(svn r17236) [0.7] -Backport from trunk:

- Fix: [NoAI] AIs that crashed during Save() were not killed as they should [FS#3134] (r17231)
- Fix: [NoAI] Do not assert when an AI uses AI*Mode objects incorrectly but crash the AI instead (r17230)
- Change: [NoAI] Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window [FS#2980] (r17223)
This commit is contained in:
rubidium 2009-08-20 13:25:21 +00:00
parent 91078be657
commit a0bc64394c
13 changed files with 107 additions and 14 deletions

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@ -286,6 +286,7 @@ SQUIRREL_API void sq_setprintfunc(HSQUIRRELVM v, SQPRINTFUNCTION printfunc);
SQUIRREL_API SQPRINTFUNCTION sq_getprintfunc(HSQUIRRELVM v);
SQUIRREL_API SQRESULT sq_suspendvm(HSQUIRRELVM v);
SQUIRREL_API bool sq_resumecatch(HSQUIRRELVM v, int suspend = -1);
SQUIRREL_API bool sq_resumeerror(HSQUIRRELVM v);
SQUIRREL_API SQRESULT sq_wakeupvm(HSQUIRRELVM v,SQBool resumedret,SQBool retval,SQBool raiseerror);
SQUIRREL_API SQInteger sq_getvmstate(HSQUIRRELVM v);

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@ -1010,6 +1010,14 @@ bool sq_resumecatch(HSQUIRRELVM v, int suspend)
return v->Execute(_null_, v->_top, -1, -1, ret, SQTrue, SQVM::ET_RESUME_OPENTTD);
}
bool sq_resumeerror(HSQUIRRELVM v)
{
SQObjectPtr ret;
v->_can_suspend = true;
v->_ops_till_suspend = 1;
return v->Execute(_null_, v->_top, -1, -1, ret, SQTrue, SQVM::ET_RESUME_THROW_VM);
}
void sq_setreleasehook(HSQUIRRELVM v,SQInteger idx,SQRELEASEHOOK hook)
{
if(sq_gettop(v) >= 1){

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@ -128,7 +128,17 @@ public:
}
void Release() {
_uiRef++;
if (_hook) { _hook(_userpointer,0);}
try {
if (_hook) { _hook(_userpointer,0);}
} catch (...) {
_uiRef--;
if (_uiRef == 0) {
SQInteger size = _memsize;
this->~SQInstance();
SQ_FREE(this, size);
}
throw;
}
_uiRef--;
if(_uiRef > 0) return;
SQInteger size = _memsize;

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@ -684,10 +684,12 @@ bool SQVM::Execute(SQObjectPtr &closure, SQInteger target, SQInteger nargs, SQIn
break;
case ET_RESUME_GENERATOR: _generator(closure)->Resume(this, target); ci->_root = SQTrue; traps += ci->_etraps; break;
case ET_RESUME_VM:
case ET_RESUME_THROW_VM:
traps = _suspended_traps;
ci->_root = _suspended_root;
ci->_vargs = _suspend_varargs;
_suspended = SQFalse;
if(et == ET_RESUME_THROW_VM) { SQ_THROW(); }
break;
case ET_RESUME_OPENTTD:
traps = _suspended_traps;

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@ -53,7 +53,7 @@ struct SQVM : public CHAINABLE_OBJ
typedef sqvector<CallInfo> CallInfoVec;
public:
enum ExecutionType { ET_CALL, ET_RESUME_GENERATOR, ET_RESUME_VM, ET_RESUME_OPENTTD };
enum ExecutionType { ET_CALL, ET_RESUME_GENERATOR, ET_RESUME_VM, ET_RESUME_THROW_VM, ET_RESUME_OPENTTD };
SQVM(SQSharedState *ss);
~SQVM();
bool Init(SQVM *friendvm, SQInteger stacksize);

