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(svn r3493) -docs: [OSX] forgot to add Cocoa drivers and universal binaries as supported (thanks to Tobin for noticing)
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readme.txt
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readme.txt
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@ -71,13 +71,13 @@ OpenTTD has been ported to several platforms and operating systems. It shouldn't
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be very difficult to port it to a new platform. The currently working platforms
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are:
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BeOS - SDL
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FreeBSD - SDL
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Linux - SDL
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Mac OS X - SDL
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MorphOS - SDL
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OS/2 - SDL
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Windows - Win32 GDI (faster) or SDL
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BeOS - SDL
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FreeBSD - SDL
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Linux - SDL
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MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
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MorphOS - SDL
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OS/2 - SDL
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Windows - Win32 GDI (faster) or SDL
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4.0) Running OpenTTD:
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@ -152,8 +152,8 @@ Unix:
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Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
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(see also docs/Readme_Mandrake_Linux.txt)
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MacOSX:
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Use "make".
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MacOS X:
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Use "make" or Xcode (which will then call make for you)
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This will give you a binary for your CPU type (PPC/Intel)
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To make an universal binary type "make FAT_BINARY:=1"
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