mirror of https://github.com/OpenTTD/OpenTTD.git
Works only in single player.
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@ -189,6 +189,7 @@ STR_COLOUR_ORANGE :Orange
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STR_COLOUR_BROWN :Brown
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STR_COLOUR_GREY :Grey
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STR_COLOUR_WHITE :White
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STR_COLOUR_RANDOM :Random
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# Units used in OpenTTD
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STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
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@ -1258,6 +1259,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing
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STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING2}
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STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
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STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company colour: {STRING2}
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STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting colour for the company
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STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING2}
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STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
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@ -942,6 +942,14 @@ static void MakeNewGameDone()
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Company *c = Company::Get(COMPANY_FIRST);
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c->settings = _settings_client.company;
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/* Overwrite color from settings if needed
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* COLOUR_END corresponds to Random colour */
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if (_settings_client.gui.starting_colour != COLOUR_END) {
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c->colour = _settings_client.gui.starting_colour;
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ResetCompanyLivery(c);
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_company_colours[c->index] = (Colours)c->colour;
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}
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IConsoleCmdExec("exec scripts/game_start.scr 0");
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SetLocalCompany(COMPANY_FIRST);
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@ -1584,6 +1584,7 @@ static SettingsContainer &GetSettingsTree()
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company->Add(new SettingEntry("gui.drag_signals_fixed_distance"));
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company->Add(new SettingEntry("gui.new_nonstop"));
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company->Add(new SettingEntry("gui.stop_location"));
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company->Add(new SettingEntry("gui.starting_colour"));
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company->Add(new SettingEntry("company.engine_renew"));
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company->Add(new SettingEntry("company.engine_renew_months"));
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company->Add(new SettingEntry("company.engine_renew_money"));
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@ -146,6 +146,7 @@ struct GUISettings {
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byte missing_strings_threshold; ///< the number of missing strings before showing the warning
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uint8 graph_line_thickness; ///< the thickness of the lines in the various graph guis
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uint8 osk_activation; ///< Mouse gesture to trigger the OSK.
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byte starting_colour; ///< default color scheme for the company to start a new game with
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uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
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uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.
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@ -2755,6 +2755,18 @@ strhelp = STR_CONFIG_SETTING_LIVERIES_HELPTEXT
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strval = STR_CONFIG_SETTING_LIVERIES_NONE
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proc = InvalidateCompanyLiveryWindow
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[SDTC_VAR]
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var = gui.starting_colour
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type = SLE_UINT8
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_MULTISTRING
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def = COLOUR_END
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min = 0
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max = COLOUR_END
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str = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR
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strhelp = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT
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strval = STR_COLOUR_DARK_BLUE
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[SDTC_BOOL]
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var = gui.prefer_teamchat
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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