegroups[setid] = group;
@ -1556,7 +1557,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
continue;
}
stat->spritegroup[1] = *_cur_grffile->spritegroups[groupid];
stat->spritegroup[1] = _cur_grffile->spritegroups[groupid];
}
}
@ -1574,7 +1575,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
uint8 stid = buf[3 + i];
StationSpec *stat = &_cur_grffile->stations[stid];
stat->spritegroup[0] = *_cur_grffile->spritegroups[groupid];
stat->spritegroup[0] = _cur_grffile->spritegroups[groupid];
stat->grfid = _cur_grffile->grfid;
SetCustomStation(stid, stat);
stat->sclass = STAT_CLASS_NONE;

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@ -31,7 +31,7 @@ SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, i
DeterministicSpriteGroupRange *range = &dsg->ranges[i];
if (range->low <= value && value <= range->high)
return &range->group;
return range->group;
}
return dsg->default_group;
@ -72,7 +72,7 @@ SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte ra
mask = (rsg->num_groups - 1) << rsg->lowest_randbit;
index = (random_bits & mask) >> rsg->lowest_randbit;
assert(index < rsg->num_groups);
return &rsg->groups[index];
return rsg->groups[index];
}
byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg,

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@ -107,7 +107,7 @@ typedef struct RandomizedSpriteGroup {
byte num_groups; // must be power of 2
// Take the group with appropriate index:
SpriteGroup *groups;
SpriteGroup **groups;
} RandomizedSpriteGroup;
typedef struct CallbackResultSpriteGroup {
@ -133,7 +133,7 @@ struct SpriteGroup {
};
struct DeterministicSpriteGroupRange {
SpriteGroup group;
SpriteGroup *group;
byte low;
byte high;
};

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@ -253,7 +253,7 @@ typedef struct StationSpec {
/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
* whilst spritegroup[1] is "GC_PURCHASE". */
SpriteGroup spritegroup[2];
SpriteGroup *spritegroup[2];
} StationSpec;
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet

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@ -1286,7 +1286,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
* That means we should get the first target
* (NOT the default one). */
if (dsg->num_ranges > 0) {
target = &dsg->ranges[0].group;
target = dsg->ranges[0].group;
} else {
target = dsg->default_group;
}
@ -1346,7 +1346,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype)
{
const RealSpriteGroup *rsg = ResolveStationSpriteGroup(&spec->spritegroup[ctype], st);
const RealSpriteGroup *rsg = ResolveStationSpriteGroup(spec->spritegroup[ctype], st);
if (rsg->sprites_per_set != 0) {
if (rsg->loading_count != 0) return rsg->loading[0];