(svn r16429) -Change: Make the company settings behave like all others settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.

This commit is contained in:
yexo 2009-05-26 11:40:14 +00:00
parent b19d0e0254
commit a10e5f707a
7 changed files with 95 additions and 36 deletions

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@ -145,6 +145,7 @@ DEF_COMMAND(CmdRenameTown);
DEF_COMMAND(CmdDoTownAction);
DEF_COMMAND(CmdChangeSetting);
DEF_COMMAND(CmdChangeCompanySetting);
DEF_COMMAND(CmdSellShip);
DEF_COMMAND(CmdBuildShip);
@ -317,6 +318,7 @@ static const Command _command_proc_table[] = {
{CmdGiveMoney, 0}, // CMD_GIVE_MONEY
{CmdChangeSetting, CMD_SERVER}, // CMD_CHANGE_SETTING
{CmdChangeCompanySetting, 0}, // CMD_CHANGE_COMPANY_SETTING
{CmdSetAutoReplace, 0}, // CMD_SET_AUTOREPLACE
{CmdCloneVehicle, CMD_NO_TEST}, // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
{CmdStartStopVehicle, 0}, // CMD_START_STOP_VEHICLE

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@ -264,6 +264,7 @@ enum {
CMD_GIVE_MONEY, ///< give money to another company
CMD_CHANGE_SETTING, ///< change a setting
CMD_CHANGE_COMPANY_SETTING, ///< change a company etting
CMD_SET_AUTOREPLACE, ///< set an autoreplace entry

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@ -75,13 +75,6 @@ void SetLocalCompany(CompanyID new_company)
_local_company = new_company;
/* Do not update the settings if we are in the intro GUI */
const Company *c = Company::GetIfValid(new_company);
if (_game_mode != GM_MENU && c != NULL) {
_settings_client.company = c->settings;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
/* Delete any construction windows... */
DeleteConstructionWindows();

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@ -724,24 +724,6 @@ static bool CheckInterval(int32 p1)
return true;
}
static bool EngineRenewUpdate(int32 p1)
{
DoCommandP(0, 0, _settings_client.company.engine_renew, CMD_SET_AUTOREPLACE);
return true;
}
static bool EngineRenewMonthsUpdate(int32 p1)
{
DoCommandP(0, 1, _settings_client.company.engine_renew_months, CMD_SET_AUTOREPLACE);
return true;
}
static bool EngineRenewMoneyUpdate(int32 p1)
{
DoCommandP(0, 2, _settings_client.company.engine_renew_money, CMD_SET_AUTOREPLACE);
return true;
}
static bool TrainAccelerationModelChanged(int32 p1)
{
Vehicle *v;
@ -1275,6 +1257,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP
proc(ini, _settings, "patches", &_settings_newgame);
proc(ini, _currency_settings,"currency", &_custom_currency);
proc(ini, _company_settings, "company", &_settings_client.company);
#ifdef ENABLE_NETWORK
proc_list(ini, "server_bind_addresses", &_network_bind_list);
@ -1433,6 +1416,40 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
return CommandCost();
}
/** Change one of the per-company settings.
* @param tile unused
* @param flags operation to perform
* @param p1 the index of the setting in the _company_settings array which identifies it
* @param p2 the new value for the setting
* The new value is properly clamped to its minimum/maximum when setting
*/
CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
const SettingDesc *sd = &_company_settings[p1];
if (flags & DC_EXEC) {
void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
int32 oldval = (int32)ReadValue(var, sd->save.conv);
int32 newval = (int32)p2;
Write_ValidateSetting(var, sd, newval);
newval = (int32)ReadValue(var, sd->save.conv);
if (oldval == newval) return CommandCost();
if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
WriteValue(var, sd->save.conv, (int64)oldval);
return CommandCost();
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return CommandCost();
}
/** Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the Settings struct which
* identifies the setting member we want to change
@ -1467,6 +1484,23 @@ bool SetSettingValue(uint index, int32 value)
return false;
}
/** Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the CompanySettings struct
* which identifies the setting member we want to change
* @param object pointer to a valid CompanySettings struct that has its settings changed.
* @param value new value of the setting */
void SetCompanySetting(uint index, int32 value)
{
const SettingDesc *sd = &_company_settings[index];
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
} else {
void *var = GetVariableAddress(&_settings_client.company, &sd->save);
Write_ValidateSetting(var, sd, value);
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
}
}
/**
* Set a setting value with a string.
* @param index the settings index.
@ -1512,6 +1546,13 @@ const SettingDesc *GetSettingFromName(const char *name, uint *i)
}
}
if (strncmp(name, "company.", 8) == 0) name += 8;
/* And finally the company-based settings */
for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
return NULL;
}

