(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.

This commit is contained in:
peter1138 2008-04-29 21:31:29 +00:00
parent 1d01390fa6
commit a00371c8db
49 changed files with 654 additions and 435 deletions

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@ -987,6 +987,10 @@
RelativePath=".\..\src\core\endian_func.hpp"
>
</File>
<File
RelativePath=".\..\src\engine_base.h"
>
</File>
<File
RelativePath=".\..\src\engine_func.h"
>

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@ -984,6 +984,10 @@
RelativePath=".\..\src\core\endian_func.hpp"
>
</File>
<File
RelativePath=".\..\src\engine_base.h"
>
</File>
<File
RelativePath=".\..\src\engine_func.h"
>

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@ -168,6 +168,7 @@ economy_type.h
effectvehicle_func.h
effectvehicle_base.h
core/endian_func.hpp
engine_base.h
engine_func.h
engine_type.h
core/enum_type.hpp

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@ -137,11 +137,11 @@ static EngineID AiChooseTrainToBuild(RailType railtype, Money money, byte flag,
{
EngineID best_veh_index = INVALID_ENGINE;
byte best_veh_score = 0;
EngineID i;
const Engine *e;
FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_TRAIN) {
const RailVehicleInfo *rvi = RailVehInfo(i);
const Engine* e = GetEngine(i);
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
EngineID i = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (!IsCompatibleRail(rvi->railtype, railtype) ||
rvi->railveh_type == RAILVEH_WAGON ||
@ -168,11 +168,11 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, Money money, TileIndex til
{
EngineID best_veh_index = INVALID_ENGINE;
int32 best_veh_rating = 0;
EngineID i;
const Engine *e;
FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_ROAD) {
const RoadVehicleInfo *rvi = RoadVehInfo(i);
const Engine* e = GetEngine(i);
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
EngineID i = e->index;
const RoadVehicleInfo *rvi = &e->u.road;
if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
continue;
@ -209,16 +209,17 @@ static EngineID AiChooseAircraftToBuild(Money money, byte forbidden)
{
EngineID best_veh_index = INVALID_ENGINE;
Money best_veh_cost = 0;
EngineID i;
const Engine *e;
FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_AIRCRAFT) {
const Engine* e = GetEngine(i);
FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
EngineID i = e->index;
const AircraftVehicleInfo *avi = &e->u.air;
if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
continue;
}
if ((AircraftVehInfo(i)->subtype & forbidden) != 0) continue;
if ((avi->subtype & forbidden) != 0) continue;
CommandCost ret = DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT);
if (CmdSucceeded(ret) && ret.GetCost() <= money && ret.GetCost() >= best_veh_cost) {
@ -2445,14 +2446,14 @@ static StationID AiGetStationIdByDef(TileIndex tile, int id)
static EngineID AiFindBestWagon(CargoID cargo, RailType railtype)
{
EngineID best_veh_index = INVALID_ENGINE;
EngineID i;
uint16 best_capacity = 0;
uint16 best_speed = 0;
uint speed;
const Engine *e;
FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_TRAIN) {
const RailVehicleInfo *rvi = RailVehInfo(i);
const Engine* e = GetEngine(i);
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
EngineID i = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (!IsCompatibleRail(rvi->railtype, railtype) ||
rvi->railveh_type != RAILVEH_WAGON ||

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@ -7,6 +7,7 @@
#include "../../command_func.h"
#include "trolly.h"
#include "../../engine_func.h"
#include "../../engine_base.h"
#include "../../variables.h"
#include "../../bridge.h"
#include "../../vehicle_func.h"
@ -235,12 +236,12 @@ EngineID AiNew_PickVehicle(Player *p)
} else {
EngineID best_veh_index = INVALID_ENGINE;
int32 best_veh_rating = 0;
EngineID i;
const Engine *e;
/* Loop through all road vehicles */
FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_ROAD) {
const RoadVehicleInfo *rvi = RoadVehInfo(i);
const Engine* e = GetEngine(i);
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
EngineID i = e->index;
const RoadVehicleInfo *rvi = &e->u.road;
/* Skip vehicles which can't take our cargo type */
if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue;

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@ -29,6 +29,7 @@
#include "../../industry.h"
#include "../../station_base.h"
#include "../../engine_func.h"
#include "../../engine_base.h"
#include "../../gui.h"
#include "../../depot_base.h"
#include "../../vehicle_base.h"

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@ -9,6 +9,7 @@
#include "station_base.h"
#include "vehicle_base.h"
#include "engine_func.h"
#include "engine_base.h"
/** An aircraft can be one ot those types */
enum AircraftSubType {

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@ -168,7 +168,7 @@ SpriteID Aircraft::GetImage(Direction direction) const
SpriteID sprite = GetCustomVehicleSprite(this, direction);
if (sprite != 0) return sprite;
spritenum = _orig_aircraft_vehicle_info[this->engine_type - AIRCRAFT_ENGINES_INDEX].image_index;
spritenum = GetEngine(this->engine_type)->image_index;
}
return direction + _aircraft_sprite[spritenum];
@ -196,7 +196,7 @@ static SpriteID GetAircraftIcon(EngineID engine)
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
if (sprite != 0) return sprite;
spritenum = _orig_aircraft_vehicle_info[engine - AIRCRAFT_ENGINES_INDEX].image_index;
spritenum = GetEngine(engine)->image_index;
}
return 6 + _aircraft_sprite[spritenum];

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@ -11,6 +11,19 @@
#include "newgrf_engine.h"
#include "vehicle_func.h"
static EngineID GetNewEngineID(const GRFFile *file, VehicleType type, uint16 internal_id)
{
const Engine *e = NULL;
FOR_ALL_ENGINES(e) {
if (e->grffile != file) continue;
if (e->type != type) continue;
if (e->internal_id != internal_id) continue;
return e->index;
}
return INVALID_ENGINE;
}
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
{
@ -54,7 +67,7 @@ uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type)
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL);
if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;
EngineID artic_engine = GetFirstEngineOfType(type) + GB(callback, 0, 7);
EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7));
if (type == VEH_TRAIN) {
const RailVehicleInfo *rvi = RailVehInfo(artic_engine);
@ -88,7 +101,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
Vehicle *previous = u;
u = u->Next();
EngineID engine_type = GetFirstEngineOfType(type) + GB(callback, 0, 7);
EngineID engine_type = GetNewEngineID(GetEngineGRF(v->engine_type), type, GB(callback, 0, 7));
bool flip_image = HasBit(callback, 7);
/* get common values from first engine */

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@ -20,6 +20,7 @@
#include "player_func.h"
#include "widgets/dropdown_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -198,8 +199,9 @@ static void GenerateReplaceVehList(Window *w, bool draw_left)
EngineList *list = &WP(w, replaceveh_d).list[i];
EngList_RemoveAll(list);
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
EngineID eid = e->index;
if (type == VEH_TRAIN && !GenerateReplaceRailList(eid, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains
if (draw_left) {
@ -214,7 +216,7 @@ static void GenerateReplaceVehList(Window *w, bool draw_left)
if (!EnginesGotCargoInCommon(eid, WP(w, replaceveh_d).sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
/* Road vehicles can't be replaced by trams and vice-versa */
if (type == VEH_ROAD && HasBit(EngInfo(WP(w, replaceveh_d).sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM)) continue;
if (type == VEH_ROAD && HasBit(EngInfo(WP(w, replaceveh_d).sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue;
if (eid == WP(w, replaceveh_d).sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
}

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@ -800,9 +800,10 @@ static void GenerateBuildTrainList(Window *w)
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
const RailVehicleInfo *rvi = RailVehInfo(eid);
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (bv->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, bv->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_player)) continue;
@ -839,8 +840,9 @@ static void GenerateBuildRoadVehList(Window *w)
EngList_RemoveAll(&bv->eng_list);
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_ROAD) {
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue;
if (!HasBit(bv->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
EngList_Add(&bv->eng_list, eid);
@ -858,8 +860,9 @@ static void GenerateBuildShipList(Window *w)
EngList_RemoveAll(&bv->eng_list);
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_SHIP) {
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_SHIP, _local_player)) continue;
EngList_Add(&bv->eng_list, eid);
@ -880,8 +883,9 @@ static void GenerateBuildAircraftList(Window *w)
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_AIRCRAFT) {
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
if (w->window_number > VEH_END && !CanAircraftUseStation(eid, w->window_number)) continue;

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@ -656,8 +656,9 @@ static void ResizeDefaultWindowSize(VehicleType type)
uint max_width = 0;
uint max_height = 0;
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
EngineID eid = e->index;
uint x, y;
switch (type) {

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@ -66,6 +66,7 @@
#include "player_base.h"
#include "tunnelbridge.h"
#include "engine_func.h"
#include "engine_base.h"
#include "table/sprites.h"
#include "table/elrail_data.h"
@ -480,9 +481,9 @@ int32 SettingsDisableElrail(int32 p1)
const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
/* walk through all train engines */
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
RailVehicleInfo *rv_info = &_rail_vehicle_info[eid];
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
RailVehicleInfo *rv_info = &e->u.rail;
/* if it is an electric rail engine and its railtype is the wrong one */
if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
/* change it to the proper one */