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@ -269,7 +269,7 @@ void AIInstance::Died()
void AIInstance::GameLoop()
{
if (this->is_dead) return;
if (this->IsDead()) return;
if (this->engine->HasScriptCrashed()) {
/* The script crashed during saving, kill it here. */
this->Died();
@ -322,6 +322,11 @@ void AIInstance::GameLoop()
} catch (AI_VMSuspend e) {
this->suspend = e.GetSuspendTime();
this->callback = e.GetSuspendCallback();
} catch (AI_FatalError e) {
this->is_dead = true;
this->engine->ThrowError(e.GetErrorMessage());
this->engine->ResumeError();
this->Died();
}
this->is_started = true;
@ -338,12 +343,17 @@ void AIInstance::GameLoop()
} catch (AI_VMSuspend e) {
this->suspend = e.GetSuspendTime();
this->callback = e.GetSuspendCallback();
} catch (AI_FatalError e) {
this->is_dead = true;
this->engine->ThrowError(e.GetErrorMessage());
this->engine->ResumeError();
this->Died();
}
}
void AIInstance::CollectGarbage()
{
if (this->is_started && !this->is_dead) this->engine->CollectGarbage();
if (this->is_started && !this->IsDead()) this->engine->CollectGarbage();
}
/* static */ void AIInstance::DoCommandReturn(AIInstance *instance)
@ -562,10 +572,25 @@ void AIInstance::Save()
/* We don't want to be interrupted during the save function. */
bool backup_allow = AIObject::GetAllowDoCommand();
AIObject::SetAllowDoCommand(false);
if (!this->engine->CallMethod(*this->instance, "Save", &savedata)) {
/* The script crashed in the Save function. We can't kill
* it here, but do so in the next AI tick. */
try {
if (!this->engine->CallMethod(*this->instance, "Save", &savedata)) {
/* The script crashed in the Save function. We can't kill
* it here, but do so in the next AI tick. */
SaveEmpty();
this->engine->CrashOccurred();
return;
}
} catch (AI_FatalError e) {
/* If we don't mark the AI as dead here cleaning up the squirrel
* stack could throw AI_FatalError again. */
this->is_dead = true;
this->engine->ThrowError(e.GetErrorMessage());
this->engine->ResumeError();
SaveEmpty();
/* We can't kill the AI here, so mark it as crashed (not dead) and
* kill it in the next AI tick. */
this->is_dead = false;
this->engine->CrashOccurred();
return;
}
AIObject::SetAllowDoCommand(backup_allow);

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@ -18,7 +18,7 @@ public:
AI_VMSuspend(int time, AISuspendCallbackProc *callback) :
time(time),
callback(callback)
{}
{}
int GetSuspendTime() { return time; }
AISuspendCallbackProc *GetSuspendCallback() { return callback; }
@ -28,6 +28,21 @@ private:
AISuspendCallbackProc *callback;
};
/**
* A throw-class that is given when the AI made a fatal error.
*/
class AI_FatalError {
public:
AI_FatalError(const char *msg) :
msg(msg)
{}
const char *GetErrorMessage() { return msg; }
private:
const char *msg;
};
class AIInstance {
public:
friend class AIObject;
@ -80,6 +95,11 @@ public:
*/
class AIController *GetController() { return controller; }
/**
* Return the "this AI died" value
*/
inline bool IsDead() { return this->is_dead; }
/**
* Call the AI Save function and save all data in the savegame.
*/

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@ -24,8 +24,7 @@
/* static */ void AIController::Sleep(int ticks)
{
if (!AIObject::GetAllowDoCommand()) {
AILog::Error("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.\n");
return;
throw AI_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.");
}
if (ticks <= 0) {

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@ -4,6 +4,9 @@
#include "ai_execmode.hpp"
#include "../../command_type.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../ai_instance.hpp"
bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
{
@ -21,6 +24,12 @@ AIExecMode::AIExecMode()
AIExecMode::~AIExecMode()
{
assert(this->GetDoCommandModeInstance() == this);
if (this->GetDoCommandModeInstance() != this) {
AIInstance *instance = GetCompany(_current_company)->ai_instance;
/* Ignore this error if the AI already died. */
if (!instance->IsDead()) {
throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created.");
}
}
this->SetDoCommandMode(this->last_mode, this->last_instance);
}

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@ -190,8 +190,7 @@ int AIObject::GetCallbackVariable(int index)
bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
{
if (AIObject::GetAllowDoCommand() == false) {
AILog::Error("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.\n");
return false;
throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
}
CommandCost res;

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@ -4,6 +4,9 @@
#include "ai_testmode.hpp"
#include "../../command_type.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../ai_instance.hpp"
bool AITestMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
{
@ -21,6 +24,12 @@ AITestMode::AITestMode()
AITestMode::~AITestMode()
{
assert(this->GetDoCommandModeInstance() == this);
if (this->GetDoCommandModeInstance() != this) {
AIInstance *instance = GetCompany(_current_company)->ai_instance;
/* Ignore this error if the AI already died. */
if (!instance->IsDead()) {
throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created.");
}
}
this->SetDoCommandMode(this->last_mode, this->last_instance);
}

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@ -187,6 +187,12 @@ bool Squirrel::Resume(int suspend)
return this->vm->_suspended != 0;
}
void Squirrel::ResumeError()
{
assert(!this->crashed);
sq_resumeerror(this->vm);
}
void Squirrel::CollectGarbage()
{
sq_collectgarbage(this->vm);

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@ -106,6 +106,11 @@ public:
*/
bool Resume(int suspend = -1);
/**
* Resume the VM with an error so it prints a stack trace.
*/
void ResumeError();
/**
* Tell the VM to do a garbage collection run.
*/