(svn r3493) -docs: [OSX] forgot to add Cocoa drivers and universal binaries as supported (thanks to Tobin for noticing)

This commit is contained in:
bjarni 2006-01-30 19:31:02 +00:00
parent e2df07ec05
commit a092ee463f
1 changed files with 9 additions and 9 deletions

View File

@ -71,13 +71,13 @@ OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
BeOS - SDL
FreeBSD - SDL
Linux - SDL
Mac OS X - SDL
MorphOS - SDL
OS/2 - SDL
Windows - Win32 GDI (faster) or SDL
BeOS - SDL
FreeBSD - SDL
Linux - SDL
MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
MorphOS - SDL
OS/2 - SDL
Windows - Win32 GDI (faster) or SDL
4.0) Running OpenTTD:
@ -152,8 +152,8 @@ Unix:
Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
(see also docs/Readme_Mandrake_Linux.txt)
MacOSX:
Use "make".
MacOS X:
Use "make" or Xcode (which will then call make for you)
This will give you a binary for your CPU type (PPC/Intel)
To make an universal binary type "make FAT_BINARY:=1"