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@ -14,6 +14,7 @@
#include "train.h"
#include "aircraft.h"
#include "newgrf_cargo.h"
#include "newgrf_engine.h"
#include "group.h"
#include "strings_func.h"
#include "gfx_func.h"
@ -25,43 +26,103 @@
#include "string_func.h"
#include "settings_type.h"
#include "oldpool_func.h"
#include "core/alloc_func.hpp"
#include "map"
#include "table/strings.h"
#include "table/engines.h"
Engine _engines[TOTAL_NUM_ENGINES];
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
DEFINE_OLD_POOL_GENERIC(Engine, Engine)
enum {
YEAR_ENGINE_AGING_STOPS = 2050,
};
/** Number of engines of each vehicle type in original engine data */
const uint8 _engine_counts[4] = {
lengthof(_orig_rail_vehicle_info),
lengthof(_orig_road_vehicle_info),
lengthof(_orig_ship_vehicle_info),
lengthof(_orig_aircraft_vehicle_info),
};
/** Offset of the first engine of each vehicle type in original engine data */
const uint8 _engine_offsets[4] = {
0,
lengthof(_orig_rail_vehicle_info),
lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info),
lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info),
};
Engine::Engine() :
name(NULL),
overrides_count(0),
overrides(NULL)
{
}
Engine::Engine(VehicleType type, EngineID base)
{
this->type = type;
this->internal_id = base;
this->list_position = base;
/* Check if this base engine is within the original engine data range */
if (base >= _engine_counts[type]) {
/* Mark engine as valid anyway */
this->info.climates = 0x80;
return;
}
/* Copy the original engine info for this slot */
this->info = _orig_engine_info[_engine_offsets[type] + base];
/* Copy the original engine data for this slot */
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->u.rail = _orig_rail_vehicle_info[base];
this->image_index = this->u.rail.image_index;
this->info.string_id = STR_8000_KIRBY_PAUL_TANK_STEAM + base;
break;
case VEH_ROAD:
this->u.road = _orig_road_vehicle_info[base];
this->image_index = this->u.road.image_index;
this->info.string_id = STR_8074_MPS_REGAL_BUS + base;
break;
case VEH_SHIP:
this->u.ship = _orig_ship_vehicle_info[base];
this->image_index = this->u.ship.image_index;
this->info.string_id = STR_80CC_MPS_OIL_TANKER + base;
break;
case VEH_AIRCRAFT:
this->u.air = _orig_aircraft_vehicle_info[base];
this->image_index = this->u.air.image_index;
this->info.string_id = STR_80D7_SAMPSON_U52 + base;
break;
}
}
Engine::~Engine()
{
UnloadWagonOverrides(this);
free(this->name);
}
void SetupEngines()
{
/* Copy original static engine data */
memcpy(&_engine_info, &_orig_engine_info, sizeof(_orig_engine_info));
memcpy(&_rail_vehicle_info, &_orig_rail_vehicle_info, sizeof(_orig_rail_vehicle_info));
memcpy(&_ship_vehicle_info, &_orig_ship_vehicle_info, sizeof(_orig_ship_vehicle_info));
memcpy(&_aircraft_vehicle_info, &_orig_aircraft_vehicle_info, sizeof(_orig_aircraft_vehicle_info));
memcpy(&_road_vehicle_info, &_orig_road_vehicle_info, sizeof(_orig_road_vehicle_info));
_Engine_pool.CleanPool();
_Engine_pool.AddBlockToPool();
/* Add type to engines */
Engine* e = _engines;
do e->type = VEH_TRAIN; while (++e < &_engines[ROAD_ENGINES_INDEX]);
do e->type = VEH_ROAD; while (++e < &_engines[SHIP_ENGINES_INDEX]);
do e->type = VEH_SHIP; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]);
/* Set up default engine names */
for (EngineID engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
EngineInfo *ei = &_engine_info[engine];
ei->string_id = STR_8000_KIRBY_PAUL_TANK_STEAM + engine;
}
for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++) new Engine(VEH_TRAIN, i);
for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++) new Engine(VEH_ROAD, i);
for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++) new Engine(VEH_SHIP, i);
for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++) new Engine(VEH_AIRCRAFT, i);
}
@ -90,7 +151,7 @@ static void CalcEngineReliability(Engine *e)
/* Check for early retirement */
if (e->player_avail != 0 && !_patches.never_expire_vehicles) {
int retire_early = EngInfo(e - _engines)->retire_early;
int retire_early = e->info.retire_early;
uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
if (retire_early != 0 && age >= retire_early_max_age) {
/* Early retirement is enabled and we're past the date... */
@ -124,11 +185,11 @@ static void CalcEngineReliability(Engine *e)
void StartupEngines()
{
Engine *e;
const EngineInfo *ei;
/* Aging of vehicles stops, so account for that when starting late */
const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
FOR_ALL_ENGINES(e) {
const EngineInfo *ei = &e->info;
uint32 r;
e->age = 0;
@ -224,13 +285,11 @@ static PlayerID GetBestPlayer(uint8 pp)
void EnginesDailyLoop()
{
EngineID i;
if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;
for (i = 0; i != lengthof(_engines); i++) {
Engine *e = &_engines[i];
Engine *e;
FOR_ALL_ENGINES(e) {
EngineID i = e->index;
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
if (e->flags & ENGINE_OFFER_WINDOW_OPEN) {
if (e->preview_player_rank != 0xFF && !--e->preview_wait) {
@ -282,14 +341,15 @@ CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32
/* Determine if an engine type is a wagon (and not a loco) */
static bool IsWagon(EngineID index)
{
return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON;
const Engine *e = GetEngine(index);
return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON;
}
static void NewVehicleAvailable(Engine *e)
{
Vehicle *v;
Player *p;
EngineID index = e - _engines;
EngineID index = e->index;
/* In case the player didn't build the vehicle during the intro period,
* prevent that player from getting future intro periods for a while. */
@ -326,7 +386,7 @@ static void NewVehicleAvailable(Engine *e)
if (e->type == VEH_TRAIN) {
/* maybe make another rail type available */
RailType railtype = RailVehInfo(index)->railtype;
RailType railtype = e->u.rail.railtype;
assert(railtype < RAILTYPE_END);
FOR_ALL_PLAYERS(p) {
if (p->is_active) SetBit(p->avail_railtypes, railtype);
@ -334,7 +394,7 @@ static void NewVehicleAvailable(Engine *e)
} else if (e->type == VEH_ROAD) {
/* maybe make another road type available */
FOR_ALL_PLAYERS(p) {
if (p->is_active) SetBit(p->avail_roadtypes, HasBit(EngInfo(index)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
if (p->is_active) SetBit(p->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
}
AddNewsItem(index, NM_CALLBACK, NF_NONE, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL, 0, 0);
@ -359,7 +419,7 @@ void EnginesMonthlyLoop()
e->flags |= ENGINE_EXCLUSIVE_PREVIEW;
/* Do not introduce new rail wagons */
if (!IsWagon(e - _engines))
if (!IsWagon(e->index))
e->preview_player_rank = 1; // Give to the player with the highest rating.
}
}
@ -370,8 +430,9 @@ static bool IsUniqueEngineName(const char *name)
{
char buf[512];
for (EngineID i = 0; i < TOTAL_NUM_ENGINES; i++) {
SetDParam(0, i);
const Engine *e;
FOR_ALL_ENGINES(e) {
SetDParam(0, e->index);
GetString(buf, STR_ENGINE_NAME, lastof(buf));
if (strcmp(buf, name) == 0) return false;
}
@ -620,32 +681,77 @@ static const SaveLoad _engine_desc[] = {
SLE_END()
};
static std::map<EngineID, Engine> _temp_engine;
Engine *GetTempDataEngine(EngineID index)
{
return &_temp_engine[index];
}
static void Save_ENGN()
{
uint i;
for (i = 0; i != lengthof(_engines); i++) {
SlSetArrayIndex(i);
SlObject(&_engines[i], _engine_desc);
Engine *e;
FOR_ALL_ENGINES(e) {
SlSetArrayIndex(e->index);
SlObject(e, _engine_desc);
}
}
static void Load_ENGN()
{
/* As engine data is loaded before engines are initialized we need to load
* this information into a temporary array. This is then copied into the
* engine pool after processing NewGRFs by CopyTempEngineData(). */
int index;
while ((index = SlIterateArray()) != -1) {
SlObject(GetEngine(index), _engine_desc);
Engine *e = GetTempDataEngine(index);
SlObject(e, _engine_desc);
}
}
/**
* Copy data from temporary engine array into the real engine pool.
*/
void CopyTempEngineData()
{
Engine *e;
FOR_ALL_ENGINES(e) {
if (e->index >= _temp_engine.size()) break;
const Engine *se = GetTempDataEngine(e->index);
e->intro_date = se->intro_date;
e->age = se->age;
e->reliability = se->reliability;
e->reliability_spd_dec = se->reliability_spd_dec;
e->reliability_start = se->reliability_start;
e->reliability_max = se->reliability_max;
e->reliability_final = se->reliability_final;
e->duration_phase_1 = se->duration_phase_1;
e->duration_phase_2 = se->duration_phase_2;
e->duration_phase_3 = se->duration_phase_3;
e->lifelength = se->lifelength;
e->flags = se->flags;
e->preview_player_rank = se->preview_player_rank;
e->preview_wait = se->preview_wait;
e->player_avail = se->player_avail;
if (se->name != NULL) e->name = strdup(se->name);
}
/* Get rid of temporary data */
_temp_engine.clear();
}
static void Load_ENGS()
{
StringID names[TOTAL_NUM_ENGINES];
/* Load old separate String ID list into a temporary array. This
* was always 256 entries. */
StringID names[256];
SlArray(names, lengthof(names), SLE_STRINGID);
/* Copy each string into the temporary engine array. */
for (EngineID engine = 0; engine < lengthof(names); engine++) {
Engine *e = GetEngine(engine);
Engine *e = GetTempDataEngine(engine);
e->name = CopyFromOldName(names[engine]);
}
}
@ -661,10 +767,4 @@ void InitializeEngines()
/* Clean the engine renew pool and create 1 block in it */
_EngineRenew_pool.CleanPool();
_EngineRenew_pool.AddBlockToPool();
Engine *e;
FOR_ALL_ENGINES(e) {
free(e->name);
e->name = NULL;
}
}

