From a01948dbf31f377d7161400125eb62e2d3463442 Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 8 Apr 2012 17:27:47 +0000 Subject: [PATCH] (svn r24103) -Codechange: Handle clear tiles separately from house tiles. --- src/town_cmd.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 031e37a70e..2dba67c208 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2730,13 +2730,14 @@ static bool SearchTileForStatue(TileIndex tile, void *user_data) /* Don't build statues under bridges. */ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; - if (!IsTileType(tile, MP_HOUSE) && - !IsTileType(tile, MP_CLEAR) && - !IsTileType(tile, MP_TREES)) { - return false; + /* A clear-able open space is always preferred. */ + if ((IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) && TryClearTile(tile)) { + return true; } - return TryClearTile(tile); + bool house = IsTileType(tile, MP_HOUSE); + + return house && TryClearTile(tile); } /**