Codechange: use std::source_location over __FILE__ and __LINE__ for Random

This commit is contained in:
Rubidium 2024-01-17 03:45:47 +01:00 committed by rubidium42
parent 984202b101
commit a06814c173
2 changed files with 39 additions and 57 deletions

View File

@ -49,17 +49,6 @@ uint32_t Randomizer::Next()
return this->state[1] = std::rotr(s, 3) - 1;
}
/**
* Generate the next pseudo random number scaled to \a limit, excluding \a limit
* itself.
* @param limit Limit of the range to be generated from.
* @return Random number in [0,\a limit)
*/
uint32_t Randomizer::Next(uint32_t limit)
{
return ((uint64_t)this->Next() * (uint64_t)limit) >> 32;
}
/**
* (Re)set the state of the random number generator.
* @param seed the new state
@ -81,19 +70,14 @@ void SetRandomSeed(uint32_t seed)
}
#ifdef RANDOM_DEBUG
uint32_t DoRandom(int line, const char *file)
uint32_t Random(const std::source_location location)
{
if (_networking && (!_network_server || (NetworkClientSocket::IsValidID(0) && NetworkClientSocket::Get(0)->status != NetworkClientSocket::STATUS_INACTIVE))) {
Debug(random, 0, "{:08x}; {:02x}; {:04x}; {:02x}; {}:{}", TimerGameEconomy::date, TimerGameEconomy::date_fract, _frame_counter, (byte)_current_company, file, line);
Debug(random, 0, "{:08x}; {:02x}; {:04x}; {:02x}; {}:{}", TimerGameEconomy::date, TimerGameEconomy::date_fract, _frame_counter, (byte)_current_company, location.file_name(), location.line());
}
return _random.Next();
}
uint32_t DoRandomRange(uint32_t limit, int line, const char *file)
{
return ((uint64_t)DoRandom(line, file) * (uint64_t)limit) >> 32;
}
#endif /* RANDOM_DEBUG */
/**

View File

@ -10,10 +10,16 @@
#ifndef RANDOM_FUNC_HPP
#define RANDOM_FUNC_HPP
#if defined(__APPLE__)
/* Apple already has Random declared */
# define Random OTTD_Random
#endif /* __APPLE__ */
/**
* Scale a uint32_t number to be within the range [0,\a limit).
* @param value The value to scale.
* @param limit The limit to scale to.
* @return The scaled value.
*/
static constexpr uint32_t ScaleToLimit(uint32_t value, uint32_t limit)
{
return ((uint64_t)value * (uint64_t)limit) >> 32;
}
/**
* Structure to encapsulate the pseudo random number generators.
@ -23,8 +29,15 @@ struct Randomizer {
uint32_t state[2];
uint32_t Next();
uint32_t Next(uint32_t limit);
void SetSeed(uint32_t seed);
/**
* Generate the next pseudo random number scaled to \a limit, excluding \a limit
* itself.
* @param limit Limit of the range to be generated from.
* @return Random number in [0,\a limit)
*/
inline uint32_t Next(uint32_t limit) { return ScaleToLimit(this->Next(), limit); }
};
extern Randomizer _random; ///< Random used in the game state calculations
extern Randomizer _interactive_random; ///< Random used everywhere else, where it does not (directly) influence the game state
@ -57,33 +70,26 @@ inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
void SetRandomSeed(uint32_t seed);
#ifdef RANDOM_DEBUG
# ifdef __APPLE__
# define OTTD_Random() DoRandom(__LINE__, __FILE__)
# else
# define Random() DoRandom(__LINE__, __FILE__)
# endif
uint32_t DoRandom(int line, const char *file);
# define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
uint32_t DoRandomRange(uint32_t limit, int line, const char *file);
uint32_t Random(const std::source_location location = std::source_location::current());
#else
static inline uint32_t Random()
inline uint32_t Random([[maybe_unused]] const std::source_location location = std::source_location::current())
{
return _random.Next();
}
/**
* Pick a random number between 0 and \a limit - 1, inclusive. That means 0
* can be returned and \a limit - 1 can be returned, but \a limit can not be
* returned.
* @param limit Limit for the range to be picked from.
* @return A random number in [0,\a limit).
*/
static inline uint32_t RandomRange(uint32_t limit)
{
return _random.Next(limit);
}
#endif
/**
* Pick a random number between 0 and \a limit - 1, inclusive. That means 0
* can be returned and \a limit - 1 can be returned, but \a limit can not be
* returned.
* @param limit Limit for the range to be picked from.
* @return A random number in [0,\a limit).
*/
inline uint32_t RandomRange(uint32_t limit, const std::source_location location = std::source_location::current())
{
return ScaleToLimit(Random(location), limit);
}
inline uint32_t InteractiveRandom()
{
return _interactive_random.Next();
@ -109,7 +115,7 @@ inline uint32_t InteractiveRandomRange(uint32_t limit)
* @param r The given randomize-number
* @return True if the probability given by r is less or equal to (a/b)
*/
inline bool Chance16I(const uint a, const uint b, const uint32_t r)
inline bool Chance16I(const uint32_t a, const uint32_t b, const uint32_t r)
{
assert(b != 0);
return (((uint16_t)r * b + b / 2) >> 16) < a;
@ -125,14 +131,10 @@ inline bool Chance16I(const uint a, const uint b, const uint32_t r)
* @param b The denominator of the fraction
* @return True with (a/b) probability
*/
#ifdef RANDOM_DEBUG
# define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
#else
inline bool Chance16(const uint a, const uint b)
inline bool Chance16(const uint32_t a, const uint32_t b, const std::source_location location = std::source_location::current())
{
return Chance16I(a, b, Random());
return Chance16I(a, b, Random(location));
}
#endif /* RANDOM_DEBUG */
/**
* Flips a coin with a given probability and saves the randomize-number in a variable.
@ -149,15 +151,11 @@ inline bool Chance16(const uint a, const uint b)
* @param r The variable to save the randomize-number from Random()
* @return True in (a/b) percent
*/
#ifdef RANDOM_DEBUG
# define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
#else
inline bool Chance16R(const uint a, const uint b, uint32_t &r)
inline bool Chance16R(const uint32_t a, const uint32_t b, uint32_t &r, const std::source_location location = std::source_location::current())
{
r = Random();
r = Random(location);
return Chance16I(a, b, r);
}
#endif /* RANDOM_DEBUG */
void RandomBytesWithFallback(std::span<uint8_t> buf);