88
src/engine_base.h Normal file
View File

@ -0,0 +1,88 @@
/* $Id$ */
/** @file engine_base.h Base class for engines. */
#ifndef ENGINE_BASE_H
#define ENGINE_BASE_H
#include "engine_type.h"
#include "oldpool.h"
DECLARE_OLD_POOL(Engine, Engine, 6, 10000)
struct Engine : PoolItem<Engine, EngineID, &_Engine_pool> {
char *name; ///< Custom name of engine
Date intro_date;
Date age;
uint16 reliability;
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
uint8 preview_player_rank;
byte preview_wait;
byte player_avail;
uint8 image_index; ///< Original vehicle image index
VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
EngineInfo info;
union {
RailVehicleInfo rail;
RoadVehicleInfo road;
ShipVehicleInfo ship;
AircraftVehicleInfo air;
} u;
/* NewGRF related data */
const struct GRFFile *grffile;
const struct SpriteGroup *group[NUM_CARGO + 2];
uint16 internal_id; ///< ID within the GRF file
uint16 overrides_count;
struct WagonOverride *overrides;
uint16 list_position;
Engine();
Engine(VehicleType type, EngineID base);
~Engine();
inline bool IsValid() const { return this->info.climates != 0; }
};
static inline bool IsEngineIndex(uint index)
{
return index < GetEnginePoolSize();
}
#define FOR_ALL_ENGINES_FROM(e, start) for (e = GetEngine(start); e != NULL; e = (e->index + 1U < GetEnginePoolSize()) ? GetEngine(e->index + 1U) : NULL) if (e->IsValid())
#define FOR_ALL_ENGINES(e) FOR_ALL_ENGINES_FROM(e, 0)
#define FOR_ALL_ENGINES_OF_TYPE(e, engine_type) FOR_ALL_ENGINES(e) if (e->type == engine_type)
static inline const EngineInfo *EngInfo(EngineID e)
{
return &GetEngine(e)->info;
}
static inline const RailVehicleInfo *RailVehInfo(EngineID e)
{
return &GetEngine(e)->u.rail;
}
static inline const RoadVehicleInfo *RoadVehInfo(EngineID e)
{
return &GetEngine(e)->u.road;
}
static inline const ShipVehicleInfo *ShipVehInfo(EngineID e)
{
return &GetEngine(e)->u.ship;
}
static inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e)
{
return &GetEngine(e)->u.air;
}
#endif /* ENGINE_TYPE_H */

View File

@ -10,6 +10,12 @@
void SetupEngines();
void StartupEngines();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
/* Original engine data counts and offsets */
extern const uint8 _engine_counts[4];
extern const uint8 _engine_offsets[4];
void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
@ -22,83 +28,6 @@ void DeleteCustomEngineNames();
bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player);
CargoID GetEngineCargoType(EngineID engine);
static inline EngineID GetFirstEngineOfType(VehicleType type)
{
const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX};
return start[type];
}
static inline EngineID GetLastEngineOfType(VehicleType type)
{
const EngineID end[] = {
NUM_TRAIN_ENGINES,
ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES,
SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES,
AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES};
return end[type];
}
extern Engine _engines[TOTAL_NUM_ENGINES];
#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
#define FOR_ALL_ENGINEIDS_OF_TYPE(e, type) for (e = GetFirstEngineOfType(type); e != GetLastEngineOfType(type); e++)
static inline Engine* GetEngine(EngineID i)
{
assert(i < lengthof(_engines));
return &_engines[i];
}
static inline bool IsEngineIndex(uint index)
{
return index < TOTAL_NUM_ENGINES;
}
/* Access Vehicle Data */
extern const EngineInfo _orig_engine_info[TOTAL_NUM_ENGINES];
extern const RailVehicleInfo _orig_rail_vehicle_info[NUM_TRAIN_ENGINES];
extern const ShipVehicleInfo _orig_ship_vehicle_info[NUM_SHIP_ENGINES];
extern const AircraftVehicleInfo _orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern const RoadVehicleInfo _orig_road_vehicle_info[NUM_ROAD_ENGINES];
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
static inline const EngineInfo *EngInfo(EngineID e)
{
assert(e < lengthof(_engine_info));
return &_engine_info[e];
}
static inline const RailVehicleInfo* RailVehInfo(EngineID e)
{
assert(e < lengthof(_rail_vehicle_info));
return &_rail_vehicle_info[e];
}
static inline const ShipVehicleInfo* ShipVehInfo(EngineID e)
{
assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info));
return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
}
static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e)
{
assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info));
return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
}
static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
{
assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info));
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
}
/* Engine list manipulators - current implementation is only C wrapper of CBlobT<EngineID> class (helpers.cpp) */
void EngList_Create(EngineList *el); ///< Creates engine list
void EngList_Destroy(EngineList *el); ///< Deallocate and destroy engine list

View File

@ -8,6 +8,7 @@
#include "window_gui.h"
#include "gfx_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "command_func.h"
#include "economy_func.h"
#include "news_func.h"

View File

@ -18,6 +18,8 @@ typedef uint16 EngineID;
typedef uint16 EngineRenewID;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
struct Engine;
enum RailVehicleTypes {
RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
@ -119,22 +121,6 @@ struct EngineInfo {
StringID string_id; ///< Default name of engine
};
struct Engine {
char *name; ///< Custom name of engine
Date intro_date;
Date age;
uint16 reliability;
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
uint8 preview_player_rank;
byte preview_wait;
byte player_avail;
VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
};
/**
* EngineInfo.misc_flags is a bitmask, with the following values
*/
@ -160,18 +146,4 @@ enum {
static const EngineID INVALID_ENGINE = 0xFFFF;
enum {
NUM_NORMAL_RAIL_ENGINES = 54,
NUM_MONORAIL_ENGINES = 30,
NUM_MAGLEV_ENGINES = 32,
NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
NUM_ROAD_ENGINES = 88,
NUM_SHIP_ENGINES = 11,
NUM_AIRCRAFT_ENGINES = 41,
TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
#endif /* ENGINE_TYPE_H */

View File

@ -21,7 +21,7 @@ struct Group : PoolItem<Group, GroupID, &_Group_pool> {
VehicleTypeByte vehicle_type; ///< Vehicle type of the group
bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
uint16 *num_engines; ///< Caches the number of engines of each type the player owns (no need to save this)
Group(PlayerID owner = INVALID_PLAYER);
virtual ~Group();

View File

@ -22,6 +22,7 @@
#include "player_func.h"
#include "order_func.h"
#include "oldpool_func.h"
#include "core/alloc_func.hpp"
#include "table/strings.h"
@ -50,12 +51,14 @@ DEFINE_OLD_POOL_GENERIC(Group, Group)
Group::Group(PlayerID owner)
{
this->owner = owner;
this->num_engines = CallocT<uint16>(GetEnginePoolSize());
}
Group::~Group()
{
free(this->name);
this->owner = INVALID_PLAYER;
free(this->num_engines);
}
bool Group::IsValid() const

View File

@ -1054,6 +1054,7 @@ STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Weight
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DYNAMIC_ENGINES :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Always allow small airports: {ORANGE}{STRING1}

View File

@ -10,6 +10,7 @@
#include "debug.h"
#include "fileio.h"
#include "engine_func.h"
#include "engine_base.h"
#include "spritecache.h"
#include "sprite.h"
#include "newgrf.h"
@ -45,6 +46,7 @@
#include "player_base.h"
#include "settings_type.h"
#include "map_func.h"
#include <map>
#include <map>
@ -97,20 +99,6 @@ static GrfDataType _grf_data_type;
typedef void (*SpecialSpriteHandler)(byte *buf, int len);
static const uint _vehcounts[4] = {
/* GSF_TRAIN */ NUM_TRAIN_ENGINES,
/* GSF_ROAD */ NUM_ROAD_ENGINES,
/* GSF_SHIP */ NUM_SHIP_ENGINES,
/* GSF_AIRCRAFT */ NUM_AIRCRAFT_ENGINES
};
static const uint _vehshifts[4] = {
/* GSF_TRAIN */ 0,
/* GSF_ROAD */ ROAD_ENGINES_INDEX,
/* GSF_SHIP */ SHIP_ENGINES_INDEX,
/* GSF_AIRCRAFT */ AIRCRAFT_ENGINES_INDEX,
};
enum {
MAX_STATIONS = 256,
};
@ -123,8 +111,10 @@ struct GRFTempEngineData {
static GRFTempEngineData *_gted;
/* Contains the GRF ID of the owner of a vehicle if it has been reserved */
static uint32 _grm_engines[TOTAL_NUM_ENGINES];
/* Contains the GRF ID of the owner of a vehicle if it has been reserved.
* GRM for vehicles is only used if dynamic engine allocation is disabled,
* so 256 is the number of original engines. */
static uint32 _grm_engines[256];
/* Contains the GRF ID of the owner of a cargo if it has been reserved */
static uint32 _grm_cargos[NUM_CARGO * 2];
@ -310,6 +300,65 @@ static uint8 MapDOSColour(uint8 colour)
return colour;
}
static std::map<uint32, uint32> _grf_id_overrides;
static void SetNewGRFOverride(uint32 source_grfid, uint32 target_grfid)
{
_grf_id_overrides[source_grfid] = target_grfid;
grfmsg(5, "SetNewGRFOverride: Added override of 0x%X to 0x%X", BSWAP32(source_grfid), BSWAP32(target_grfid));
}
static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 internal_id)
{
/* Hack for add-on GRFs that need to modify another GRF's engines. This lets
* them use the same engine slots. */
const GRFFile *grf_match = NULL;
if (_patches.dynamic_engines) {
uint32 override = _grf_id_overrides[file->grfid];
if (override != 0) {
grf_match = GetFileByGRFID(override);
if (grf_match == NULL) {
grfmsg(5, "Tried mapping from GRFID %x to %x but target is not loaded", BSWAP32(file->grfid), BSWAP32(override));
} else {
grfmsg(5, "Mapping from GRFID %x to %x", BSWAP32(file->grfid), BSWAP32(override));
}
}
}
/* Check if this vehicle is already defined... */
Engine *e = NULL;
FOR_ALL_ENGINES(e) {
if (_patches.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue;
if (e->type != type) continue;
if (e->internal_id != internal_id) continue;
if (e->grffile == NULL) {
e->grffile = file;
grfmsg(5, "Replaced engine at index %d for GRFID %x, type %d, index %d", e->index, BSWAP32(file->grfid), type, internal_id);
}
return e;
}
uint engine_pool_size = GetEnginePoolSize();
/* ... it's not, so create a new one based off an existing engine */
e = new Engine(type, internal_id);
e->grffile = file;
if (engine_pool_size != GetEnginePoolSize()) {
/* Resize temporary engine data ... */
_gted = ReallocT(_gted, GetEnginePoolSize());
/* and blank the new block. */
size_t len = (GetEnginePoolSize() - engine_pool_size) * sizeof(*_gted);
memset(_gted + engine_pool_size, 0, len);
}
grfmsg(5, "Created new engine at index %d for GRFID %x, type %d, index %d", e->index, BSWAP32(file->grfid), type, internal_id);
return e;
}
/** Map the colour modifiers of TTDPatch to those that Open is using.
* @param grf_sprite pointer to the structure been modified
*/
@ -333,18 +382,15 @@ static void MapSpriteMappingRecolour(PalSpriteID *grf_sprite)
typedef bool (*VCI_Handler)(uint engine, int numinfo, int prop, byte **buf, int len);
static void dewagonize(int condition, int engine)
static void dewagonize(int condition, Engine *e)
{
EngineInfo *ei = &_engine_info[engine];
RailVehicleInfo *rvi = &_rail_vehicle_info[engine];
if (condition != 0) {
ei->unk2 &= ~0x80;
if (rvi->railveh_type == RAILVEH_WAGON)
rvi->railveh_type = RAILVEH_SINGLEHEAD;
e->info.unk2 &= ~0x80;
if (e->u.rail.railveh_type == RAILVEH_WAGON)
e->u.rail.railveh_type = RAILVEH_SINGLEHEAD;
} else {
ei->unk2 |= 0x80;
rvi->railveh_type = RAILVEH_WAGON;
e->info.unk2 |= 0x80;
e->u.rail.railveh_type = RAILVEH_WAGON;
}
}
@ -354,8 +400,9 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
bool ret = false;
for (int i = 0; i < numinfo; i++) {
EngineInfo *ei = &_engine_info[engine + i];
RailVehicleInfo *rvi = &_rail_vehicle_info[engine + i];
Engine *e = GetNewEngine(_cur_grffile, VEH_TRAIN, engine + i);
EngineInfo *ei = &e->info;
RailVehicleInfo *rvi = &e->u.rail;
switch (prop) {
case 0x05: { // Track type
@ -390,7 +437,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
if (rvi->railveh_type == RAILVEH_MULTIHEAD) power /= 2;
rvi->power = power;
dewagonize(power, engine + i);
dewagonize(power, e);
} break;
case 0x0D: { // Running cost factor
@ -505,15 +552,9 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
rvi->engclass = engclass;
} break;
case 0x1A: { // Alter purchase list sort order
EngineID pos = grf_load_byte(&buf);
if (pos < NUM_TRAIN_ENGINES) {
AlterRailVehListOrder(engine + i, pos);
} else {
grfmsg(2, "RailVehicleChangeInfo: Invalid train engine ID %d, ignoring", pos);
}
} break;
case 0x1A: // Alter purchase list sort order
AlterRailVehListOrder(e->index, grf_load_byte(&buf));
break;
case 0x1B: // Powered wagons power bonus
rvi->pow_wag_power = grf_load_word(&buf);
@ -578,11 +619,11 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
break;
case 0x28: // Cargo classes allowed
_gted[engine + i].cargo_allowed = grf_load_word(&buf);
_gted[e->index].cargo_allowed = grf_load_word(&buf);
break;
case 0x29: // Cargo classes disallowed
_gted[engine + i].cargo_disallowed = grf_load_word(&buf);
_gted[e->index].cargo_disallowed = grf_load_word(&buf);
break;
case 0x2A: // Long format introduction date (days since year 0)
@ -605,8 +646,9 @@ static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
bool ret = false;
for (int i = 0; i < numinfo; i++) {
EngineInfo *ei = &_engine_info[ROAD_ENGINES_INDEX + engine + i];
RoadVehicleInfo *rvi = &_road_vehicle_info[engine + i];
Engine *e = GetNewEngine(_cur_grffile, VEH_ROAD, engine + i);
EngineInfo *ei = &e->info;
RoadVehicleInfo *rvi = &e->u.road;
switch (prop) {
case 0x08: // Speed (1 unit is 0.5 kmh)
@ -708,11 +750,11 @@ static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
break;
case 0x1D: // Cargo classes allowed
_gted[ROAD_ENGINES_INDEX + engine + i].cargo_allowed = grf_load_word(&buf);
_gted[e->index].cargo_allowed = grf_load_word(&buf);
break;
case 0x1E: // Cargo classes disallowed
_gted[ROAD_ENGINES_INDEX + engine + i].cargo_disallowed = grf_load_word(&buf);
_gted[e->index].cargo_disallowed = grf_load_word(&buf);
break;
case 0x1F: // Long format introduction date (days since year 0)
@ -735,8 +777,9 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
bool ret = false;
for (int i = 0; i < numinfo; i++) {
EngineInfo *ei = &_engine_info[SHIP_ENGINES_INDEX + engine + i];
ShipVehicleInfo *svi = &_ship_vehicle_info[engine + i];
Engine *e = GetNewEngine(_cur_grffile, VEH_SHIP, engine + i);
EngineInfo *ei = &e->info;
ShipVehicleInfo *svi = &e->u.ship;
switch (prop) {
case 0x08: { // Sprite ID
@ -814,11 +857,11 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
break;
case 0x18: // Cargo classes allowed
_gted[SHIP_ENGINES_INDEX + engine + i].cargo_allowed = grf_load_word(&buf);
_gted[e->index].cargo_allowed = grf_load_word(&buf);
break;
case 0x19: // Cargo classes disallowed
_gted[SHIP_ENGINES_INDEX + engine + i].cargo_disallowed = grf_load_word(&buf);
_gted[e->index].cargo_disallowed = grf_load_word(&buf);
break;
case 0x1A: // Long format introduction date (days since year 0)
@ -841,8 +884,9 @@ static bool AircraftVehicleChangeInfo(uint engine, int numinfo, int prop, byte *
bool ret = false;
for (int i = 0; i < numinfo; i++) {
EngineInfo *ei = &_engine_info[AIRCRAFT_ENGINES_INDEX + engine + i];
AircraftVehicleInfo *avi = &_aircraft_vehicle_info[engine + i];
Engine *e = GetNewEngine(_cur_grffile, VEH_AIRCRAFT, engine + i);
EngineInfo *ei = &e->info;
AircraftVehicleInfo *avi = &e->u.air;
switch (prop) {
case 0x08: { // Sprite ID
@ -918,11 +962,11 @@ static bool AircraftVehicleChangeInfo(uint engine, int numinfo, int prop, byte *
break;
case 0x18: // Cargo classes allowed
_gted[AIRCRAFT_ENGINES_INDEX + engine + i].cargo_allowed = grf_load_word(&buf);
_gted[e->index].cargo_allowed = grf_load_word(&buf);
break;