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@ -26,6 +26,8 @@
#include "station_func.h"
#include "highscore.h"
#include "gfxinit.h"
#include "company_base.h"
#include "company_func.h"
#include <map>
#include "table/sprites.h"
@ -981,6 +983,19 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
return cur_row;
}
const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
{
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
} else {
return GetVariableAddress(&_settings_client.company, &sd->save);
}
} else {
return GetVariableAddress(settings_ptr, &sd->save);
}
}
/**
* Private function to draw setting value (button + text + current value)
* @param settings_ptr Pointer to current values of all settings
@ -993,7 +1008,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
{
const SettingDescBase *sdb = &sd->desc;
const void *var = GetVariableAddress(settings_ptr, &sd->save);
const void *var = ResolveVariableAddress(settings_ptr, sd);
bool editable = true;
bool disabled = false;
@ -1435,7 +1450,7 @@ struct GameSettingsWindow : Window {
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
void *var = GetVariableAddress(settings_ptr, &sd->save);
const void *var = ResolveVariableAddress(settings_ptr, sd);
int32 value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller or bool on/off */
@ -1486,7 +1501,11 @@ struct GameSettingsWindow : Window {
}
if (value != oldvalue) {
SetSettingValue(pe->d.entry.index, value);
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(pe->d.entry.index, value);
} else {
SetSettingValue(pe->d.entry.index, value);
}
this->SetDirty();
}
} else {

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@ -28,7 +28,7 @@ typedef SimpleTinyEnumT<SettingDescTypeLong, byte> SettingDescType;
enum SettingGuiFlagLong {
/* 8 bytes allocated for a maximum of 8 flags
/* 1 byte allocated for a maximum of 8 flags
* Flags directing saving/loading of a variable */
SGF_NONE = 0,
SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
@ -38,7 +38,7 @@ enum SettingGuiFlagLong {
SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in inside a game
SGF_END = 1 << 7,
SGF_PER_COMPANY = 1 << 7, ///< this setting can be different for each company (saved in company struct)
};
DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong);
typedef SimpleTinyEnumT<SettingGuiFlagLong, byte> SettingGuiFlag;
@ -78,5 +78,6 @@ typedef SettingDesc SettingDescGlobVarList;
const SettingDesc *GetSettingFromName(const char *name, uint *i);
bool SetSettingValue(uint index, int32 value);
bool SetSettingValue(uint index, const char *value);
void SetCompanySetting(uint index, int32 value);
#endif /* SETTINGS_H */

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@ -14,9 +14,6 @@ static bool InvalidateTownViewWindow(int32 p1);
static bool DeleteSelectStationWindow(int32 p1);
static bool UpdateConsists(int32 p1);
static bool CheckInterval(int32 p1);
static bool EngineRenewUpdate(int32 p1);
static bool EngineRenewMonthsUpdate(int32 p1);
static bool EngineRenewMoneyUpdate(int32 p1);
static bool TrainAccelerationModelChanged(int32 p1);
static bool DragSignalsDensityChanged(int32);
static bool DifficultyReset(int32 level);
@ -208,6 +205,7 @@ static bool UpdateClientConfigValues(int32 p1);
#define CR SGF_CURRENCY
#define NN SGF_NO_NETWORK
#define NG SGF_NEWGAME_ONLY
#define PC SGF_PER_COMPANY
static const SettingDesc _music_settings[] = {
SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, 1, STR_NULL, NULL),
@ -547,9 +545,6 @@ const SettingDesc _settings[] = {
SDTC_BOOL(gui.vehicle_income_warn, S, 0, true, STR_CONFIG_SETTING_WARN_INCOME_LESS, NULL),
SDTC_VAR(gui.order_review_system, SLE_UINT8, S, MS, 2, 0, 2, 0, STR_CONFIG_SETTING_ORDER_REVIEW, NULL),
SDTC_BOOL(gui.lost_train_warn, S, 0, true, STR_CONFIG_SETTING_WARN_LOST_TRAIN, NULL),
SDTC_BOOL(company.engine_renew, S, 0, false, STR_CONFIG_SETTING_AUTORENEW_VEHICLE, EngineRenewUpdate),
SDTC_VAR(company.engine_renew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
SDTC_VAR(company.engine_renew_money, SLE_UINT, S, CR,100000, 0, 2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
SDTC_BOOL(gui.always_build_infrastructure, S, 0, false, STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
SDTC_BOOL(gui.new_nonstop, S, 0, false, STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT, NULL),
SDTC_VAR(gui.stop_location, SLE_UINT8, S, MS, 2, 0, 2, 1, STR_CONFIG_SETTING_STOP_LOCATION, NULL),
@ -619,6 +614,13 @@ const SettingDesc _settings[] = {
SDT_END()
};
static const SettingDesc _company_settings[] = {
SDT_BOOL(CompanySettings, engine_renew, 0, PC, false, STR_CONFIG_SETTING_AUTORENEW_VEHICLE, NULL),
SDT_VAR(CompanySettings, engine_renew_months, SLE_INT16, 0, PC, 6, -12, 12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS, NULL),
SDT_VAR(CompanySettings, engine_renew_money, SLE_UINT, 0, PC|CR,100000, 0, 2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY, NULL),
SDT_END()
};
static const SettingDesc _currency_settings[] = {
SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, UINT16_MAX, 0, STR_NULL, NULL),
SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL),