From a252679a121a3e989ba76fae29007151fdac26a1 Mon Sep 17 00:00:00 2001 From: Charles Pigott Date: Wed, 13 Jan 2021 13:03:37 +0000 Subject: [PATCH] Doc: Prepare for 1.11.0-beta1 release --- changelog.txt | 110 +++++++++++++++++++++++++++++++++++++++++++++++++ known-bugs.txt | 4 +- 2 files changed, 112 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 33a9a06b18..068dad577f 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,113 @@ +1.11.0-beta1 (2021-01-22) +------------------------------------------------------------------------ +Feature: [GS] Ability to set some extra text in the industry window (#8576) +Feature: Show rainforest under vegetation on smallmap (#8562) +Feature: Automatically determine window size on new install (#8536) +Feature: Towns can build tunnels (#8473) +Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439) +Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455) +Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583) +Feature: Add an option to disable tree growth completely (#8415) +Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355) +Feature: Show group name as part of the default vehicle name (#8307) +Feature: "Frozen" economy setting that stops production changes and industry closures (#8282) +Feature: New velocity unit "tiles/day" (#8278) +Feature: Option to automatically remove signals when placing rail (#8274) +Feature: Increase max possible distance from border for oil refineries and rigs (#8237) +Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234) +Feature: Indian Rupee (INR) currency (#8136) +Feature: [GS] Ability to give a company exclusive access to an industry (#8115) +Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266) +Feature: Improve rendering of large viewports (#7962) +Feature: [GS] Influence industry production changes from GameScript (#7912) +Feature: [GS] Push-buttons on storybook pages (#7896) +Feature: Option to group vehicle lists by shared orders (#7028) +Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028) +Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573) +Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554) +Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544) +Add: "reload" console command to reload the current scenario or heightmap (#8527) +Add: [NewGRF] Flag to test if inflation is on or off (#8427) +Add: [Script] Native priority queue (useful for things like pathfinders) (#8091) +Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079) +Change: [SDL2] Start game on the screen where the cursor is (#8572) +Change: Use a dark background for all profit graphs to increase contrast (#8557) +Change: Reword warning in cheat window (#8538) +Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521) +Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513) +Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508) +Change: Move "give money" from client-list to company window (#8500) +Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487) +Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485) +Change: Make engine reliability independent of introduction date (#8470) +Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463) +Change: Converting town-owned road types now requires a positive town rating (#8457) +Change: Rework server list buttons for searching LAN/internet servers (#8426) +Change: Add some styling to GS question windows depending on the type (#8422) +Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416) +Change: Prevent towns from building dead-end road bridges (#8401) +Change: Send network error to the server before making an emergency save (#8387) +Change: Extend the allowed range for max loan setting up to £2 billion (#8386) +Change: Don't display OS name when exiting the game (#8366) +Change: Save openttd.cfg immediately on changing a setting (#8358) +Change: Autorenew now defaults to on (#8352) +Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347) +Change: Service at depot also resets breakdown chance (#8317) +Change: Use key names instead of characters in hotkey.cfg (#8291) +Change: Allow command cost-estimation while paused (#8222) +Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589) +Change: Use CMake for build system (#7270) +Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081) +Change: Place "Group by" above "Sort by" in station window for consistency (#7028) +Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591) +Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568) +Fix: Inform user if a custom font failed to load due to missing glyphs (#8559) +Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533) +Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531) +Fix: Improve connection retries for the content server in cases of broken networking (#8530) +Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516) +Fix: Error when trying to clone a vehicle with invalid orders (#8515) +Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512) +Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511) +Fix #8168: Allow relocating HQ partially over an existing HQ (#8510) +Fix #8068: Allow selling tram track regardless of bank balance (#8509) +Fix #7604: Prevent houses from wandering away from roads (#8507) +Fix: Make the "password" button the same size as the other buttons in the Company window (#8500) +Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497) +Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491) +Fix: [MacOS] Loading custom fonts (#8484) +Fix: Network client makes emergency saves twice if the server is disconnected (#8477) +Fix #8462: Stop towns from trying to build roads on water (#8471) +Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466) +Fix #8437: Crash when using certain heliports with certain rotated airports (#8458) +Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458) +Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454) +Fix #6468: Don't store the version of AIs that are started via console (#8430) +Fix: Don't lower tree density if spreading is not enabled (#8413) +Fix: Prevent savegame version conflicts with certain old patchpacks (#8411) +Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400) +Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385) +Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382) +Fix: Change the working-dir searchpath when using '-c' (#8367) +Fix: Useless warning with -snull and no BaseSounds available (#8361) +Fix: Crash trying to load TTO/TTD savegames. (#8356) +Fix: [Script] Don't echo script exceptions to console (#8331) +Fix: Slovak ownname was using the wrong form (#8326) +Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312) +Fix: Only check houses for cargo when generating subsidies with towns (#8305) +Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288) +Fix: Spell 'Viewport' consistently (#8260) +Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543) +Fix #8232: Huge screenshot warning was shown incorrectly (#8224) +Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) +Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074) +Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947) +Fix #6452: Reset only editable and visible settings from GUI (#7890) +Fix: Original terrain generator did not keep a single gap of water at the borders (#7883) +Remove: In-game console command "content select all" (#8363) +Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078) + + 1.10.3 (2020-08-09) ------------------------------------------------------------------------ Change: Also make roadside trees match the tree transparency option (#8245) diff --git a/known-bugs.txt b/known-bugs.txt index 99abb83a88..a687dff4a5 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -1,6 +1,6 @@ OpenTTD's known bugs -Last updated: 2020-08-09 -Release version: 1.10.3 +Last updated: 2021-01-22 +Release version: 1.11.0-beta1 ------------------------------------------------------------------------