case 0x19: // Cargo classes disallowed
_gted[AIRCRAFT_ENGINES_INDEX + engine + i].cargo_disallowed = grf_load_word(&buf);
_gted[e->index].cargo_disallowed = grf_load_word(&buf);
break;
case 0x1A: // Long format introduction date (days since year 0)
@ -1604,6 +1648,12 @@ static bool GlobalVarChangeInfo(uint gvid, int numinfo, int prop, byte **bufp, i
}
break;
case 0x11: // GRF match for engine allocation
/* This is loaded during the reservation stage, so just skip it here. */
/* Each entry is 8 bytes. */
buf += 8;
break;
default:
ret = true;
break;
@ -2211,13 +2261,6 @@ static void FeatureChangeInfo(byte *buf, int len)
return;
}
if (feature <= GSF_AIRCRAFT) {
if (engine + numinfo > _vehcounts[feature]) {
grfmsg(0, "FeatureChangeInfo: Last engine ID %d out of bounds (max %d), skipping", engine + numinfo, _vehcounts[feature]);
return;
}
}
while (numprops-- && buf < bufend) {
uint8 prop = grf_load_byte(&buf);
bool ignoring = false;
@ -2230,7 +2273,8 @@ static void FeatureChangeInfo(byte *buf, int len)
bool handled = true;
for (uint i = 0; i < numinfo; i++) {
EngineInfo *ei = &_engine_info[engine + _vehshifts[feature] + i];
Engine *e = GetNewEngine(_cur_grffile, (VehicleType)feature, engine + i);
EngineInfo *ei = &e->info;
/* Common properties for vehicles */
switch (prop) {
@ -2252,6 +2296,8 @@ static void FeatureChangeInfo(byte *buf, int len)
case 0x06: // Climates available
ei->climates = grf_load_byte(&buf);
// XXX sometimes a grf wants hidden vehicles :o
if (ei->climates == 0) ei->climates = 0x80;
break;
case 0x07: // Loading speed
@ -2345,6 +2391,14 @@ static void ReserveChangeInfo(byte *buf, int len)
_cur_grffile->cargo_list[i] = BSWAP32(cl);
}
break;
case 0x11: // GRF match for engine allocation
for (uint i = 0; i < numinfo; i++) {
uint32 s = grf_load_dword(&buf);
uint32 t = grf_load_dword(&buf);
SetNewGRFOverride(s, t);
}
break;
}
break;
}
@ -2857,14 +2911,9 @@ static void VehicleMapSpriteGroup(byte *buf, byte feature, uint8 idcount, uint8
for (uint i = 0; i < idcount; i++) {
uint8 engine_id = buf[3 + i];
uint8 engine = engine_id + _vehshifts[feature];
EngineID engine = GetNewEngine(_cur_grffile, (VehicleType)feature, engine_id)->index;
byte *bp = &buf[4 + idcount];
if (engine_id > _vehcounts[feature]) {
grfmsg(0, "Id %u for feature 0x%02X is out of bounds", engine_id, feature);
return;
}
grfmsg(7, "VehicleMapSpriteGroup: [%d] Engine %d...", i, engine);
for (uint c = 0; c < cidcount; c++) {
@ -2897,7 +2946,7 @@ static void VehicleMapSpriteGroup(byte *buf, byte feature, uint8 idcount, uint8
grfmsg(8, "-- Default group id 0x%04X", groupid);
for (uint i = 0; i < idcount; i++) {
uint8 engine = buf[3 + i] + _vehshifts[feature];
EngineID engine = GetNewEngine(_cur_grffile, (VehicleType)feature, buf[3 + i])->index;
/* Don't tell me you don't love duplicated code! */
if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
@ -3213,9 +3262,6 @@ static void FeatureNewName(byte *buf, int len)
ClrBit(lang, 7);
if (feature <= GSF_AIRCRAFT && id < _vehcounts[feature]) {
id += _vehshifts[feature];
}
uint16 endid = id + num;
grfmsg(6, "FeatureNewName: About to rename engines %d..%d (feature %d) in language 0x%02X",
@ -3236,10 +3282,10 @@ static void FeatureNewName(byte *buf, int len)
case GSF_ROAD:
case GSF_SHIP:
case GSF_AIRCRAFT:
if (id < TOTAL_NUM_ENGINES) {
StringID string = AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_8000_KIRBY_PAUL_TANK_STEAM + id);
EngineInfo *ei = &_engine_info[id];
ei->string_id = string;
if (id < GetEnginePoolSize()) {
Engine *e = GetNewEngine(_cur_grffile, (VehicleType)feature, id);
StringID string = AddGRFString(_cur_grffile->grfid, e->index, lang, new_scheme, name, e->info.string_id);
e->info.string_id = string;
} else {
AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, id);
}
@ -4303,8 +4349,22 @@ static void ParamSet(byte *buf, int len)
case 0x01: // Road Vehicles
case 0x02: // Ships
case 0x03: // Aircraft
src1 = PerformGRM(&_grm_engines[_vehshifts[feature]], _vehcounts[feature], count, op, target, "vehicles");
if (_skip_sprites == -1) return;
if (!_patches.dynamic_engines) {
src1 = PerformGRM(&_grm_engines[_engine_offsets[feature]], _engine_counts[feature], count, op, target, "vehicles");
if (_skip_sprites == -1) return;
} else {
// GRM does not apply for dynamic engine allocation.
switch (op) {
case 2:
case 3:
src1 = _cur_grffile->param[target];
break;
default:
src1 = 0;
break;
}
}
break;
case 0x08: // General sprites
@ -5068,6 +5128,7 @@ static void InitializeGRFSpecial()
| (0 << 0x15) // enhancetunnels
| (1 << 0x16) // shortrvs
| (1 << 0x17) // articulatedrvs
| ((_patches.dynamic_engines ? 1 : 0) << 0x18) // dynamic engines
| (1 << 0x1E); // variablerunningcosts
}
@ -5224,17 +5285,12 @@ static void ResetNewGRFData()
ResetBridges();
/* Allocate temporary refit/cargo class data */
_gted = CallocT<GRFTempEngineData>(TOTAL_NUM_ENGINES);
_gted = CallocT<GRFTempEngineData>(GetEnginePoolSize());
/* Reset GRM reservations */
memset(&_grm_engines, 0, sizeof(_grm_engines));
memset(&_grm_cargos, 0, sizeof(_grm_cargos));
/* Unload sprite group data */
UnloadWagonOverrides();
UnloadCustomEngineSprites();
ResetEngineListOrder();
/* Reset generic feature callback lists */
ResetGenericCallbacks();
@ -5284,6 +5340,9 @@ static void ResetNewGRFData()
_loaded_newgrf_features.has_newindustries = false;
_loaded_newgrf_features.shore = SHORE_REPLACE_NONE;
/* Clear all GRF overrides */
_grf_id_overrides.clear();
InitializeSoundPool();
InitializeSpriteGroupPool();
}
@ -5397,14 +5456,17 @@ static const CargoLabel *_default_refitmasks[] = {
*/
static void CalculateRefitMasks()
{
for (EngineID engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
EngineInfo *ei = &_engine_info[engine];
Engine *e;
FOR_ALL_ENGINES(e) {
EngineID engine = e->index;
EngineInfo *ei = &e->info;
uint32 mask = 0;
uint32 not_mask = 0;
uint32 xor_mask = 0;
if (ei->refit_mask != 0) {
const GRFFile *file = GetEngineGRF(engine);
const GRFFile *file = e->grffile;
if (file != NULL && file->cargo_max != 0) {
/* Apply cargo translation table to the refit mask */
uint num_cargo = min(32, file->cargo_max);
@ -5434,15 +5496,10 @@ static void CalculateRefitMasks()
if (_gted[engine].cargo_allowed & cs->classes) SetBit(mask, i);
if (_gted[engine].cargo_disallowed & cs->classes) SetBit(not_mask, i);
}
} else {
} else if (xor_mask == 0) {
/* Don't apply default refit mask to wagons or engines with no capacity */
if (xor_mask == 0 && (
GetEngine(engine)->type != VEH_TRAIN || (
RailVehInfo(engine)->capacity != 0 &&
RailVehInfo(engine)->railveh_type != RAILVEH_WAGON
)
)) {
const CargoLabel *cl = _default_refitmasks[GetEngine(engine)->type];
if (e->type != VEH_TRAIN || (e->u.rail.capacity != 0 && e->u.rail.railveh_type != RAILVEH_WAGON)) {
const CargoLabel *cl = _default_refitmasks[e->type];
for (uint i = 0;; i++) {
if (cl[i] == 0) break;
@ -5458,25 +5515,25 @@ static void CalculateRefitMasks()
/* Check if this engine's cargo type is valid. If not, set to the first refittable
* cargo type. Apparently cargo_type isn't a common property... */
switch (GetEngine(engine)->type) {
switch (e->type) {
default: NOT_REACHED();
case VEH_AIRCRAFT: break;
case VEH_TRAIN: {
RailVehicleInfo *rvi = &_rail_vehicle_info[engine];
RailVehicleInfo *rvi = &e->u.rail;
if (rvi->cargo_type == CT_INVALID) rvi->cargo_type = FindFirstRefittableCargo(engine);
if (rvi->cargo_type == CT_INVALID) ei->climates = 0;
if (rvi->cargo_type == CT_INVALID) ei->climates = 0x80;
break;
}
case VEH_ROAD: {
RoadVehicleInfo *rvi = &_road_vehicle_info[engine - ROAD_ENGINES_INDEX];
RoadVehicleInfo *rvi = &e->u.road;
if (rvi->cargo_type == CT_INVALID) rvi->cargo_type = FindFirstRefittableCargo(engine);
if (rvi->cargo_type == CT_INVALID) ei->climates = 0;
if (rvi->cargo_type == CT_INVALID) ei->climates = 0x80;
break;
}
case VEH_SHIP: {
ShipVehicleInfo *svi = &_ship_vehicle_info[engine - SHIP_ENGINES_INDEX];
ShipVehicleInfo *svi = &e->u.ship;
if (svi->cargo_type == CT_INVALID) svi->cargo_type = FindFirstRefittableCargo(engine);
if (svi->cargo_type == CT_INVALID) ei->climates = 0;
if (svi->cargo_type == CT_INVALID) ei->climates = 0x80;
break;
}
}
@ -5851,6 +5908,9 @@ static void AfterLoadGRFs()
/* Update the townname generators list */
InitGRFTownGeneratorNames();
/* Run all queued vehicle list order changes */
CommitRailVehListOrderChanges();
/* Load old shore sprites in new position, if they were replaced by ActionA */
ActivateOldShore();

View File

@ -7,6 +7,7 @@
#include "variables.h"
#include "debug.h"
#include "engine_func.h"
#include "engine_base.h"
#include "train.h"
#include "player_func.h"
#include "player_base.h"
@ -25,6 +26,8 @@
#include "direction_func.h"
#include "rail_map.h"
#include "rail.h"
#include "settings_type.h"
#include <map>
int _traininfo_vehicle_pitch = 0;
@ -37,29 +40,17 @@ struct WagonOverride {
const SpriteGroup *group;
};
struct WagonOverrides {
uint overrides_count;
WagonOverride *overrides;
};
static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains)
{
WagonOverrides *wos;
Engine *e = GetEngine(engine);
WagonOverride *wo;
assert(engine < TOTAL_NUM_ENGINES);
assert(cargo < NUM_CARGO + 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargos.
wos = &_engine_wagon_overrides[engine];
wos->overrides_count++;
wos->overrides = ReallocT(wos->overrides, wos->overrides_count);
e->overrides_count++;
e->overrides = ReallocT(e->overrides, e->overrides_count);
wo = &wos->overrides[wos->overrides_count - 1];
/* FIXME: If we are replacing an override, release original SpriteGroup
* to prevent leaks. But first we need to refcount the SpriteGroup.
* --pasky */
wo = &e->overrides[e->overrides_count - 1];
wo->group = group;
wo->cargo = cargo;
wo->trains = trains;
@ -69,15 +60,15 @@ void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *
const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine)
{
const WagonOverrides *wos = &_engine_wagon_overrides[engine];
const Engine *e = GetEngine(engine);
/* XXX: This could turn out to be a timesink on profiles. We could
* always just dedicate 65535 bytes for an [engine][train] trampoline
* for O(1). Or O(logMlogN) and searching binary tree or smt. like
* that. --pasky */
for (uint i = 0; i < wos->overrides_count; i++) {
const WagonOverride *wo = &wos->overrides[i];
for (uint i = 0; i < e->overrides_count; i++) {
const WagonOverride *wo = &e->overrides[i];
if (wo->cargo != cargo && wo->cargo != CT_DEFAULT) continue;
@ -91,43 +82,29 @@ const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, Eng
/**
* Unload all wagon override sprite groups.
*/
void UnloadWagonOverrides()
void UnloadWagonOverrides(Engine *e)
{
for (EngineID engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
WagonOverrides *wos = &_engine_wagon_overrides[engine];
for (uint i = 0; i < wos->overrides_count; i++) {
WagonOverride *wo = &wos->overrides[i];
free(wo->train_id);
}
free(wos->overrides);
wos->overrides_count = 0;
wos->overrides = NULL;
for (uint i = 0; i < e->overrides_count; i++) {
WagonOverride *wo = &e->overrides[i];
free(wo->train_id);
}
free(e->overrides);
e->overrides_count = 0;
e->overrides = NULL;
}
/* Space for NUM_CARGO real cargos and 2 pseudo cargos, CT_DEFAULT and CT_PURCHASE */
static const SpriteGroup *_engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CARGO + 2];
static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES];
void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
{
assert(engine < lengthof(_engine_custom_sprites));
assert(cargo < lengthof(*_engine_custom_sprites));
Engine *e = GetEngine(engine);
assert(cargo < lengthof(e->group));
if (_engine_custom_sprites[engine][cargo] != NULL) {
if (e->group[cargo] != NULL) {
grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo);
}
_engine_custom_sprites[engine][cargo] = group;
e->group[cargo] = group;
}
/**
* Unload all engine sprite groups.
*/
void UnloadCustomEngineSprites()
{
memset(_engine_custom_sprites, 0, sizeof(_engine_custom_sprites));
memset(_engine_grf, 0, sizeof(_engine_grf));
}
/**
* Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
@ -137,8 +114,8 @@ void UnloadCustomEngineSprites()
*/
void SetEngineGRF(EngineID engine, const GRFFile *file)
{
assert(engine < TOTAL_NUM_ENGINES);
_engine_grf[engine] = file;
Engine *e = GetEngine(engine);
e->grffile = file;
}
@ -149,8 +126,7 @@ void SetEngineGRF(EngineID engine, const GRFFile *file)
*/
const GRFFile *GetEngineGRF(EngineID engine)
{
assert(engine < TOTAL_NUM_ENGINES);
return _engine_grf[engine];
return GetEngine(engine)->grffile;
}
@ -161,8 +137,7 @@ const GRFFile *GetEngineGRF(EngineID engine)
*/
uint32 GetEngineGRFID(EngineID engine)
{
assert(engine < TOTAL_NUM_ENGINES);
return _engine_grf[engine]->grfid;
return GetEngineGRF(engine)->grfid;
}
@ -468,6 +443,7 @@ static uint32 GetGRFParameter(EngineID engine_type, byte parameter)
{
const GRFFile *file = GetEngineGRF(engine_type);
if (file == NULL) return 0;
if (parameter >= file->param_end) return 0;
return file->param[parameter];
}
@ -643,12 +619,13 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
/* Variables which use the parameter */
case 0x60: // Count consist's engine ID occurance
if (v->type != VEH_TRAIN) return v->engine_type == parameter;
//EngineID engine = GetNewEngineID(GetEngineGRF(v->engine_type), v->type, parameter);
if (v->type != VEH_TRAIN) return GetEngine(v->engine_type)->internal_id == parameter;
{
uint count = 0;
for (; v != NULL; v = v->Next()) {
if (v->engine_type == parameter) count++;
if (GetEngine(v->engine_type)->internal_id == parameter) count++;
}
return count;
}
@ -723,8 +700,8 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
case 0x43: return GB(v->max_age, 8, 8);
case 0x44: return Clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR;
case 0x45: return v->unitnumber;
case 0x46: return v->engine_type;
case 0x47: return GB(v->engine_type, 8, 8);
case 0x46: return GetEngine(v->engine_type)->internal_id;
case 0x47: return GB(GetEngine(v->engine_type)->internal_id, 8, 8);
case 0x48:
if (v->type != VEH_TRAIN || v->spritenum != 0xFD) return v->spritenum;
return HasBit(v->u.rail.flags, VRF_REVERSE_DIRECTION) ? 0xFE : 0xFD;
@ -883,11 +860,13 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
}
}
group = _engine_custom_sprites[engine][cargo];
const Engine *e = GetEngine(engine);
group = e->group[cargo];
if (group != NULL) return group;
/* Fall back to the default set if the selected cargo type is not defined */
return _engine_custom_sprites[engine][CT_DEFAULT];
return e->group[CT_DEFAULT];
}
@ -907,14 +886,14 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view)
{
const Engine *e = GetEngine(engine);
const SpriteGroup *group;
ResolverObject object;
assert(engine >= AIRCRAFT_ENGINES_INDEX);
assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES);
assert(e->type == VEH_AIRCRAFT);
/* Only valid for helicopters */
assert(!(AircraftVehInfo(engine)->subtype & AIR_CTOL));
assert(!(e->u.air.subtype & AIR_CTOL));
NewVehicleResolver(&object, engine, v);
@ -1090,18 +1069,6 @@ void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
/* Functions for changing the order of vehicle purchase lists
* This is currently only implemented for rail vehicles. */
static EngineID _engine_list_order[NUM_TRAIN_ENGINES];
static byte _engine_list_position[NUM_TRAIN_ENGINES];
void ResetEngineListOrder()
{
EngineID i;
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
_engine_list_order[i] = i;
_engine_list_position[i] = i;
}
}
/**
* Get the list position of an engine.
@ -1109,36 +1076,72 @@ void ResetEngineListOrder()
* @param engine ID of the engine.
* @return The list position of the engine.
*/
uint16 ListPositionOfEngine(EngineID engine)
uint ListPositionOfEngine(EngineID engine)
{
if (engine < NUM_TRAIN_ENGINES) return _engine_list_position[engine];
return engine;
const Engine *e = GetEngine(engine);
if (e->grffile == NULL) return e->list_position;
/* Crude sorting to group by GRF ID */
return (e->grffile->grfid * 256) + e->list_position;
}
struct ListOrderChange {
EngineID engine;
EngineID target;
};
static std::list<ListOrderChange> _list_order_changes;
void AlterRailVehListOrder(EngineID engine, EngineID target)
{
EngineID i;
bool moving = false;
if (engine == target) return;
/* First, remove our ID from the list. */
for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) {
if (_engine_list_order[i] == engine) moving = true;
if (moving) _engine_list_order[i] = _engine_list_order[i + 1];
}
/* Now, insert it again, before the target engine. */
for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) {
_engine_list_order[i] = _engine_list_order[i - 1];
if (_engine_list_order[i] == target) {
_engine_list_order[i - 1] = engine;
break;
}
}
/* Update the engine list position (a reverse of engine list order) */
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
_engine_list_position[_engine_list_order[i]] = i;
}
/* Add the list order change to a queue */
ListOrderChange loc;
loc.engine = engine;
loc.target = target;
_list_order_changes.push_back(loc);
}
void CommitRailVehListOrderChanges()
{
/* List position to Engine map */
typedef std::map<uint16, Engine*> ListPositionMap;
ListPositionMap lptr_map;
std::list<ListOrderChange>::iterator it;
for (it = _list_order_changes.begin(); it != _list_order_changes.end(); ++it) {
EngineID engine = it->engine;
EngineID target = it->target;
if (engine == target) continue;
Engine *source_e = GetEngine(engine);
Engine *target_e = NULL;
/* Populate map with current list positions */
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
if (!_patches.dynamic_engines || e->grffile == source_e->grffile) {
if (e->internal_id == target) target_e = e;
lptr_map[e->list_position] = e;
}
}
/* Get the target position, if it exists */
if (target_e != NULL) {
uint16 target_position = target_e->list_position;
bool moving = false;
for (ListPositionMap::iterator it = lptr_map.begin(); it != lptr_map.end(); ++it) {
if (it->first == target_position) moving = true;
if (moving) it->second->list_position++;
}
source_e->list_position = target_position;
}
lptr_map.clear();
}
/* Clear out the queue */
_list_order_changes.clear();
}

View File

@ -53,11 +53,10 @@ enum VehicleTrigger {
};
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
void UnloadWagonOverrides();
void UnloadCustomEngineSprites();
void UnloadWagonOverrides(Engine *e);
void ResetEngineListOrder();
uint16 ListPositionOfEngine(EngineID engine);
uint ListPositionOfEngine(EngineID engine);
void AlterRailVehListOrder(EngineID engine, EngineID target);
void CommitRailVehListOrderChanges();
#endif /* NEWGRF_ENGINE_H */

View File

@ -6,6 +6,7 @@
#include "openttd.h"
#include "oldpool.h"
#include "engine_func.h"
#include "engine_base.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"

View File

@ -1330,18 +1330,19 @@ static const OldChunks engine_chunk[] = {
static bool LoadOldEngine(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, GetEngine(num), engine_chunk)) return false;
Engine *e = GetTempDataEngine(num);
if (!LoadChunk(ls, e, engine_chunk)) return false;
/* Make sure wagons are marked as do-not-age */
if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116))
GetEngine(num)->age = 0xFFFF;
e->age = 0xFFFF;
return true;
}
static bool LoadOldEngineName(LoadgameState *ls, int num)
{
Engine *e = GetEngine(num);
Engine *e = GetTempDataEngine(num);
e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
return true;
}

View File

@ -305,6 +305,7 @@ static void UnInitializeGame()
_Order_pool.CleanPool();
_Group_pool.CleanPool();
_CargoPacket_pool.CleanPool();
_Engine_pool.CleanPool();
free((void*)_town_sort);
free((void*)_industry_sort);
@ -1332,6 +1333,8 @@ static bool InitializeWindowsAndCaches()
/* Recalculate */
Group *g;
FOR_ALL_GROUPS(g) {
g->num_engines = CallocT<uint16>(GetEnginePoolSize());
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (!IsEngineCountable(v)) continue;
@ -1354,6 +1357,9 @@ static bool InitializeWindowsAndCaches()
* thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
if (_file_to_saveload.filetype == FT_SCENARIO && players[i]->inaugurated_year != MIN_YEAR)
players[i]->inaugurated_year = _cur_year;
free(players[i]->num_engines);
players[i]->num_engines = CallocT<uint16>(GetEnginePoolSize());
}
FOR_ALL_VEHICLES(v) {
@ -1444,10 +1450,16 @@ bool AfterLoadGame()
* must be done before loading sprites as some newgrfs check it */
SetDate(_date);
/* Force dynamic engines off when loading older savegames */
if (CheckSavegameVersion(95)) _patches.dynamic_engines = 0;
/* Load the sprites */
GfxLoadSprites();
LoadStringWidthTable();
/* Copy temporary data to Engine pool */
CopyTempEngineData();
/* Connect front and rear engines of multiheaded trains and converts
* subtype to the new format */
if (CheckSavegameVersionOldStyle(17, 1)) ConvertOldMultiheadToNew();

View File

@ -70,7 +70,7 @@ struct Player {
bool renew_keep_length;
int16 engine_renew_months;
uint32 engine_renew_money;
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this)
};
struct PlayerMoneyBackup {

View File

@ -5,6 +5,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "engine_func.h"
#include "engine_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "town.h"
@ -26,6 +27,7 @@
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "core/alloc_func.hpp"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
@ -548,7 +550,8 @@ Player *DoStartupNewPlayer(bool is_ai)
if (is_ai && (!_networking || _network_server) && _ai.enabled)
AI_StartNewAI(p->index);
memset(p->num_engines, 0, sizeof(p->num_engines));
free(p->num_engines);
p->num_engines = CallocT<uint16>(GetEnginePoolSize());
return p;
}

View File

@ -14,6 +14,7 @@
#include "player_func.h"
#include "player_base.h"
#include "engine_func.h"
#include "engine_base.h"
/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
@ -202,14 +203,13 @@ RailTypes GetPlayerRailtypes(PlayerID p)
{
RailTypes rt = RAILTYPES_NONE;
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
const Engine* e = GetEngine(eid);
const EngineInfo *ei = EngInfo(eid);
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _opt.landscape) &&
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
const RailVehicleInfo *rvi = RailVehInfo(eid);
const RailVehicleInfo *rvi = &e->u.rail;
if (rvi->railveh_type != RAILVEH_WAGON) {
assert(rvi->railtype < RAILTYPE_END);

View File

@ -18,6 +18,7 @@
#include "command_func.h"
#include "pathfind.h"
#include "engine_func.h"
#include "engine_base.h"
#include "town.h"
#include "sprite.h"
#include "depot_base.h"

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@ -10,6 +10,7 @@
#include "player_func.h"
#include "player_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "settings_type.h"
#include "date_func.h"
@ -96,10 +97,9 @@ RoadTypes GetPlayerRoadtypes(PlayerID p)
{
RoadTypes rt = ROADTYPES_NONE;
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_ROAD) {
const Engine* e = GetEngine(eid);
const EngineInfo *ei = EngInfo(eid);
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _opt.landscape) &&
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {

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@ -7,6 +7,7 @@
#include "vehicle_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "economy_func.h"
enum RoadVehicleSubType {

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@ -102,7 +102,7 @@ static SpriteID GetRoadVehIcon(EngineID engine)
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
if (sprite != 0) return sprite;
spritenum = _orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
spritenum = GetEngine(engine)->image_index;
}
return 6 + _roadveh_images[spritenum];
@ -117,7 +117,7 @@ SpriteID RoadVehicle::GetImage(Direction direction) const
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)));
if (sprite != 0) return sprite;
spritenum = _orig_road_vehicle_info[this->engine_type - ROAD_ENGINES_INDEX].image_index;
spritenum = GetEngine(this->engine_type)->image_index;
}
sprite = direction + _roadveh_images[spritenum];

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@ -34,7 +34,7 @@
#include "table/strings.h"
extern const uint16 SAVEGAME_VERSION = 94;
extern const uint16 SAVEGAME_VERSION = 95;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!

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@ -1459,6 +1459,7 @@ const SettingDesc _patch_settings[] = {
SDT_CONDVAR(Patches, freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0,NN, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL),
SDT_CONDBOOL(Patches, timetabling, 67, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_TIMETABLE_ALLOW, NULL),
SDT_CONDVAR(Patches, plane_speed, SLE_UINT8, 90, SL_MAX_VERSION, 0, 0, 4, 1, 4, 0, STR_CONFIG_PATCHES_PLANE_SPEED, NULL),
SDT_CONDBOOL(Patches, dynamic_engines, 95, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DYNAMIC_ENGINES, NULL),
/***************************************************************************/
/* Station section of the GUI-configure patches window */

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@ -819,6 +819,7 @@ static const char *_patches_vehicles[] = {
"freight_trains",
"plane_speed",
"timetabling",
"dynamic_engines",
};
struct PatchEntry {

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@ -232,6 +232,8 @@ struct Patches {
bool give_money; ///< allow giving other players money
bool enable_signal_gui; ///< Show the signal GUI when the signal button is pressed
bool dynamic_engines; ///< Enable dynamic allocation of engine data
};
extern Patches _patches;

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@ -7,6 +7,7 @@
#include "vehicle_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "economy_func.h"
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);

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@ -14,6 +14,7 @@
#include "station_base.h"
#include "news_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "player_func.h"
#include "player_base.h"
#include "npf.h"
@ -65,7 +66,7 @@ static SpriteID GetShipIcon(EngineID engine)
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
if (sprite != 0) return sprite;
spritenum = _orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
spritenum = GetEngine(engine)->image_index;
}
return 6 + _ship_sprites[spritenum];
@ -97,7 +98,7 @@ SpriteID Ship::GetImage(Direction direction) const
SpriteID sprite = GetCustomVehicleSprite(this, direction);
if (sprite != 0) return sprite;
spritenum = _orig_ship_vehicle_info[this->engine_type - SHIP_ENGINES_INDEX].image_index;
spritenum = GetEngine(this->engine_type)->image_index;
}
return _ship_sprites[spritenum] + direction;

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@ -37,6 +37,7 @@
#include "settings_type.h"
#include "video/video_driver.hpp"
#include "engine_func.h"
#include "engine_base.h"
#include "saveload.h"
#include "table/strings.h"
@ -934,7 +935,7 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
if (e->name != NULL) {
buff = strecpy(buff, e->name, last);
} else {
buff = GetStringWithArgs(buff, EngInfo(engine)->string_id, NULL, last);
buff = GetStringWithArgs(buff, e->info.string_id, NULL, last);
}
break;
}

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@ -69,7 +69,7 @@ enum {
#define A 2
#define S 4
#define Y 8
const EngineInfo _orig_engine_info[] = {
static const EngineInfo _orig_engine_info[] = {
MK( 1827, 20, 15, 30, T ), /* 0 Kirby Paul Tank (Steam) */
MK( 12784, 20, 22, 30, A|S ), /* 1 MJS 250 (Diesel) */
MK( 9497, 20, 20, 50, Y), /* 2 Ploddyphut Choo-Choo */
@ -370,7 +370,7 @@ const EngineInfo _orig_engine_info[] = {
#define O RAILTYPE_MONO
#define L RAILTYPE_MAGLEV
const RailVehicleInfo _orig_rail_vehicle_info[NUM_TRAIN_ENGINES] = {
static const RailVehicleInfo _orig_rail_vehicle_info[] = {
// image_index max_speed (kph) running_cost ai_rank
// | flags | power (hp) | running_cost_class | railtype
// | | base_cost | weight | | capacity | |
@ -519,7 +519,7 @@ const RailVehicleInfo _orig_rail_vehicle_info[NUM_TRAIN_ENGINES] = {
* @param h refittable
*/
#define SVI(a, b, c, d, e, f, g, h) { a, b, c, d, e, f, {g}, h }
const ShipVehicleInfo _orig_ship_vehicle_info[NUM_SHIP_ENGINES] = {
static const ShipVehicleInfo _orig_ship_vehicle_info[] = {
// image_index cargo_type cargo_amount refittable
// | base_cost | | running_cost |
// | | max_speed | | sfx |
@ -554,7 +554,7 @@ const ShipVehicleInfo _orig_ship_vehicle_info[NUM_SHIP_ENGINES] = {
#define H AIR_HELI
#define P AIR_CTOL
#define J AIR_CTOL | AIR_FAST
const AircraftVehicleInfo _orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES] = {
static const AircraftVehicleInfo _orig_aircraft_vehicle_info[] = {
// image_index sfx acceleration
// | base_cost | | max_speed
// | | running_cost | | mail_capacity
@ -618,7 +618,7 @@ const AircraftVehicleInfo _orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES] = {
* @param g cargo_type
*/
#define ROV(a, b, c, d, e, f, g) { a, b, c, RC_R, {d}, e, f, g }
const RoadVehicleInfo _orig_road_vehicle_info[NUM_ROAD_ENGINES] = {
static const RoadVehicleInfo _orig_road_vehicle_info[] = {
// image_index sfx max_speed
// | base_cost | | capacity
// | | running_cost | | cargo_type

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@ -33,7 +33,7 @@ static FileList files_dos = {
{ "TRGT.GRF", {0xfc, 0xde, 0x1d, 0x7e, 0x8a, 0x74, 0x19, 0x7d, 0x72, 0xa6, 0x26, 0x95, 0x88, 0x4b, 0x90, 0x9e} }
},
{ "SAMPLE.CAT", {0x42, 0x2e, 0xa3, 0xdd, 0x07, 0x4d, 0x28, 0x59, 0xbb, 0x51, 0x63, 0x9a, 0x6e, 0x0e, 0x85, 0xda} },
{ "OPENTTDD.GRF", {0x32, 0xb4, 0xec, 0x0c, 0xc9, 0x5d, 0xa0, 0x14, 0x3a, 0x2f, 0xe1, 0xd4, 0x20, 0x63, 0x49, 0x74} }
{ "OPENTTDD.GRF", {0xb2, 0xbd, 0xd2, 0xa4, 0x1b, 0xfa, 0x2c, 0x60, 0x4f, 0xd5, 0x5e, 0x4c, 0xb5, 0xba, 0x37, 0x73} }
};
@ -47,5 +47,5 @@ static FileList files_win = {
{ "TRGTR.GRF", {0xde, 0x53, 0x65, 0x05, 0x17, 0xfe, 0x66, 0x1c, 0xea, 0xa3, 0x13, 0x8c, 0x6e, 0xdb, 0x0e, 0xb8} }
},
{ "SAMPLE.CAT", {0x92, 0x12, 0xe8, 0x1e, 0x72, 0xba, 0xdd, 0x4b, 0xbe, 0x1e, 0xae, 0xae, 0x66, 0x45, 0x8e, 0x10} },
{ "OPENTTDW.GRF", {0xc6, 0x1f, 0xcc, 0x4e, 0x83, 0x98, 0x5b, 0x67, 0xb7, 0x03, 0xa0, 0x31, 0x39, 0x2e, 0x75, 0xfc} }
{ "OPENTTDW.GRF", {0x3b, 0x1a, 0x0d, 0x8c, 0x2d, 0x01, 0x0e, 0xee, 0x47, 0x7f, 0x5d, 0x70, 0x8f, 0xb2, 0xe4, 0xfb} }
};

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@ -18,6 +18,7 @@
#include "station_base.h"
#include "news_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "player_func.h"
#include "player_base.h"
#include "depot_base.h"
@ -487,7 +488,7 @@ SpriteID Train::GetImage(Direction direction) const
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)));
if (sprite != 0) return sprite;
spritenum = _orig_rail_vehicle_info[this->engine_type].image_index;
spritenum = GetEngine(this->engine_type)->image_index;
}
sprite = _engine_sprite_base[spritenum] + ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]);
@ -509,7 +510,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y)
return sprite;
}
spritenum = _orig_rail_vehicle_info[engine].image_index;
spritenum = GetEngine(engine)->image_index;
}
if (rear_head) spritenum++;

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@ -17,6 +17,7 @@
#include "settings_type.h"
#include "order_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -35,6 +35,7 @@
#include "tunnelbridge.h"
#include "player_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "economy_func.h"
#include "rail.h"
#include "cheat_func.h"

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@ -1985,9 +1985,9 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
/* We can build vehicle infrastructure when we may build the vehicle type */
if (max > 0) {
/* Can we actually build the vehicle type? */
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
if (HasBit(GetEngine(eid)->player_avail, _local_player)) return true;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
if (HasBit(e->player_avail, _local_player)) return true;
}
return false;
}